About PinFilters
From ThunderstoreCheckbox panel on the map to hide any pin group, from any mod. Nothing is deleted, choices are remembered.
PinFilters
Too many icons on the map? Open the large map, click Map filters next to the vanilla toggles (or press F), and uncheck what you do not want to see. The list has a search field, shows each icon next to its name, highlights the row under the cursor and dims what is hidden.
Pins are grouped by their label, so every pin family gets its own line whatever mod created it, even when several families share the same icon. Unchecking hides the pins visually, nothing is ever deleted, and the choices are remembered between sessions. Hiding is reapplied every frame, so mods that constantly recreate their pins cannot bring hidden icons back.
Configuration
| Setting | Default | Description | | --- | --- | --- | | Enabled | true | Master switch. | | Panel Key | F | Shows or hides the panel while the large map is open. | | Width | 340 | Panel width. | | Row Height | 30 | Height of a list row. | | Max Height | 480 | Maximum panel height in pixels, the list scrolls beyond that. | | Button Width | 150 | Width of the map button. | | Button Height | 36 | Height of the map button. | | Button Offset X | 0 | Horizontal fine tuning of the map button, on top of its default placement. | | Button Offset Y | 0 | Vertical fine tuning of the map button, which already sits above the cartography row. | | Group By Icon | true | Use the icon name as fallback when a pin has no label. Off falls back to the pin type. | | Search Aliases | | Extra search words per group, format group=word1\|word2, comma separated. | | Excluded Groups | Shout | Groups never listed, they stay visible on the map. | | Hidden Groups | | Groups currently unchecked, written automatically. |
State
The unchecked groups are stored in BepInEx/config/PinFilters/hidden.txt, one group per line, written automatically. It sits outside the config file on purpose: a modpack update overwrites config files and would wipe the player's choices.
Install
BepInEx plugin: BepInEx/plugins/PinFilters.dll, or via r2modman. Client side only.
Credits
Built for the "Les Fous du Bus" server.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 mo ago.
PinFilters on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.19, released 2026-08-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 6 recorded builds of PinFilters.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.19 | 2026-08-06 | n/a | BepInEx |
| 1.0.18 | 2026-07-29 | n/a | BepInEx |
| 1.0.17 | 2026-07-28 | n/a | BepInEx |
| 1.0.16 | 2026-07-28 | n/a | BepInEx |
| 1.0.15 | 2026-07-28 | n/a | BepInEx |
| 1.0.14 | 2026-07-27 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run PinFilters on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Works on a server
From source side supportThunderstore lists server-side support for PinFilters as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorAshr4f, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






