About ModBlocker
From ThunderstorePreloader patcher that prevents blocklisted mods from loading. Lets modpack maintainers remotely disable a mod for all players via a one-line config update.
ModBlocker
Source & issues: https://github.com/Ashr4f/ModBlocker
A BepInEx 5 preloader patcher for Valheim (and other BepInEx games) that prevents blocklisted mods from loading — without uninstalling them.
Why?
Modpack maintainers have no way to remove a mod from players' machines: updating a modpack installs new dependencies but never uninstalls dropped ones. ModBlocker fixes that. Ship it in your modpack with its config file, and removing a mod for every player becomes a one-line config change in your next pack update.
How it works
At game startup — before the BepInEx chainloader scans plugins — ModBlocker reads BepInEx/config/modblocker.cfg and renames the DLLs of blocklisted mods to .dll.blocked. Blocked mods simply do not exist as far as the game is concerned. Removing an entry restores the DLLs on the next launch. Nothing is ever deleted.
Config: BepInEx/config/modblocker.cfg
Comma-separated entries. Two formats are supported, matching is case-insensitive:
[Blocklist]
Mods = SomeAuthor-SomeMod, SomeOldPlugin.dll
Editing in-game
The companion plugin ModBlockerUI exposes the blocklist as a text field in the ConfigurationManager window (F1). Changes are saved instantly and applied on the next launch (blocking happens before plugins load, by design).
A log of every block/re-enable action is written to BepInEx/ModBlocker.log.
Server enforcement (v1.3+)
Install ModBlocker on the server (or in-game host) and on all clients:
- The server's blocklist is pushed to every connecting client (ServerSync,
Lock Configuration = true) and applies on their next launch.
- Players without ModBlocker installed are kicked on connect (
ModRequired),
like AzuAntiCheat does for its whitelist.
- Server values never overwrite the client's local
modblocker.cfg; they are
mirrored to modblocker.server and merged by the preloader at startup.
ServerSync is embedded from blaxxun's ServerSync — all credit to blaxxun.
Safety nets
- Core protection: BepInEx and Jotunn can never be blocked — entries
targeting them are refused and logged.
- Cascade blocking: if you block a mod that other mods depend on, those
dependents are automatically blocked too, recursively (2, 3, 5 mods — the whole chain). Each cascade is logged as Also blocked: X (depends on Y). Removing the original entry restores the entire chain on the next launch.
- Self-protection: entries targeting ModBlocker's own components are ignored.
Warnings
- Blocking a mod that others depend on blocks the dependents as well (see
cascade above) — check BepInEx/ModBlocker.log to see the full chain.
- Blocking a content mod (items/creatures) has the same effect on an existing
world as uninstalling it: its objects will be missing while blocked.
Building from source
cd src
dotnet build -c Release
Patcher: dotnet build src → src/bin/Release/net472/ModBlocker.dll → BepInEx/patchers/ Plugin: dotnet build src/Plugin → src/Plugin/bin/Release/net472/ModBlockerUI.dll → BepInEx/plugins/
FAQ
Does blocking delete anything? No. DLLs are renamed to .blocked, never deleted. Remove the entry and they are restored on the next launch.
Can it block itself? No — entries targeting ModBlocker's own components are ignored and logged.
Does it work outside Valheim? It should work with any BepInEx 5 game, but it is only tested on Valheim.
Contributing
Issues and pull requests are welcome. The CI builds both DLLs and assembles the ready-to-upload Thunderstore package on every push (see Actions artifacts). Pushing a vX.Y.Z tag creates a GitHub Release with the package attached.
License
MIT — © 2026 Ashraf
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 mo ago.
ModBlocker on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.3.0, released 2026-07-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 3 recorded builds of ModBlocker.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.3.0 | 2026-07-16 | n/a | BepInEx |
| 1.2.0 | 2026-07-15 | n/a | BepInEx |
| 1.1.2 | 2026-07-15 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run ModBlocker on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Works on a server
From source side supportThunderstore lists server-side support for ModBlocker as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorAshr4f, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






