Source-checkedGame modes & minigames

Figment City

by LittleSpoon · for Unturned

Figment City - Alpha v.0.7.0 Large Map - 300+ Buildings - Huge City 2 medium towns 3 small towns caves nooks and crannies hideaways shipwrecks designed with the following in mind: - PvP (open area,…

22KDownloads
11 yr agoLast updated
Steam WorkshopSource

About Figment City

From Steam Workshop

Figment City - Alpha v.0.7.0 Large Map - 300+ Buildings - Huge City 2 medium towns 3 small towns caves nooks and crannies hideaways shipwrecks designed with the following in mind: - PvP (open area,…

Figment City - Alpha v.0.7.0

Large Map - 300+ Buildings - Huge City 2 medium towns 3 small towns caves nooks and crannies hideaways shipwrecks designed with the following in mind: - PvP (open area, light - heavy cover, deep urban) - Supports play styles for: Solo, Team, Clan, and, "Anti social person who plays MMO's"

brought to you by Figment Zero Clan http://figmentzero.clanwebsite.com/

remember to rate this map

----- ----- ----- ----- ----- v.0.7.0 - back in the saddle

- new town "Muscle Shoals" - fixed some glitches - added 200 more vehicle spawns, if you can't find a vehicle ..... look harder - tweaked item tables ..... i'll be updating them with new items as i go

with the update to unity 5, and a higher object count now available it looks like i might be able to bring this map back to it's former, overstocked, glory. Watch for new towns and areas, higher detail, more buildings fleshed out, etc. You should see updates every 2 weeks or so.

My apologies for the delay in updates but real life was very busy

----- ----- ----- ----- v.0.6.5 - Total Overhaul pt.6 and weekly server tests - 05/09/15 - a few thousand items removed - cave glitches fixed - backpack drops lowered - vehicle spawns doubled - refined nav. fields

look for the server test starting early again

----- ----- ----- ----- v.0.6.4 - Total Overhaul pt.5 and weekly Sunday server tests - 05/02/15 - a few more buildings removed, shell and flesh - a few 1000 more objects removed - NEW AREA "Grantchester Meadows" - lowered the amount of grass, flowers, and pebbles - lowered global tree count, some areas are barren, other areas are dense - added Mega Zombies (fair warning these things are NASTY tough) - added more player spawns - updated and refined all loot and zombie tables, all loot is in. this includes all the items from the last weeks Unturned updates - Single Player load time is under 3 mins (according to everyone who has play tested it) - refined all nav. fields

thanks again to all the folks supporting this and pointing out bugs, quirks, glitches and the fun stuff. I have been making maps for RPG games for 30 years, since the days of graph paper, dice, and pencils ..... it's such a labor of love.

ENJOY !!!!!! ..... and we hope to see you on the server over the next 24 hours

davz

----- ----- ----- ----- v.0.6.3 - Total Overhaul pt.4 - just a few more buildings removed, shell and flesh - and ..... 1000's more objects removed all over the city, detail reduced - cleaned up and revamped road points - added more vehicle spawns - overhead map updated

mega zombies and 9.7.0 items have NOT been added at this time, next time we update we will do our best to be on par

we have had reports that the load in time for the map is about 3-4 mins on low-end computers. we have experienced this ourselves so ..... EDIT: this issue happens on single player only .... the server is quick to load and we have FPS rates hitting 130 in some areas

right now the goal for future updates, is to lower the object count in the big city areas. this will mostly be lowering the detail, in some of the buildings as well as clean up of redundant objects. after we that is cleaned up we will add new areas to the western side of the map. you can expect updates every week or two.

also you can get news about it on our clan web site at the link above and we plan on running this map on our server, info on the website above ENJOY !!!!!

----- ----- ----- ----- ----- v.0.6.2 - Total Overhaul pt.3 - another 50 (+ or -) buildings removed, shell and flesh - and ..... 1000's more objects removed all over the city, detail reduced - cleaned up and revamped road points - overhead map updated

----- ----- ----- ----- ----- v.0.6.1 - Total Overhaul pt.2 - another 50 buildings removed, shell and flesh - and ..... 1000's more objects removed all over the city, detail reduced - removed all labyrinth area ..... i'll revisit it later - removed redundant roads leading to nowhere - cleaned up and revamped road points

finally just sucking it up and accepting that the object count is just WAY out of control ..... expect the whole big city area to change over time.

----- ----- ----- ----- ----- v.0.6 - Total Overhaul - 4x new areas -- Burning Man -- The Ditch -- Mondain's Cavern -- Regional Rainbow Gathering

- 1000's more objects removed - lowered the number of houses in 'Northside', larger houses now have more 'yard space' ..... these will be detailed eventually - removed buildings across the city, mainly empty shells, now there are parking lots, some detailed ..... some of these areas will also become parks - removed player spawns from 'Figment City' and 'North Side' - moved 'Sea Isle City' player spawn out of the town and onto the beach - added a gun shop in 'Two Guns' - all zombie tables redone, expanded, and refined - all loot tables redone, expanded, and refined (still adding loot, watch for updates) - all vehicle tables redone, expanded, and refined - detail lowered - added another military check point in 'Uptown West' - added a ramp jump on the bridge - added a parking area to 'The Hill' ..... this is going to be a "Blue Berry Hill" "scenic View" sort of theme ..... keeps the object count low ..... - doubles 96% removed - more clean up of redundant and overlapping objects

i'm going to start thinning the big city more on a "remove two objects, add one", ratio ..... get those empty buildings filled, and the over kill houses more balanced out.

thanks again for the support, suggestions, criticisms, and kind words enjoy this next update ..... more to come

----- ----- ----- ----- ----- v.0.5.2 - doubles removed 95% - 1000's of misc. objects removed - more clean up, separated some overlapping objects - watch for an 5.3 update

----- ----- ----- ----- ----- v.0.5.1 - doubles removed 70%

Read the full description on Steam Workshop →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 11 yr ago.

Figment City on Nxeon

From our catalogue
One-click install
Supported on Nxeon Unturned servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Unturned — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2015-07-14, released 2015-07-14

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Figment City.

Run Figment City on a Unturned server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Maps”

Game modes & minigames

Game modes, minigames and competitive formats for your server.

Compatibility

Game
Unturned

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorLittleSpoon, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Figment City, answered

Generated from the mod’s own source data.

Is it free?

Yes. Figment City is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Figment City on a Unturned server.

Deploy in about a minute from $3.99 a month, then add Figment City in one click.