About Lazarus
From Steam WorkshopHalf a decade in the making, Lazarus is a Jungle map set on a volcanic island in Southeast Asia, revolving around RED & BLU's island bases and the archaeological dig site they're fighting over in…
Half a decade in the making, Lazarus is a Jungle map set on a volcanic island in Southeast Asia, revolving around RED & BLU's island bases and the archaeological dig site they're fighting over in search of the Fountain of Youth!
From the creative team behind the hit Halloween map Slasher, Lazarus is a compact 90-degree mirrored symmetry King of the Hill map designed for consideration for the upcoming Jungle Update. Originally started as Tachyon in 2011, the map gained a sort of notoriety for never being finished. Years later, we’ve salvaged what we could from Tachyon, ran it through the dev process, and breathed life into it as Lazarus!
Hopefully it’s been worth the wait!
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Update: 5/13/2017
Release Candidate 1
- Increased volume of waterfalls at mid. - Disabled collisions on handrails in the side halls. - Extremely thorough clipping second pass. - Added more cubemap sources. - Optimized additional prop fades. - Reduced volume of hologram hum in spawns.
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Update: 5/30/2017
Release Candidate 2
- Prop fade optimization. - Changed areaportals in the submarine bays to areaportal windows. - Added filler overlays beneath the ivy and vines. - Fixed continuity error in arrow placement. - Fixed lower tunnel route to have a more apparent barrier. - Changed high route entrance to be more visible out of spawn while also fixing vis optimization from mid. - Additional hint optimization. - Fixed clipping on certain pillars in the hallways.
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Update: 6/20/2017
Release Candidate 3
- Removed the point_push from the top of the spires at mid and replaced with a func_nobuild to stop the spires from throwing off jumpers. - Closed off outer-mid-route windows to improve optimization. - Improved signage. - Changed paint patches underneath medkits and ammo to white to improve readability. - Fixed clipping in the stairs leading up to the top of the cave ruins paths. - Changed ladders to appear less like a way up. - Fixed the floating monitor in spawns. - Improved skycards. - Fixed some faces with incorrect cubemaps. - Additional detailing and asset refinement.
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Update: 7/12/2017
Release Candidate 4
- Updated submarine bay routes to improve optimization. - Rehauled hint/skip brushes, thanks to UEAKCrash for the feedback! - Fixed a hole in brushwork in the RED grate room. - Optimized prop fades. - Reduced detail sprites by 33%. - Fixed a playerclip ledge on the submarine bay route doors. - Updated 3d skybox. - Updated tower overlooking mid. - Added new rooftop models by Sedi. - Updated menu photos. - Minor detail additions.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 9 yr ago.
Lazarus on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Team Fortress 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Team Fortress 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2017-07-12, released 2017-07-12
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Lazarus.
Run Lazarus on a Team Fortress 2 server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Team Fortress 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authorvoid~, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
