About cp_haddou
From Steam WorkshopA new Frontline! ( http://frontline.tf/ ) themed A/D map aimed at 6v6 play. cp_haddou RC2! (Nov.16th) Changes: -Added a second exit from the Blu spawn to help prevent choking hazards. -Reduced cap…
A new Frontline! ( http://frontline.tf/ ) themed A/D map aimed at 6v6 play.
cp_haddou RC2! (Nov.16th)
Changes:
-Added a second exit from the Blu spawn to help prevent choking hazards.
-Reduced cap time on first point by 10 seconds.
-Removed fountain model and replaced it with a pedestal model to make it easier to jump on/maneuver around near the final point. (Your fountain model is beautiful, EArkham. I am sad to remove it).
-Moved palm tree near the back of the curved divider beside the final point. (I found that backing up along the divider you ended up getting caught on the tree).
-Added a clipping brush to all but one of the market stand models so you don't get stuck rubbing against them.
-Removed the majority of the hip-high wall near the final point to increase maneuverability.
-Removed market stand from the Gardens area near the final Point to increase maneuverability.
-Rotated the palm tree in the middle of the Gardens area to make it easier for a class like Scout to jump onto the smaller hedges before jumping onto the higher hedges.
-Added a medium healthpack into the tunnel that connects from the broken down tower route to the final point.
-Moved Palm tree that was above the first point slightly to help prevent getting caught up against it.
-Removed 'L' shaped hedge from above and behind the first point. Raised the ground to match the slope to effectively create more ground to easily move on.
-Increased the height of the building above and behind the first point and removed some straw roof ends to increase maneuverability.
-Moved the indoor market in the lobby near Blu spawn exit into the wall to increase maneuverability.
-Changed the majority of prop urns from solid to not-solid in major areas to increase maneuverability.
-Changed/added a new texture for the building behind and above the first point to help refresh the visuals. Also added some wooden supports to the corners of buildings I found were too noisy/hard to see the edges of.
Welcome to the deep desert of Morocco my friend. A war has been brewing like an obstinate sand storm on the horizon.
Blu has traveled many miles across the thirst-inducing desert to contest Red's capture of this unknown desert town.
You can input the following command in your console without the quotes to load the map after it has finished downloading:
"map workshop/797316429"
Using the Market Props pack by ChemicalAlia which can be found here: https://tf2maps.net/threads/whark-arabian-market-props.27466/
New claystone wall textures/strawroof textures and window/carving overlays/tile provided by me.
Be sure to check out my other maps below:
cp_daytrip: https://steamcommunity.com/sharedfiles/filedetails/?id=775688428&searchtext=
koth_avalanche: https://steamcommunity.com/sharedfiles/filedetails/?id=747296123
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 10 yr ago.
cp_haddou on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Team Fortress 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Team Fortress 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2016-11-16, released 2016-11-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of cp_haddou.
Run cp_haddou on a Team Fortress 2 server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Team Fortress 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorGuttyKreum, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
