Source-checkedGame modes & minigames

Zombie Infection Gamemode

by Diva Dan · for Team Fortress 2

Uploaded to the Steam Workshop at Valve's request. ZI Gamemode Changelog 9/21/2026 * General Changes * Players can no longer be selected as a starting Zombie two rounds in a row * Dying during setup…

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About Zombie Infection Gamemode

From Steam Workshop

Uploaded to the Steam Workshop at Valve's request. ZI Gamemode Changelog 9/21/2026 * General Changes * Players can no longer be selected as a starting Zombie two rounds in a row * Dying during setup…

Uploaded to the Steam Workshop at Valve's request.

ZI Gamemode Changelog 9/21/2026

* General Changes * Players can no longer be selected as a starting Zombie two rounds in a row * Dying during setup now respawns you instantly * Players who are dead or spectating when the round begins now considered infected * The B.A.S.E Jumper can now be deployed at any point in the round * Jumper weapons no longer have decreased max ammo * Zombie Changes * New Feature: Zombie Spawn Picker * On respawn, Zombies will be able to manually choose which spawn point to spawn at * Pressing your left and right mouse inputs will cycle through all spawn points * Pressing your jump input will spawn you at your current spawn point * If no inputs are pressed, you will automatically respawn after a short time * Zombies are no longer ÜberCharged when respawning * Zombies can change class while picking a spawn point * Zombies now drop a small ammo pack * Zombies now receive Mini-Crits when the Zombie team is below the starting infection quota * Updated Zombie viewmodel animations and removed view punch when attacking * Updated Zombie playermodels and third person animations (thanks Coolchao Zhao!) * Updated Zombie ability icons with polished art (thanks TheLazerSofa!) * Respawning Zombies no longer play lightning visuals and thunder sounds * Zombies no longer leave a trail of green footsteps, no longer emit green fog, and can now ragdoll * Updated Zombie Engineer * Zombie Engineer has a new ability - "Beacon" * Throw a toolbox to erect a beacon that Zombies can respawn at * Beacons are the default spawn point for Zombies in the new Spawn Picker feature * Beacons can be destroyed by Survivors * Each Zombie Engineer can only have one beacon active at a time * Updated Zombie Spy * Zombie Spy has been given Zombie Engineer's old "EMP Grenade" * Like before, the EMP grenade will temporarily disable buildings around it after detonation * EMP Grenade blast highlights Survivors and buildings like the previous "Reveal" ability * No longer instantly detonates when directly hitting a building * Now takes half as long to detonate * Reveal and EMP duration changed from 6.5s to 5.5s * Reveal range changed from 1000HU to 900HU * EMP range changed from 500HU to 450HU * Max Health lowered to 125 * Melee daamge changed from 100% to 69% * Updated Zombie Pyro * Zombie Pyro has a new ability - "Sticky Spew" * Spew balls of tar at Survivors, coating them in disorienting liquid that hinders their movement-based weapons * No longer drops a medium health kit on death * Fire resistance changed from 100% to 70% * No longer ignites players on hit or deals bonus damage to burning Survivors * Updated Zombie Heavy * Zombie Heavy has a new ability - "Rock Hurl" * Grab a chunk of concrete from the ground, lift it, and heave it at Survivors * Survivors in the radius of the concrete get knocked back and take damage * Survivors directly hit by the concrete get stunned and take additional damage * Buildings hit by concrete are temporarily disabled * Added loud footsteps * Knockback resistance changed from 100% to 85% * Damage vs buildings changed from 120 to 90 * No longer drops a medium health kit on death * Updated Zombie Sniper * Spit can now settle on slopes, staircases and rooftops * Updated Zombie Demoman * Explosive Charge's channel period has full aim control * Updated Zombie Soldier * Pouncing Zombie Soldiers now play a whistling falling sound * Bug Fixes * Fixed Zombies sometimes being immune to headshots * Fixed a bug where Zombie Sniper's Spit would not create a puddle on impact with a building * Fixed Zombie Heavy's attack damaging through Bonk! Atomic Punch and ÜberCharge * Fixed Zombie Medic leaving dispensers behind when changing class, spectating or disconnecting * Fixed Survivors sometimes starting with no ammo or metal * Fixed "game_text" entities leaking when a player disconnects or changes class mid-respawn * Fixed the starting Zombie quota being able to select a spectator or a dead survivor

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 7d ago.

Zombie Infection Gamemode on Nxeon

From our catalogue
One-click install
Supported on Nxeon Team Fortress 2 servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Team Fortress 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-29, released 2026-10-29

Game versions by loader

LoaderGame versionsNewest
Workshop

From 4 recorded builds of Zombie Infection Gamemode.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-292026-10-29n/aWorkshop
2026-10-152026-10-15n/aWorkshop
2026-10-132026-10-13n/aWorkshop
2026-10-072026-10-07n/aWorkshop

Run Zombie Infection Gamemode on a Team Fortress 2 server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Game modes & minigames

Game modes, minigames and competitive formats for your server.

Compatibility

Game
Team Fortress 2

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-05Open ↗
  • ✓AuthorDiva Dan, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Zombie Infection Gamemode, answered

Generated from the mod’s own source data.

Is it free?

Yes. Zombie Infection Gamemode is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Zombie Infection Gamemode on a Team Fortress 2 server.

Deploy in about a minute from $5.99 a month, then add Zombie Infection Gamemode in one click.