About BjornsHitchingPost
From ThunderstoreHitch animals to ease taming or prevent them from roaming off. Harpoon and mounted hitching, individual release, and configurable tethers. Server required; vanilla player compatible.
Bjørn's Hitching Post
Hitch animals to ease taming or prevent them from roaming off. Harpoon and mounted hitching, individual release, and configurable tethers. Server required; vanilla player compatible.
Using the post
Build Bjørn's Hitching Post from the hammer's Furniture menu near a workbench. Each post costs 10 Fine wood and 10 Bronze nails.
Hitch a harpooned animal
- Hit an eligible animal with your Abyssal Harpoon. With the mod installed, eligible animals take no damage or knockback from that hit, and friendly pets can be harpooned without enabling PvP.
- Bring the animal within the configured tether distance (five meters by default) of the post, keeping your harpoon line attached.
- Look at the post and press Use (E by default). Your harpoon line transfers to the post.
Hitch your mount
Ride a saddled, tame animal up to the post. While still riding, look at the post and press Use. Your mount is hitched without a harpoon, and you dismount when the attachment is confirmed. While mounted, this action selects your mount rather than nearby harpooned animals.
Release animals
- One animal: approach it, look at its body or saddle, and press Shift + Use. You do not need to stand beside the post. While tethered, this action takes precedence over renaming or saddle removal.
- All animals at a post: look at the post and press Shift + Use.
The default shortcuts are E to hitch and Left Shift + E to release. Change them in the configuration below, or set them to None to follow the game interaction bindings. Ward permissions apply at the post and, for individual release, at the animal. Release an animal before riding or transporting it away.
Multiple animals can share a post. Each can move within the configured tether distance (five meters by default). Food, calmness, and the normal taming duration are still required. Animals can become alarmed, attack, and damage the post, which has 1,000 health. Post ropes consume no player stamina. Player-held harpoons retain their normal stamina and release rules.
On entering an area, allow a moment for the server to transfer simulation before interacting. The harmless-harpoon behavior applies to modded players; unmodded players' harpoon hits retain normal behavior.
Eligible creatures
Eligibility uses the game's Tameable component or a young creature's Growup path to a tameable adult. Players and bosses are excluded.
- Boars and piggies
- Wolves and wolf cubs
- Lox and lox calves
- Asksvin and asksvin hatchlings
- Moose and moose calves
- Hens and chickens
Tameable summoned companions also qualify: Skeleton_Friendly and spiritcaller variants of boar, wolf, moose, and bjorn. Their native lifetime/dismissal logic is not rewritten, but simulation pauses under the stationary fallback. Ordinary wild bjorn, deer, necks, trolls, eggs, and other non-tameable creatures cannot be hitched. Star levels do not restrict eligibility. Modded creatures must expose the same components; custom species themselves may require additional client mods.
What unmodded players experience
This mod is vanilla player compatible. Unmodded players see the animals and an ordinary vanilla wooden pole. They do not see the custom decorations, name, build recipe, controls, or post ropes. Saved/networked posts use the existing wood_pole prefab, so no unknown assets are needed on their machines. Decorations add no extra collision geometry.
When no compatible modded simulator is nearby, tethered animals are held stationary under server ownership. They remain confined, but AI, combat, and active taming simulation pause. Roaming within the tether and taming resume when a modded player returns, or when the modded host is actively simulating that area. Vanilla timers based on world time may catch up on resuming; this does not add off-screen taming. Vanilla clients cannot enforce this mod's restraint rules.
Vanilla players can remove posts with the hammer and damage them even when no modded player is nearby. The modded server handles the native requests and preserves the fine wood and bronze nail refunds. Normal vanilla hammer range, workbench, and ward checks still apply. Animals release after the existing missing-post grace period (up to 15 seconds). Unmodded players still cannot use hitch/release controls or see ropes, and parked animals remain paused.
Persistence and permissions
Attachments are saved with the animal and transferred when it grows. Outside wards, nearby modded players can release tethered animals. Links to destroyed posts clear after a 15-second grace period. Animals pause when no compatible modded simulator is nearby, as described above.
Unofficial community mod; not an Iron Gate product. Game and dependency DLLs are not included.
Configuration
After the first launch with the mod installed, edit BepInEx/config/bjorns.hitchingpost.cfg. For a mod-manager profile, open that profile's configuration folder. Stop the game or server before editing, then restart it to load the changes.
Gameplay settings — server or world host
The server/host controls these values and sends them to modded clients. Client-side gameplay values do not override the server. In single-player, your local settings apply.
| Setting | Default | Effect | | --- | --- | --- | | TetherLength | 5 | Tether distance in meters, from 1 to 30. Supports decimals. Applies to all posts and existing attachments, including parked animals. | | AllowUntamedAnimals | true | Set to false to allow only already-tamed animals to be newly hitched. Existing attachments remain, and can still be released. |
Only tameable creature types are eligible regardless of this setting. Shortening the tether brings animals outside the new limit back inside it. Increasing tether length does not increase the distance from which you can interact with a post or release an animal.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 33d ago.
BjornsHitchingPost on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.2, released 2026-10-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 5 recorded builds of BjornsHitchingPost.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.2 | 2026-10-02 | n/a | BepInEx |
| 1.0.1 | 2026-09-28 | n/a | BepInEx |
| 1.0.0 | 2026-09-28 | n/a | BepInEx |
| 0.2.3 | 2026-09-27 | n/a | BepInEx |
| 0.2.2 | 2026-09-27 | n/a | BepInEx |
Dependencies
- Required: Jotunn
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run BjornsHitchingPost on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for BjornsHitchingPost as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-03Open ↗
- ✓AuthorCydris, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




