About Loki
From ThunderstoreBETA - Each in-game day, Loki imposes a whim on everyone: Feather Day (low gravity, no fall damage), Odin's Feast (food lasts longer) or Hel's Mist (clear view, starred spawns, more loot). Server and all clients.
Loki
Every new in-game day, the server draws a random whim of Loki and imposes it on everyone until the next day. In-game texts follow each player's game language: English, or French when the game is in French (the announcements can be changed in the settings).
Required on the server and on every player, same version. A player without it, or with another version, is refused at connection.
Built against Valheim 1.0.20, BepInExPack Valheim 5.4.2351 and Jotunn 2.30.2.
The three whims
| Whim (name in game) | What changes | Default | |---|---|---| | Feather Day (Jour de la Plume) | Players only feel part of gravity, and no fall hurts them. | gravity × 0.25 | | Odin's Feast (Festin d'Odin) | All food is used up more slowly, so it lasts longer. | duration × 2 | | Hel's Mist (Brume de Hel) | The fog lifts: you see further outdoors. Monsters that spawn gain a star, and every monster killed drops more loot. | view × 3, +1 star, loot × 2 |
Good to know
- The day changes at midnight, when the game's day counter moves on. If you are asleep then, the announcement shows when you wake up, right after "Day N".
- The announcement reaches every player: a line from Loki in chat, and the whim's name in the middle of the screen. A coloured badge stays next to the character's status effects (Rested, Wet…) while the whim lasts. Someone who joins during the day gets the announcement on arrival.
- Feather Day. Only players are light; monsters, items, ships and arrows do not change. You jump much higher and stay in the air a long time: a moving ship slides away under your feet, and dodging is not available until you touch the ground again.
- Odin's Feast. Everything already in your stomach benefits. The next day, the pace is back to normal. Nothing is written into the character.
- Hel's Mist.
- The clearer view acts on the game's ordinary fog. The thick mist of the Mistlands stays: it is a separate mechanic of that biome, the mod does not touch it.
- The star goes to monsters that spawn during that day, in the wild, camps, dungeons and nests. It does not go to bosses, tamed animals and their young, summons, monsters already there, nor (by default) raid monsters. Monsters hatched from an egg, or woken up by another monster's attack, do not get it either.
- A monster already at 2 stars stays at 2: the game shows nothing beyond.
- The star is permanent: a monster born during the Mist keeps it on the following days, with a starred monster's health, damage and loot.
- The loot × 2 applies to every monster killed during that day (bosses and tamed ones excluded). It adds to the bonus the game already gives per star: a monster born during the Mist therefore drops about four times as much as an ordinary one.
- With Epic Loot (read in its version 0.14.13): it picks its magic items from the monster's stars, so a monster starred by the Mist gives a starred monster's magic loot. The Mist's × 2 does not double these magic items, only the ordinary loot. If a player wears the "Lucky Loot" enchantment, its multiplier applies on top of the Mist's, up to 100 per kind of item.
- The whim survives a server restart: it is computed again from the world, the day number and the draw settings; nothing is stored. Changing a weight or enabling a whim therefore reshuffles the whole sequence; the current whim stays until midnight, unless the server restarts, in which case it is computed again at once. Right after such a change, the same whim can come up two days in a row.
- A whim forced with
/loki setlives only in the server's memory. While it remembers it, the server avoids drawing the same whim the next day. It forgets if it restarts in between (in single player: if you leave the world) or if an admin then types/loki set none; the planned draw then applies, and it can be the same. When the draw only has two whims (enabled, weight above 0) and no calm day, forcing the one that was not planned that day necessarily brings a repeat right after. - Time does not pass while the server is empty (the game's own rule): no whim is wasted without players.
Commands
In chat with a slash, or in the F5 console without it. The English words and the French ones (in brackets) both work, whatever the game language.
| Command | Effect | For | |---|---|---| | /loki | Shows today's whim and its settings. Only you see it. | everyone | | /loki set feather (plume) | Forces Feather Day until the next day. | admins | | /loki set feast (festin) | Forces Odin's Feast. | admins | | /loki set mist (brume) | Forces Hel's Mist. | admins | | /loki set none (aucun) | Stops the current whim. | admins | | /loki set random (hasard) | Draws another whim at random. | admins |
In single player you are always admin. On a server, your Steam ID (17 digits) must be in the server's admin list, the file adminlist.txt, one ID per line.
Installation
BepInExPack Valheim and Jotunn are needed everywhere, the server included. With a mod manager (Gale, r2modman), installing Loki brings them with it.
The server and all players must get the mod the same day. Until both sides have it, connection is refused with a Jotunn window saying which mod is missing or which version is wrong.
On the server: stop it, put the same LokiSixVikings.dll in its BepInEx/plugins folder (for example in a SixVikings-Loki folder), and start it again. Its log must show Loading [SixVikings Loki 1.1.0]. The server's settings are in BepInEx/config/sixvikings.loki.cfg, created on first start.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 19d ago.
Loki on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.0, released 2026-10-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 2 recorded builds of Loki.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.1.0 | 2026-10-16 | n/a | BepInEx |
| 1.0.4 | 2026-10-15 | n/a | BepInEx |
Dependencies
- Required: Jotunn
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-17Open ↗
- ✓Author6Vikings, as published on Thunderstore
- ✓LicenseNot published by the sourceFree





