Source-checkedGameplay & overhauls

CoopParryFix

by Ageous27 · for Valheim

Keeps vanilla 250ms parry when you own the attacker; otherwise compensates you→server→owner ping. Same DLL on server and clients.

146Downloads
49d agoLast updated
BepInExLoaders
ThunderstoreSource

About CoopParryFix

From Thunderstore

Keeps vanilla 250ms parry when you own the attacker; otherwise compensates you→server→owner ping. Same DLL on server and clients.

CoopParryFix

Valheim 1.0 plugin. One DLL for clients and the dedicated server.

The problem

Vanilla perfect parry is 250ms, timed on your PC when you raise the shield.

In co-op the mob is often simulated on someone else’s PC (the owner), not yours. Their attack has to travel owner → server → you before your client can count the parry. That extra hop is why a parry that would have worked in solo can miss online.

Steam ping only measures you ↔ server. It does not include the owner’s hop, and on a Steam dedicated server it is often 0. That is not “no delay.”

What this mod does

If you own the attacker, nothing changes: still 250ms.

If you do not, CoopParryFix pings the owner on the same round trip as combat (you → server → owner → server → you), takes half of that as the one-way delay, adds hitch if the owner’s frame time is above 33ms, and widens the window by that amount. A shield raise timed like vanilla still lands when the hit RPC is late.

Install on the dedicated server and every client for best results. If CoopParryFix is missing on a client and/or the server, pings time out and the parrying client falls back (GetNetStats if ping > 0, otherwise a 40ms floor). Blocking still works; the window is just a coarser guess.

Compatible with SmoothServer. Does not use SS_Ping. Owner-path delay uses CPF_Ping / CPF_Pong.

Details

Vanilla check: m_blockTimer < 0.25.

  • If attacker.IsOwner(): 250ms, same as solo.
  • If not: + (owner-path RTT × 0.5) + hitch above 33ms, using the max sample in the last 5 seconds.
  • Crowd extra is off by default (Milliseconds Per Player = 0).

Co-op check on dedicated: the owner kept 250ms; the other client widened by measured owner-path RTT (~20ms on LAN) while Steam ping stayed 0.

Install

Requires BepInExPack Valheim.

Drop CoopParryFix.dll from the GitHub release zip into BepInEx/plugins on the dedicated server and every client. One file, not two. Restart after replacing the DLL.

Combat / ping debug lines go to BepInEx/plugins/Ageous27-CoopParryFix/CoopParryFix.log (and are also copied into BepInEx/LogOutput.log).

Config

BepInEx/config/Ageous.CoopParryFix.cfg after first launch.

  • Latency.Compensate Latency — default on. Skipped when you own the attacker.
  • Latency.Ping Scale — default 0.5 (combat one-way).
  • Latency.Window Seconds — default 5.
  • Latency.Rtt Stat — default Max (also P90, Ema).
  • Latency.Hitch Budget Milliseconds — default 33 (30 FPS). Only frame time above this counts as hitch.
  • Latency.Min Remote Owner Milliseconds — default 40 when no ping sample is available.
  • Parry.Milliseconds Per Player — default 0.
  • General.Debug Logs — default on.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 49d ago.

CoopParryFix on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.4.1, released 2026-09-17

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of CoopParryFix.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run CoopParryFix on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Works on a server

From source side support

Thunderstore lists server-side support for CoopParryFix as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorAgeous27, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

CoopParryFix, answered

Generated from the mod’s own source data.

Do my players need to install CoopParryFix?

Thunderstore lists server-side support for CoopParryFix as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. CoopParryFix is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run CoopParryFix on a Valheim server.

Deploy in about a minute from $9.99 a month, then add CoopParryFix in one click.