Source-checkedOther

cp_pinebridge_a5

by FizzyRamune · for Team Fortress 2

So Woodbridge was playtested and it played as expected (as in not very good). However, people did enjoy it in spite of its flaws so I thought to remake it using the feedback I received from the TF2…

8Downloads
19d agoLast updated
Steam WorkshopSource

About cp_pinebridge_a5

From Steam Workshop

So Woodbridge was playtested and it played as expected (as in not very good). However, people did enjoy it in spite of its flaws so I thought to remake it using the feedback I received from the TF2…

So Woodbridge was playtested and it played as expected (as in not very good). However, people did enjoy it in spite of its flaws so I thought to remake it using the feedback I received from the TF2 mapping community.

This time, I wanted to try to reduce and limit the sightlines while trying to keep its openness. I mainly did this by making it in a way so you can't snipe people at spawn from your own spawn. I also made it 3cp instead of koth because the point was hard to push, which was calculated, but in retrospect, not a good idea for a koth map.

Anyways I've also added more cover to the bridge and very significantly buffed the house flanking the left side of the bridge. There is also a sewer system underground that connects the midpoint to each team's last control point.

I have also made changes to the train logic so it spawns more consistently.

Overall, it has become a very different map to its previous version and so I thought it would appropriate to give it another name but the only one I could come up with off the top of my head was Pinebridge so it is now Pinebridge.

I might make it 5cp, maybe. Not a big fan of that gamemode myself though. I could also try making it ctf instead although I think it'd be too similar to Doublecross. I'll probably decide after seeing how it plays. Anyways, anyways, good luck have fun

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 19d ago.

cp_pinebridge_a5 on Nxeon

From our catalogue
One-click install
Supported on Nxeon Team Fortress 2 servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Team Fortress 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-17, released 2026-10-17

Game versions by loader

LoaderGame versionsNewest
Workshop

From 3 recorded builds of cp_pinebridge_a5.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-172026-10-17n/aWorkshop
2026-10-162026-10-16n/aWorkshop
2026-09-282026-09-28n/aWorkshop

Run cp_pinebridge_a5 on a Team Fortress 2 server

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Workshop

Its source category doesn’t say more about what it does, so NxLabs lists it under Other.

Compatibility

Game
Team Fortress 2

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-02Open ↗
  • ✓AuthorFizzyRamune, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

cp_pinebridge_a5, answered

Generated from the mod’s own source data.

Is it free?

Yes. cp_pinebridge_a5 is free to download from Steam Workshop.

How do I add it to my Nxeon server?

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