About Everlit
From ThunderstoreFires, torches, hot tubs, ovens and the eitr refinery players build never run out of fuel, and say so on hover. Optional: furnaces, charcoal and frost kilns, frost foundry, shield generators, bigger kilns and furnaces. Server only.
![]()
Everlit
Fires and torches your players build never run out of fuel.
Torches, campfires, hearths, braziers and candles in Valheim burn fuel, and sooner or later somebody has to walk around the base with a stack of resin. Install Everlit on your dedicated server and every fire a player builds stays lit for good. The fire pits that come with the world, at abandoned camps and villages, stay as they are. Hot tubs, stone ovens and the eitr refinery keep going without fuel too, and more can be switched on: furnaces, the Deep North's frost stations and shield generators.
Your players don't install anything. It runs only on the server.
What you get
| | | |---|---| | Fires that stay lit | Every fire a player built burns forever, without using fuel. Nobody has to refill a torch again. | | Only player-built fires | The world's own fire pits, at abandoned camps and villages, stay dark the way the game made them. Switch PlayerBuiltOnly off if you want those lit too. | | Pick which fires | Switches for campfires, bonfires, hearths, torches, braziers and candles, and a list for single fire types to leave alone. | | Hot tubs, ovens and the eitr refinery too | Hot tubs stay hot, stone ovens keep cooking and the eitr refinery refines, without anyone feeding them wood or sap. Each has its own switch. | | Furnaces and frost stations, if you want | Off by default. Switch Smelters or BlastFurnaces on and those smelt without coal, using the game's own "needs no fuel" setting that the spinning wheel and windmill run on. FrostKiln and FrostFoundry do the same for the Deep North's frost stations, and CharcoalKiln keeps charcoal kilns making coal. | | New fires too | A fire is switched over as soon as it's built. | | The game's own settings | Everlit only changes settings the game already has on each fire, saved on the fire itself, and every player's game applies them by itself. By default a fire's wood burns so slowly that a full load lasts for good, so players still see it the usual way: its name, a "(never runs out)" note and its fuel, always full. Switch HoverInfo off and fires use the game's own "infinite fuel" instead (the traders' fire pits run on it), which shows no text at all when looked at. | | Bigger kilns and furnaces | Raise how much wood, ice, ore or coal the charcoal kiln, frost kiln, smelters and blast furnaces take. All start at the game's own numbers. | | More if you want it | All off by default: only inside players' wards, shield generators that never run down, fires that don't choke on smoke indoors, and fires players can turn off. | | Easy to undo | Turn Enabled off and every fire Everlit lit goes back to burning fuel. | | Light on your server | One walk of the world a minute after it loads, spread out so no frame does more than a millisecond or two of work. After that Everlit only reacts to fires as players build them; it doesn't sweep the world again. (WardedOnly adds one more walk when it's switched on, to find the wards.) |
Install
You need a Valheim dedicated server with BepInEx on it (BepInExPack for Valheim). Most server hosts have a one-click option for BepInEx.
- Download
Everlit-<version>.zipfrom
- Unzip it. Inside is a
plugins/Everlitfolder. - Copy the
Everlitfolder into your server'sBepInEx/pluginsfolder,
so you end up with:
<server>/BepInEx/plugins/Everlit/Everlit.dll
- Start the server. In the server log you should see:
Everlit 1.2.0 loaded
and, a minute after the world loads:
Everlit: 86 fires kept lit (11 campfire, 1 bonfire, 8 hearth, 62 torch, 4 brazier); 86 newly lit, ...
Removing it
The switches Everlit turns on are saved with each fire, hot tub, oven and station, so they stay even without the mod. To go back to normal, set Enabled = false, wait for the log line saying they were put back (a few seconds), and only then remove the mod.
Settings
Settings live in BepInEx/config/com.cocopuff2u.everlit.cfg. The file appears after the first start. Edit it any time: Everlit picks up the change a second after you save, and says Settings reloaded in the log.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 4d ago.
Everlit on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.2.0, released 2026-10-30
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 4 recorded builds of Everlit.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.2.0 | 2026-10-30 | n/a | BepInEx |
| 1.1.1 | 2026-10-26 | n/a | BepInEx |
| 1.1.0 | 2026-10-26 | n/a | BepInEx |
| 1.0.0 | 2026-10-15 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Everlit on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportThunderstore lists Everlit as required on the server. Check its Thunderstore page to see whether players need it too.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serverrequired on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-31Open ↗
- ✓Authorcocopuff2u, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




