About ForsakenShrines
From ThunderstoreBuild shrines to the Forsaken bosses. Each shrine remotely channels its boss's guardian power once you mount the boss's trophy on it, to switch forsaken powers without having to return to the sacrificial stones at the world center.
Forsaken Shrines
> Alpha — Version 0.8.6 > This should be considered an early release version of this mod. It seems to be working but you might encounter issues. Recipes, placement rules, and balance are subject to change. I wanted to make it available for people to use and also to get feedback. If you're using it without issue let me know; that feedback will help me confirm it's working and promote it to v1.0.0. Join my discord server to ask questions, provide feedback, or report issues.
Build a shrine to each Forsaken boss you have defeated, then mount that boss's trophy on it to channel the guardian power remotely — no return trip to the world-center altar required for activation.
Each shrine is a remote access point that channels the Forsaken Power through the earth from the original sacrificial stones. The boss's trophy must be mounted in both places for the channel to work.
Features
- Seven buildable shrines, one for each Forsaken boss (Eikthyr through Fader)
- Each shrine is unlocked when the corresponding boss is defeated
- Placed with the Hammer, in the same build tab as the vanilla stone (Stonecutter) pieces; requires a nearby Stonecutter
- Shrines must be built on natural terrain and have open sky above them (no roof, no indoor placement)
Shrines and Build Costs
Stone, Chain, and Iron are returned if the shrine is demolished. The trophies listed below are consumed at build time. The main boss trophy is not in the build recipe — it is consumed separately when you mount it on the placed shrine.
| Shrine | Stone | Chain | Iron | Trophy 1 | Trophy 2 | |---|---|---|---|---|---| | Eikthyr | 20 | 2 | 2 | 2 Bear | 5 Deer | | Elder | 30 | 2 | 2 | 1 Brenna | 4 Troll | | Bonemass | 40 | 3 | 2 | 2 Wraith | 4 Abomination | | Moder | 50 | 3 | 2 | 1 Geirrhafa | 2 Fenring | | Yagluth | 60 | 3 | 2 | 1 Zil | 1 Thungr | | Queen | 70 | 5 | 2 | 3 G'jall | 5 Seeker Soldier | | Fader | 60 | 5 | 2 | 2 Fallen Valkyrie | 2 Charred Warlock |
Brenna, Geirrhafa, Zil, and Thungr are mini-bosses from Hildir's Request dungeons (Smouldering Tomb, Whispering Caves, and Sealed Tower respectively).
Placement Rules
Shrines enforce two hard placement requirements:
Natural terrain only — no player-placed floor, platform, or foundation may be beneath the shrine. Shrines must be built directly on the ground.
Open sky required — the shrine cannot be placed indoors or under a roof. It must be exposed to the sky.
Both rules can be toggled off by a server admin in the configuration file.
Violating either condition blocks placement and shows a message explaining why.
Configuration
All settings except Mod Enabled are server-synced — the server's values override clients, as long as the mod is installed on the server.
The config file is created at BepInEx/config/DeathMonger.ForsakenShrines.cfg on first run.
\[General\]
Mod Enabled(default: true) — master switch. Set to false to turn the mod off without removing the DLL: no shrine pieces, no placement rules, no Harmony patches. Not server-synced. Takes effect on the next game launch; shrines already placed in the world are hidden until you re-enable it.
A dedicated server ignores this setting. A server without the shrine prefabs deletes the shrines players have already built, permanently, so it loads the mod either way and logs an error saying so. To take Forsaken Shrines off a server, remove the DLL — that leaves the placed shrines alone.
Lock Configuration(default: true) — while on, only the server's admins (adminlist.txt) can change the synced settings, from their game; everyone else sees them read-only.
\[Placement\]
RequireNaturalTerrain(default: true) — require natural ground beneath the shrineRequireSkyExposure(default: true) — require open sky above the shrine
**\[Recipe.shrine_*\]** — one section per shrine, one entry per ingredient. Set any amount to 0 to remove that ingredient from the recipe.
Requirements
Installing on a dedicated server
Install on the server as well as on every client. The shrines are new prefabs, and a server that does not have them deletes the ones it cannot recognize — a shrine built within simulation range of the world center will vanish for good. The server is also what makes the settings below authoritative; without it, every client just runs its own.
Single-player and a player-hosted world need nothing extra.
Compatibility
- Multiplayer compatible — uses ServerSync; install on the server and on every client
- Should be compatible with most other mods; no vanilla systems are permanently altered
- Shrines are build pieces; they persist through world saves and game restarts
- Built against Valheim 1.0.7 and Jotunn 2.30.0. Jotunn is used only to look up and clone vanilla prefabs; the mod does not use Jotunn's PieceManager, so it also runs on Jotunn 2.29.2
Notes
- The Stonecutter must be within range when building. You do not need it nearby after the shrine is placed.
Troubleshooting
You want the mod out of the picture quickly: set Mod Enabled = false in BepInEx/config/DeathMonger.ForsakenShrines.cfg and restart the game. Placed shrines stay in the world save and reappear when you re-enable it.
Camera spins on login and your character is stuck in the wake-up pose: on Valheim 1.0 with Jotunn 2.29.2 or older, this happens when any installed mod registers build pieces through Jotunn's PieceManager. Forsaken Shrines 0.8.1 did this; 0.8.2 no longer does. If it still happens with 0.8.2, another mod in your list is the trigger, and updating Jotunn to 2.30.0 or newer fixes it.
Console Commands
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 6d ago.
ForsakenShrines on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.8.6, released 2026-10-29
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 7 recorded builds of ForsakenShrines.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.8.6 | 2026-10-29 | n/a | BepInEx |
| 0.8.5 | 2026-09-20 | n/a | BepInEx |
| 0.8.4 | 2026-09-20 | n/a | BepInEx |
| 0.8.3 | 2026-09-14 | n/a | BepInEx |
| 0.8.2 | 2026-09-09 | n/a | BepInEx |
| 0.8.1 | 2026-05-26 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run ForsakenShrines on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Works on a server
From source side supportThunderstore lists server-side support for ForsakenShrines as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-29Open ↗
- ✓AuthorDeathMonger, as published on Thunderstore
- ✓LicenseNot published by the sourceFree





