About balrond amazing nature resource
From ThunderstoreA resource pack providing over 700 prefabs for custom setups for advance users of ExpandWorld,DropThat,WackyDB,SpawnThat etc.
🌿 Balrond Amazing Nature Resource
> Final release: 1.0.2 > A frozen prefab/resource library for Valheim server builders, world designers, and advanced mod users.
Overview
Balrond Amazing Nature Resource is a content library. It loads and registers the custom prefabs contained in this package so other mods, server configurations, world-generation tools, and administrators can use them by their prefab IDs.
This mod is intentionally not an overhaul and it is intentionally not a ready-made progression pack.
It provides the assets and the minimum runtime setup required for those assets to exist safely in Valheim. It does not decide where they spawn, how players unlock them, what recipes they use, or which build menu they appear in.
The package contains 724 documented public prefab IDs grouped below into saplings, vegetation/world objects, build pieces, items, and VFX/helper prefabs.
What this mod does
- Loads the Balrond Amazing Nature asset library.
- Registers its usable GameObject prefabs with Valheim so they can be referenced by prefab ID.
- Registers item prefabs with the item database where applicable.
- Preserves the original prefab names and IDs.
- Provides the required base runtime behavior for the custom assets.
- Repairs required references such as authored pickable/item drops and similar essential prefab data where needed.
- Keeps custom components used by the original assets functional.
- Supports multiplayer and dedicated-server use when the content is installed where required.
What this mod does not do
- It does not add world spawns.
- It does not add vegetation placement rules.
- It does not add locations to world generation.
- It does not create crafting recipes.
- It does not automatically add build pieces to the Hammer or Cultivator.
- It does not rebalance vanilla gameplay.
- It does not replace or modify vanilla content unless a custom prefab requires a reference to it.
- It does not provide ready-made configuration packs for third-party mods.
If you want an item, plant, resource node, building piece, or other object to become part of your world or progression, configure that behavior with another mod.
Final / Frozen Status
Version 1.0.2 is the final form of Balrond Amazing Nature Resource.
The content library is considered frozen:
- no new prefabs are planned;
- no content expansion is planned;
- prefab IDs will not be renamed;
- existing
GameObject/ prefab names are treated as permanent identifiers; - no official recipe pack, spawn pack, progression pack, or world-generation preset will be added.
This project exists so existing custom worlds and future server projects can continue to use the resource library without depending on the old Amazing Nature overhaul.
Who This Mod Is For
This mod is primarily intended for:
- dedicated-server owners;
- custom-world builders;
- modpack authors;
- people building handcrafted maps;
- users of prefab/database configuration tools;
- advanced users who want access to the assets without installing a full gameplay overhaul.
If you expect the mod to automatically add hundreds of recipes, world spawns, build-menu entries, or progression systems, this is not that kind of mod.
Installation
Install the mod like a normal BepInEx Valheim plugin.
For a multiplayer world that uses these prefabs, install the resource mod on the server and the clients that need to load the custom assets.
The mod has no gameplay configuration that needs ServerSync. However, networked custom prefabs must still exist on the machines that need to instantiate or render them.
Using the Prefab IDs
Every name in the catalog below is a canonical prefab ID.
Prefab IDs are case-sensitive for practical configuration purposes. Copy the ID exactly as written.
Example:
Pickable_Snowleaf_bal
For manual testing with Valheim devcommands, a prefab can normally be tested with:
spawn Pickable_Snowleaf_bal 1
The fact that a prefab can be spawned does not automatically make it part of normal gameplay. World placement, recipe availability, build-menu placement, costs, progression, and balancing remain under your control.
Recommended Content / Database Tools
Balrond Amazing Nature Resource is designed to be used as a prefab library alongside tools that can reference registered Valheim prefabs.
Expand World
Expand World and its related modules are suitable for world-generation and prefab-driven configuration. Expand World Data can change world data such as vegetation, locations, drops, and other world-generation systems, while Expand World Spawns can reference prefab names for spawning rules.
- Thunderstore: https://thunderstore.io/c/valheim/p/JereKuusela/Expand_World/
- GitHub: https://github.com/JereKuusela/valheim-expand_world
Typical uses with this resource pack:
- place custom vegetation;
- place resource nodes;
- add objects to biome/world data;
- configure world spawns;
- build custom locations using the supplied prefab IDs.
WackysDatabase / WackyDB
WackysDatabase can configure modded items, recipes, pieces, creatures, materials, textures, and related database content using external configuration files.
- Thunderstore: https://thunderstore.io/c/valheim/p/WackyMole/WackysDatabase/
Typical uses with this resource pack:
- create recipes for supplied items;
- add supplied pieces to build tools;
- set build costs;
- change item values or properties;
- configure crafting-station requirements;
- use existing prefab IDs as the basis for additional server-side content setup.
Spawn That
Spawn That can be useful where its supported spawn systems match the type of content you are configuring.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 1d ago.
balrond amazing nature resource on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.2, released 2026-11-03
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 8 recorded builds of balrond amazing nature resource.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.2 | 2026-11-03 | n/a | BepInEx |
| 1.0.1 | 2026-09-26 | n/a | BepInEx |
| 1.0.0 | 2026-09-26 | n/a | BepInEx |
| 0.1.4 | 2026-04-17 | n/a | BepInEx |
| 0.1.3 | 2025-07-24 | n/a | BepInEx |
| 0.1.2 | 2025-07-12 | n/a | BepInEx |
Run balrond amazing nature resource on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogLibraries & compatibility
Foundations and fixes other mods build on. Usually installed because something else needs it.
Works on a server
From source side supportThunderstore lists server-side support for balrond amazing nature resource as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorBalrond, as published on Thunderstore
- ✓LicenseNot published by the sourceFree



