About BoatRace
From ThunderstoreGate-to-gate boat racing events for Valheim. Admins define a course in a JSON file, start a race with everyone online, and racers follow lit buoy gates with a live leaderboard, minimap markers and a screen-edge direction arrow.
BoatRace
Gate-to-gate boat racing events for Valheim. An admin lays out a course as a list of gates in a JSON file, starts a race with everyone currently online, and racers follow lit buoy markers around the course while a live leaderboard tracks who is furthest along.
Required on the server and on every client. Race state is server-authoritative.
Setting up a course
Copy BoatRace_Gates.example.json into BepInEx/config/, rename it to BoatRace_Gates.json, and edit it. Each gate is a line between two buoy points that racers cross in order:
{
"gates": [
{
"index": 1,
"name": "Start Line",
"pointA": { "x": 0.0, "y": 30.0, "z": 0.0 },
"pointB": { "x": 30.0, "y": 30.0, "z": 0.0 }
}
]
}
Gate 1 is the start line, the highest-numbered gate is the finish. Indices must run 1, 2, 3... with no gaps or duplicates. Stand where you want a buoy and read your coordinates off the F5 console to fill the file in.
Commands
boatrace_start— (admin) start a race with everyone currently connectedboatrace_end— (admin) end the race early; anyone still racing is marked DNFboatrace_reset— (admin) clear all race state and hide the HUDboatrace_reload— (admin) reload the gate file from disk and respawn markersboatrace_testui— preview the markers, leaderboard and arrow with dummy databoatrace_setpos <x> <y>— move your own leaderboard panelboatrace_debugstate— dump race state and gate-config fingerprints to the log
Everyone must be on the same course
The gate file is read from local disk on each machine and is not synced. If the server and a client disagree, the server scores against its own gates while that client's buoys, pins and arrows sit somewhere else — which looks exactly like broken gate detection.
BoatRace logs a gate-config fingerprint (e.g. 5g-8c44d6e8) on every machine when the gate file loads; the server and every client must show the same value. Clients report theirs on connect and after boatrace_reload, boatrace_start warns the admin by name about anyone on a different course (the race still starts), and boatrace_debugstate lists every peer's fingerprint flagged MATCH / MISMATCH / NEVER-REPORTED.
Racing rules
Crossing a gate out of sequence costs a flat time penalty (15s by default) but does not change which gate you need next. Crossing the final gate locks in your time; the race keeps running for everyone else. Disconnecting mid-race is a DNF — rejoining does not restore your run, but you keep a greyed-out place on the board and are told what happened.
Navigation aids
All three point at your own next gate, not the leader's: the next gate's buoys burn green while every other gate burns orange, a pulsing marker appears on both the minimap and the full map, and a screen-edge arrow rotates toward the gate with a distance readout.
Requirements
- Jotunn 2.30.0 or later
(installed automatically as a dependency)
This mod must be installed on the dedicated server AND on every connecting client. It enforces that itself: a client without it, or running a different major/minor version, is refused at connect with a mod-compatibility message rather than silently misbehaving.
Compatibility
- Valheim 1.0.7 (Deep North), network version 39
- Jotunn 2.30.0 or later — earlier Jotunn versions do not work on Valheim 1.0.7
Built against Valheim 1.0.7 and verified against the shipped game assemblies. Earlier releases of this mod targeted Valheim 0.221.12 and will not work on 1.0.7.
> Not yet tested in live multiplayer. This build has been verified statically against > Valheim 1.0.7 and Jotunn 2.30.0, but has not yet completed a live multiplayer test on a > dedicated server. Please report anything you hit.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 55d ago.
BoatRace on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.3.0, released 2026-09-10
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 3 recorded builds of BoatRace.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.3.0 | 2026-09-10 | n/a | BepInEx |
| 0.2.0 | 2026-09-08 | n/a | BepInEx |
| 0.1.1 | 2026-09-07 | n/a | BepInEx |
Dependencies
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run BoatRace on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogAdmin & protection
Permissions, moderation, anti-cheat and land protection for the people running the server.
Works on a server
From source side supportThunderstore lists server-side support for BoatRace as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorBeverloHills, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






