About BiomeDifficultyProgression
From ThunderstoreAdjust the game's difficulty by tweaking enemy base damage and health separately for each biome. You can also set modifiers for dungeons and individual creatures.
Description
- Adjust the base damage, final damage and health of creatures per biome, globally, in dungeons, or for individual creatures. Base damage is modified before resistances, armor and blocking; final damage is modified afterwards.
- This mod can help balance the difficulty when using mods such as 'EpicLoot'. You can keep the standard difficulty in earlier biomes while significantly increasing it in later biomes once enhanced items become too powerful.
- Fully compatible with the 'CreatureLevelAndLootControl' mod.
Join me on Discord to report bugs and give feedback:
Link: https://discord.gg/gSQHmE3yap
Release notes:
v1.6.0
- Added final damage modifiers and fixed an issue with clearing custom modifiers.
- Reconfigure damage settings. Custom modifier format:
prefab:baseDamage:finalDamage:health(percentages).
v1.5.0
- Introduced global damage and health modifiers that stack multiplicatively with biome, dungeon and custom modifiers.
- Removed 'All' from the biome list, as it was a dummy biome with no effect.
v1.3.3
- Fixed a bug that prevented dungeon modifiers from being applied when the base modifiers were unchanged (i.e., 100%). Dungeon modifiers can now be applied regardless of the base modifiers for each biome.
- Dungeon modifiers no longer apply to bosses (e.g., The Queen).
v1.3.2
- Hosting the mod on a dedicated server on any platform is now possible.
v1.3.1
- Expanded the 'Custom Modifiers' field for a better user interface.
v1.3.0
- Added the option to apply extra modifiers to creatures spawned in dungeons.
v1.2.0
- Added the option to enable or disable custom modifiers for tamed creatures. By default, tamed creatures are no longer affected.
v1.1.0
- Added the option to adjust the base damage and health of individual creatures.
v1.0.0
- Initial release.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Dependencies
Needs 2 other projects installed alongside it.
BiomeDifficultyProgression on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.6.0, released 2026-10-24
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 9 recorded builds of BiomeDifficultyProgression.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.6.0 | 2026-10-24 | n/a | BepInEx |
| 1.5.0 | 2024-09-14 | n/a | BepInEx |
| 1.3.3 | 2023-08-16 | n/a | BepInEx |
| 1.3.2 | 2023-07-16 | n/a | BepInEx |
| 1.3.1 | 2023-07-08 | n/a | BepInEx |
| 1.3.0 | 2023-06-25 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run BiomeDifficultyProgression on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server. 2 other projects installed alongside it.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-24Open ↗
- ✓AuthorAlpus, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




