Source-checkedQuality of life & UI

TooManyLags Standalone

by Botaniclas · for Valheim

Leave avoidable connection lag behind: local interactions, smarter Hostile Mob ownership and better-connected owners in shared areas. Lightweight multiplayer without FiresGhettoNetworking. Clients optional; full features with matching clients.

228Downloads
14d agoLast updated
BepInExLoaders
ThunderstoreSource

About TooManyLags Standalone

From Thunderstore

Leave avoidable connection lag behind: local interactions, smarter Hostile Mob ownership and better-connected owners in shared areas. Lightweight multiplayer without FiresGhettoNetworking. Clients optional; full features with matching clients.

TooManyLags - Standalone

Keep nearby interactions local and stop an arbitrary distant owner from slowing down your adventures. TooManyLags prepares nearby ownership before you interact and gives Hostile Mobs smarter ownership, without requiring FiresGhettoNetworking or Server-Side Simulation. This lightweight edition suits locally hosted multiplayer and servers with little spare CPU.

Choose your version

| Your setup | Recommended edition and mode | |---|---| | Dedicated server, strong CPU | TooManyLags - FiresGhettoNetworking Addon with Server-Side Simulation. Most-tested mode. | | Dedicated server, weak CPU, with FiresGhettoNetworking | TooManyLags - FiresGhettoNetworking Addon with NoServerSideSimulation=true. | | Dedicated server, weak CPU, without FiresGhettoNetworking | This mod. | | Locally hosted multiplayer | This mod. |

For dedicated servers, the FiresGhettoNetworking Addon is highly recommended instead of this edition.

Quick install

  1. Install BepInExPack Valheim and put TooManyLagsStandalone.dll in BepInEx/plugins/TooManyLagsStandalone/ on the host/server.
  2. Install the same version on clients for camera direction and full supported handoffs, then restart and play.

Clients are optional: players without the mod can still join, using character direction and a restricted set of simple interactions. Inventories, refill stations, signs/portals, vehicles, tamed animals and Hostile Mob target handoffs need compatible modded clients on both sides of the transfer. Only BepInEx is required.

For the full supported feature set, install the same version on the host/server and all players. On a local host, the host installation also supplies its own client safeguards. A dedicated server coordinates ownership between players without simulating their objects.

See it in action

These FiresGhettoNetworking Addon recordings show the shared directional grid using the optional BotanicOwnerDebug overlay. Standalone uses the same grid, but keeps simulation on players rather than moving shared objects to the server.

Ownership from above

Ownership from above

Ownership while moving

Ownership while moving

How it works

Player-owned simulation — CPU: clients

With KeepOwnershipOnCellExit=true (default), vacated cells keep their last owner. Shared fields favour a suitable player with a better connection. Here, Player 2 has 25 ms ping versus 80 / 140 ms for the others. Simulation stays on players; a dedicated server does not take over shared fields.

Standalone ownership: players retain their routes; shared fields favour the better-connected player.

Colours identify players. This example illustrates the full grid with compatible client installations; click the preview for the full-size animation.

Configuration

Start with the defaults. Configure gameplay on the host/server; modded clients follow its settings. Find configuration, admin commands and compatibility details in the Thunderstore Wiki.

How it works and what to expect

Your nearby grid prepares interactive objects for local use. Where players' fields overlap, a suitable player with a better measured connection takes ownership; a small margin and overlap hold avoid needless switching. Hostile Mobs normally follow their current player target's ownership. A high-ping target can use a better-connected player near the mob instead, without changing the attack target.

Locally owned interactions avoid another player's connection delay. Shared objects and shared combat can still depend on the selected player's connection: this edition never moves simulation to a dedicated server. Open inventories, refilling, burning and other supported active use protect ongoing actions before a handoff.

Queued fermenter output and boss summons also retain their source owner until the native delayed action finishes.

Native sign and portal-name editing keeps the edited object's owner until the player moves. Ownership is confirmed before the text window opens; other objects keep their normal grid behavior.

Friendly magic summons and bosses retain vanilla ownership. Static walls/floors and loose item drops also remain outside the grid. This edition has no PUP FPS integration. Do not combine it with TooManyLags - FiresGhettoNetworking Addon.

Report bugs and ideas

Real-world testing is still limited. Please share bugs and ideas through GitHub Issues.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 14d ago.

TooManyLags Standalone on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.1.3, released 2026-10-21

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 4 recorded builds of TooManyLags Standalone.

Recent builds

BuildReleasedGame versionsLoaders
1.1.32026-10-21n/aBepInEx
1.1.22026-10-19n/aBepInEx
1.1.02026-10-16n/aBepInEx
1.0.12026-10-11n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run TooManyLags Standalone on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Tweaks”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Works on a server

From source side support

Thunderstore lists server-side support for TooManyLags Standalone as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-22Open ↗
  • ✓AuthorBotaniclas, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

TooManyLags Standalone, answered

Generated from the mod’s own source data.

Do my players need to install TooManyLags Standalone?

Thunderstore lists server-side support for TooManyLags Standalone as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. TooManyLags Standalone is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run TooManyLags Standalone on a Valheim server.

Deploy in about a minute from $9.99 a month, then add TooManyLags Standalone in one click.