Source-checkedMaps & scenarios

BloodMoon Horde V1.7.0beta.13

by Black · for Unturned

BloodMoon Horde Every 7 days the sky turns blood red, and a horde comes for your base at night. A "seven-day blood moon" ruleset for Unturned. Nothing is written into your save or the map. Works in…

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24d agoLast updated
Steam WorkshopSource

About BloodMoon Horde V1.7.0beta.13

From Steam Workshop

BloodMoon Horde Every 7 days the sky turns blood red, and a horde comes for your base at night. A "seven-day blood moon" ruleset for Unturned. Nothing is written into your save or the map. Works in…

BloodMoon Horde

Every 7 days the sky turns blood red, and a horde comes for your base at night.

A "seven-day blood moon" ruleset for Unturned. Nothing is written into your save or the map. Works in singleplayer and in a game you host yourself.

What it does

  • Every 7 days is a blood moon day: the whole sky turns red and stays red into the next morning
  • A horde spawns after nightfall - 4 waves, each one bigger than the last
  • Zombies besiege your base and break the walls that block them (structure damage is tuned down so a base is not flattened in seconds)
  • A permanent "DAY N" counter in the top-right corner; it turns red on blood moon days and shows how many days are left until the next one
  • English by default; switches to Chinese by itself on a Chinese game
  • No server plugin needed

Install (one step)

BepInEx 5 (x64) is bundled - you do not need to download anything else, even on a clean install.

  • 1. Subscribe to this item
  • 2. Open [code]steamapps\workshop\content\304930\3812488079\[/code]
  • 3. Double-click Install-OneClick.bat (Chinese systems: 一键安装.bat)
  • 4. When it prints "Install OK" you are done - start the game, "DAY N" appears in the top-right corner

The installer and the bundled BepInEx use plain ASCII paths, so they work fine on a non-Chinese Windows with no CJK fonts installed. If you already have BepInEx, the installer keeps yours and only adds this plugin. After the author updates the mod, run the installer once more.

Commands (press F1 in game)

/bm status[/code] day / blood moon / next blood moon / wave / siege
[code]/bm now
/bm stop[/code] stop the horde and clean up its zombies
[code]/bm hud on|off
/bm reload[/code] reload the config

[h2]FAQ[/h2]
[list]
[*][b]Subscribed but nothing changed in game?[/b] Subscribing only downloads the files - run the installer from that folder once
[*][b]"Unturned is running"?[/b] On purpose. Quit the game completely (check Task Manager) and run it again
[*][b]No BepInEx folder after installing?[/b] Your antivirus most likely quarantined winhttp.dll. Allow it and re-run
[*][b]No day counter but /bm status works?[/b] Press F1 and type [code]/bm hud on

[*]How do I uninstall? Double-click Uninstall.bat - it removes only this plugin and leaves BepInEx alone [/list]

Update Notes

v1.7.0-beta.13 — Full horde-AI repair + structural support system

  • Bases now have real load-bearing rules. A floating placement is destroyed on the spot with a chat warning; remove a support (foundation / pillar / wall) and everything it held collapses level by level — at any time, not just on a blood moon. Radii: foundation 3 / pillar 2 / wall 1 cells, and it must be "contact + connectivity": remove one middle ceiling tile and the unconnected outer tiles come down with it; a pillar running from floor 1 to floor 3 keeps floor 3 standing.
  • Horde zombies are no longer "dumb". Wild spawns restored; standing still / no aggro / one-sided sieging all fixed; a new siege watchdog re-activates stuck zombies (they get forced to break through and spread out).
  • Siege fixes. Siege zombies can be killed normally, no longer vanish mid-siege, and cliff / floating bases get attacked from below.
  • Creative mode is exempt from the load-bearing rules; new [code]/bm support[/code] commands ([code]scan|fix|why[/code] with an optional radius). Please re-run the installer after updating.

v1.7.0-beta.6 ~ beta.12 (internal iterations)

  • beta.9 ~ beta.12: the structural support system evolved from "blood-moon-only collapse" into the permanent "contact + connectivity" load-bearing system (placement checks / collapse chains / pillar chains across floors / zero tolerance for floating builds).
  • beta.6 ~ beta.8: horde zombie AI repair (wild spawn threshold, standing still, no aggro, siege watchdog).

v1.7.0-beta.4 Fixed: horde zombies turned around and walked off when you ran into the wild, swam, or pulled them past 64 m. Now only the zombies this mod spawned keep chasing you; the map's own vanilla zombies are completely unchanged. v1.7.0-beta.3 Fixed: no horde spawns in the wild (only the map author's spawn points were used), zombies behind you vanishing the moment you ran, and the pack breaking up when you swam or dropped aggro. Spawning now works in the wild, on hills and around player-built bases, and horde zombies the engine unloaded are re-created in place. v1.7.0-beta.2 Fixed: the plugin installed but never loaded (no day HUD, /bm did nothing) - an invalid version string made BepInEx skip the whole plugin. v1.7.0-beta.1 First release: seven-day Blood Moon cycle, all-day red sky, night horde, zombies sieging bases, day counter HUD, English + Chinese.

Good to know

  • Nothing is written into your save or the map.
  • Made by black.
  • Client-side mod (BepInEx). No server plugin required.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 24d ago.

BloodMoon Horde V1.7.0beta.13 on Nxeon

From our catalogue
One-click install
Supported on Nxeon Unturned servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Unturned — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-12, released 2026-10-12

Game versions by loader

LoaderGame versionsNewest
Workshop

From 3 recorded builds of BloodMoon Horde V1.7.0beta.13.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-122026-10-12n/aWorkshop
2026-10-042026-10-04n/aWorkshop
2026-10-032026-10-03n/aWorkshop

Run BloodMoon Horde V1.7.0beta.13 on a Unturned server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
Unturned

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-23Open ↗
  • ✓AuthorBlack, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

BloodMoon Horde V1.7.0beta.13, answered

Generated from the mod’s own source data.

Is it free?

Yes. BloodMoon Horde V1.7.0beta.13 is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run BloodMoon Horde V1.7.0beta.13 on a Unturned server.

Deploy in about a minute from $3.99 a month, then add BloodMoon Horde V1.7.0beta.13 in one click.