About Doomtown
From Steam Workshophttps://divadan.github.io/workshop/infection/welcome_to_doomtown_opt.gif An EXPLOSIVE new map for Zombie Infection! As the world entered the atomic age, it entered with the promise of great…

An EXPLOSIVE new map for Zombie Infection!
As the world entered the atomic age, it entered with the promise of great technological growth and prosperity. A promise so great, yet overshadowed by another; The promise of death and despair. The promise of fear.
And so the world prepared. That technology which predicted a future so bright, used now instead only to provide the searing flash of an atom bomb. Creation begot destruction.
But the reckoning that the globe feared never came. Instead, much like the hope and optimism the world had envisioned, it was surpassed by something far worse.
But we may as well not let that preparation go to waste!

DOOMTOWN brings Zombie Infection's most dynamic gameplay yet!
As the survivors fend off the undead horde, the clock on the central tower counts down to the immenent destruction of the uninfected's few remaining strongholds. For once the clock reaches zero, BOMBS drop on the map's three defendable houses, sending the mercs running for their lives, for fear of joining their reanimated foes. This prevents stagnant camping, as the RED team is forced to stay on their toes and keep moving, creating some of the most fun players can have in Zombie Infection.

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Zombie Infection 2026 Major Update
The year is 2026. A sad soul, atop a cushioned chair sodden with tears, sits before their personal computer. They ask themself, "why oh why is Zombie Infection left in the dust? Every year I go to fill my gargoyle with souls, but the zombies, they never change! Zombie Infection, it has to change, it has to change!"
"And change it will," voices echo from above.
"Netmuck? Diva Dan? And this time with additional helpers Coolchao Zhao and TheLazerSofa? Is it really you?"
"Yes, child. It is us. The developers of the Zombie Infection game mode. And we have something amazing to show you..."
- Updated art!
- Updated animations!
- Updated maps!
- Updated spawning system!
- Updated updates!
But, most terrifyingly, are the NEW ABILITIES!

There is also a new feature: the spawn picker! When spawning as a Zombie, you now have the ability to cycle through all available spawn points instead of having to change your class or use a loadout bind. Simply left or right click to cycle, and press space to confirm. The spawn points on all of the maps have been updated to compensate. Engineer's new beacon will always be the first spawn point in the spawn picker!
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CREDITS:
Map: Dasprucegoose: Level Design, Artpass Star in a Pond: Particle Effects
Zombie Infection Game Mode- Diva Dan: Design, Visuals Netmuck: Design, Scripting TheLazerSofa: Updated ability icons Coolchao Zhao: Updated player animations
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 36d ago.
Doomtown on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Team Fortress 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Team Fortress 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-09-28, released 2026-09-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Doomtown.
Run Doomtown on a Team Fortress 2 server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Team Fortress 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-12Open ↗
- ✓AuthorDasprucegoose, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
