About THE ZONE UPDATED 1/6/19
From Steam WorkshopUPDATE 1/6/19 https://steamcommunity.com/sharedfiles/filedetails/?id=1617060147 First off: IF YOU DO NOT USE SPY'S AND OPT FOR VANILLA, YOU WILL SEE MINIMAL TO MODERATE PROBLEMS. You can totally go…
UPDATE 1/6/19 https://steamcommunity.com/sharedfiles/filedetails/?id=1617060147
First off: [h1] IF YOU DO NOT USE SPY'S AND OPT FOR VANILLA, YOU WILL SEE MINIMAL TO MODERATE PROBLEMS. You can totally go without it, but there will be some floating things n stuff. Also anomalies such as "Circus" will basically be empty areas where you get hurt. [/h1]
[h1] 1986, Ukraine, [/h1] The Chernobyl NPP melts down, and creates the biggest nuclear power disaster in history. The area surrounding the disaster area, herefore referenced as "The Zone" is created after the immediate threat has gone. Mutations begin appearing in the local wildlife. The military takes interest in the area and begins investigating, sending scientists to take reports. In 2006, the C-Conciousness or Common Conciousness is created, and attempts to fix mankind's war issues. This fails and affects The Zone, creating mutants, anomalies and other events begin forming within The Zone. Artifacts are formed, which are normal items transformed by radiation and other elements, which contain supernatural effects such as weightlesnes, protection from elements, and of course emit radiation.
The C-Conciousness also builds up massive amounts of energy, which it releases in bursts known as "Emissions" or "Blowouts." These affect the weather within The Zone and cause anyone caught outside of cover, such as a house, to be immediately heavily wounded, and lose their minds, creating zombies. Most Stalkers, after the first blowout, were wary of this and rarely did anyone lose their lives to these unless very far from cover.
Unfortunately, in late 201X, a huge emission burst out. Not even those seeking shelter survived. The mutated creatures ran or died off, artifacts became increasingly rare, and nearly every Stalker except those in very deep shelter became zombified due to this emission. Stalkers now trust eachother even less, and zombified remains of previous Stalkers roam The Zone.
This map takes place within "Zaton", a selection of inhabitted land within the zone, lying just a few miles South of the Chernobyl NPP.
The map has been updated plenty and is coming into mod support as well.
Cinematic, thanks to Schelka - https://www.youtube.com/watch?v=BLS_IkR54gc
Update as of 5/7/17: Added light mod support. These two mods may be supported. Please tell me how the game works both with and without the mods and report any errors without these two mods. Thank you.
http://steamcommunity.com/sharedfiles/filedetails/?id=864367572
and
http://steamcommunity.com/sharedfiles/filedetails/?id=911860043&searchtext=more+clothes
You can see the clothing only on the Mercenaries (Waste Processing Plant zombies) and you can find the trucks at one of three locations, out of a total of six vehicle spawns on the map. I'm purposely keeping this number very low even at full release, as there is no vehicles in STALKER without mods. Enjoy!
The latest release of The Zone - Call of Pripyat. We're coming out of pre-pre-alpha and into Alpha. Beta will come when most of the map has been fleshed out - but as of now the current areas are very playable. Only one mod is required. Item spawns exist within a few areas, as well as stashes.
Work will continue on this mod as I have time. I'll be adding new areas by the next update, and making sure to pay attention to end terrain finally.
Areas fleshed out include the Waste Processing Plant, Ranger Station, the Zadovsk, the Bridge, the Dock, and some misc small areas inbetween. Areas not fleshed out are the Riptide anomaly, the Burner anomaly, Stingray 3, and the areas not yet created except having roads to them.
I will also be adding mod support, but this will always only REQUIRE Spy's.
UPDATE TO BETA STAGE IS OUT VISIT http://steamcommunity.com/sharedfiles/filedetails/?id=1173712034
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 7 yr ago.
THE ZONE UPDATED 1/6/19 on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Unturned servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Unturned — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2019-05-22, released 2019-05-22
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of THE ZONE UPDATED 1/6/19.
Dependencies
- Required: Spy's Better Living
- Required: Hawaii Assets
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run THE ZONE UPDATED 1/6/19 on a Unturned server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Unturned
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorSexual Misconduct, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
