About Zarkow Turret Defense
From ThunderstoreAdds ability to build defensive turrets in several versions to turn raid-events into fun Turret Defense moments
Zarkow Turret Defense
Description
Imagine building your house, some farming area, maybe a marina or a whole village - and you get a message saying that the 'The Forest Is Moving' or 'The Ground Is Shaking'. You now know what is next is a boring session of trying to out-run and not dying to the many monsters that keep spawning, as they try to disturb your building-adventure.
Let's turn the games most boring event into something fun!
The Turret Defense addition allows you to magically build effective sci-fi turrets that can deal with monsters attacking your settlements and dig-sites.
Mod tested primarily in singelplayer game and have been designed to work in multiplayer too. But it requires confirmation.
Version
1.6.1130
The turret list can be replaced by a JSON file of the same format as the built-in one (setting 'Turret List File', default BepInEx/config/com.digitalsoftware.zarkowturretdefense.turrets.json). The building-part list can be replaced the same way (setting 'Buildingpart List File'). A list file replaces the built-in list completely; a turret or building part left out of it does not exist in the game. Values in a list file are checked at startup; impossible values are corrected and reported in the log, and an unreadable file falls back to the built-in list. The built-in lists can be exported to BepInEx/config as *.default.json with the setting 'Export Built-in Config Files', as a starting point for a list file. A dedicated server sends its list files to every connecting client, so stats, costs and available pieces match the server. Added a Support section to the README with a Ko-fi link; the mod stays free.
Content
The mod features the ability to build a number of different turrets and other defense items.
Below turrets require a Workbench nearby:
- Turret Mk. I -- 2x Tin, 4x Wood
- Turret Mk. II -- 2x Copper, 4x RoundLog
- Turret Mk. III -- 2x Bronze, 4x RoundLog
- Turret Mk. IV -- 2x Iron, 4x FineWood
- Turret Mk. V -- 2x Silver, 4x FineWood
- Turret Mk. VI -- 2x BlackMetal, 4x FineWood
- Turret Mk. VII -- 2x BlackMarble, 4x FineWood
- Heavy Turret Mk. I -- 2x BlackMetal, 4x Iron, 10x FineWood
- Heavy Turret Mk. II -- 2x BlackMarble, 4x Iron, 10x FineWood
- Heavy Turret Mk. III -- 2x FlametalNew, 4x Iron, 10x FineWood
- Advanced Turret Mk. I-- 4x FlametalNew, 4x Iron, 4x SurtlingCore
- Missile Turret -- 1x SurtlingCore, 2x Bronze, 4x FineWood
- Quad Missile Turret -- 3x SurtlingCore, 3x Bronze, 4x FineWood
- Multi Missile Turret -- 4x SurtlingCore, 4x Silver, 4x FineWood
- Drone Turret -- 2x SurtlingCore, 2x Bronze, 4x FineWood
- Healing Drone Turret -- 2x AncientSeed, 2x SurtlingCore, 2x Bronze, 4x FineWood
- Repair Drone Turret -- 2x AncientSeed, 2x SurtlingCore, 2x Bronze, 4x FineWood
- Gather Drone Turret -- 2x AncientSeed, 2x SurtlingCore, 2x Bronze, 4x FineWood
- Fishing Drone Turret -- 2x AncientSeed, 2x SurtlingCore, 2x Bronze, 4x FineWood
- Logger Drone Turret -- 2x AncientSeed, 2x SurtlingCore, 2x Bronze, 4x FineWood
Below turrets does NOT require a Workbench nearby:
- Signal Turret -- 10x Resin, 4x Wood
- Spotlight Turret -- 10x Resin, 4x Wood
- Mine Turret -- 2x Pukeberries, 4x Wood
- Electricity Mine Turret -- 1x TrophyHatchling, 4x Wood
- Light Turret Mk. I -- 2x Flint, 4x Wood
- Light Turret Mk. II -- 2x Bronze, 4x RoundLog
Building parts that can be built without Workbench nearby:
- Light Stick (Any color) -- 2x Wood, 4x GreydwarfEye
Building parts requiring Workbench nearby:
- Small Spotlight -- 1x Iron, 10 GreydwarfEye
- Spotlight Tower -- 3x Iron, 10 GreydwarfEye
- Tall Spotlight Tower -- 5x Iron, 10 GreydwarfEye
- Laying Iron Structure -- 5x Iron
- Standing Iron Structure -- 5x Iron
Additional turrets and helper-gear to be added in future versions.
Functionality
- A turret that is in SCAN mode, tracking a target, will show a YELLOW searchlight.
- A turret that is in ATTACK mode, attempting to destroy a target, will show a RED searchlight and TURN ON the laser-sights.
The mode of a turret can easily been seen from a distance based on the Searchlight being activated and if so what color it has. A turret that has no target to SCAN or ATTACK will idle and wait for targets to wander into their scanning-range.
- All turrets will attack any monster they deem to be a threat. The base-range is 25 with an increase in range for each higher Mk version used.
The group called ForestMonsters will be considered less of a threat and can be as close as half the attack-range before being automatically attacked, if the monster is not Alerted and for instance attacking the base or the player. For any ForestMonster that is attacking the player the full range is used. This also means a deer or boar will not be automatically attacked when it is far away and minding its own business.
- Turrets will track monsters that is up to 50% outside of their effective attack-range.
- Turrets will track Players at half their attack-effective range, but never attack them.
- Turrets will track monsters it deems to be a threat even when they are behind a wall or object, but will show a YELLOW searchlight to indicate it is scanning for them and cannot attack.
- Turrets will not attack tamed animals or animals that have a tame-rate of more than 10 out of 100.
- Turrets try to re-aquire a target every 0.40 seconds.
- Turrets use range-based prioritization to grab the target that is the closest to it and can be attack ahead of others, with several levels of de-prioritization.
Additional notes for turrets that use missiles:
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 5d ago.
Zarkow Turret Defense on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.6.1130, released 2026-10-10
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 27 recorded builds of Zarkow Turret Defense.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.6.1130 | 2026-10-10 | n/a | BepInEx |
| 1.5.1120 | 2026-10-06 | n/a | BepInEx |
| 1.4.1100 | 2026-09-16 | n/a | BepInEx |
| 1.3.1050 | 2026-05-10 | n/a | BepInEx |
| 1.2.1020 | 2026-03-28 | n/a | BepInEx |
| 1.1.1012 | 2026-03-16 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Zarkow Turret Defense on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Works on a server
From source side supportThunderstore lists server-side support for Zarkow Turret Defense as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-11Open ↗
- ✓AuthorDigitalSoftware, as published on Thunderstore
- ✓LicenseNot published by the sourceFree





