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CTF_2fort_Breakable

by Wellingtons Brownlap · for Team Fortress 2

Not to be confused with "Destructible 2fort". Big thanks to me boi Scotswell for both pitching the idea, and indirectly inflicting two weeks worth of trauma from the hammer editor. And deckenid for…

7.1KDownloads
6 yr agoLast updated
Steam WorkshopSource

About CTF_2fort_Breakable

From Steam Workshop

Not to be confused with "Destructible 2fort". Big thanks to me boi Scotswell for both pitching the idea, and indirectly inflicting two weeks worth of trauma from the hammer editor. And deckenid for…

Not to be confused with "Destructible 2fort".

Big thanks to me boi Scotswell for both pitching the idea, and indirectly inflicting two weeks worth of trauma from the hammer editor.

And deckenid for having cucked me like four months in advance to making this. [spoiler](BTW I only realised this when I had finished the map and was choosing a name, so that's definitely worth some bonus points there).[/spoiler] You should go and also check out his version of the map HERE.

If you were looking for a highly unstable map with a good case of frame rate drops then you've come to the right place!

Now introducing CTF_2fort_Breakable "aka" CrusteReturn2Fort.

This map includes:

-Destructible environments (using my newer chunk system). -A big f**k off bomb to replace the team flags. -Reversed flag capture zones. -Team killing with the bombs (It's a "Feature"). -A total loss of team respect/cooperation. -Crippling depression. -Crippling frame rate drops. -Soon to be Cripples.

The Garry's Mod Version. Click HERE. for the workshop page.

The Breakable Example VMF. Click HERE. for the download page.

////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////// THE IMPORTANT GUFF /////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////

You can play via the developers console using:

map workshop/2344547388

Or you can manually extract the map from your steam library directory:

steamapps\workshop\content\440\2344547388

and save a copy in your TF2 maps directory (same goes with the navigation):

steamapps\common\Team Fortress 2\tf\maps

Click HERE. for some bot navigation if ya want. (it's definitely not just renamed .nav file from ctf_2fort).

Due to the nature of this map being destructible, bots can and will most likely get stuck due to not knowing how to deal with hard to access areas caused by a complete loss of infrastructure.

However that is a sacrifice, I am willing to make.

////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////

FAQ:

Q1: Can I break things with my weapons?

A1: Yes, so long as they do above 35 damage per hit. (However weapons like the flamethrower won't work because scarce spaghet).

Q2: Why are things hard to break?

A2: Most of the breakables have around 750 health and require a minimum of 35 damage, this is to put more of an emphasis on using the flag bombs instead.

Q3: Can you detonate the bombs without capping?

A3: Yes, the bombs will detonate when dropped. You can either set a bind to drop the flag through the keyboard options (The one called "Drop the briefcase") or using the console ( "bind *KEY* dropitem" ), kill binds should also work too.

Q4: Why do my stickies no stick?/Why do throwables bounce off things?

A4: That appears to be a side effect of the func_breakables/most other brush types it seems. Why that is the case idk, and as of current I have no idea how to remedy this problem so rip.

Q5: Do you plan on making anymore of these maps?

A5: I've discussed with deckenid and have decided that I won't be working on making anymore breakable valve maps. Mostly because I don't feel right about continuing to work on something that is way too similar to his maps.

(But also because this is a great excuse for me to get out of making more of these, as hammer hates me and I feel as though I've lost enough of my frontal lobe on one map already)

For anyone interested on using the breakable chunk system used in this map, I've made an example .vmf that can be downloaded HERE.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 6 yr ago.

CTF_2fort_Breakable on Nxeon

From our catalogue
One-click install
Supported on Nxeon Team Fortress 2 servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Team Fortress 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2021-03-30, released 2021-03-30

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of CTF_2fort_Breakable.

Run CTF_2fort_Breakable on a Team Fortress 2 server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Workshop

Its source category doesn’t say more about what it does, so NxLabs lists it under Other.

Compatibility

Game
Team Fortress 2

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorWellingtons Brownlap, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

CTF_2fort_Breakable, answered

Generated from the mod’s own source data.

Is it free?

Yes. CTF_2fort_Breakable is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run CTF_2fort_Breakable on a Team Fortress 2 server.

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