About VikingClimate
From ThunderstoreDynamic thermodynamic climate engine with microclimates, thermal radiation, gear insulation, and progressive hypothermia/hyperthermia.
VikingClimate
VikingClimate replaces Valheim's binary environmental triggers with a physically grounded thermodynamic simulation. Internal body warmth, 16-point microclimatic ambient blending, convective wind chill, evaporative wetness, and gear insulation govern player exposure across all biomes, accompanied by non-intrusive sensory immersion and HUD telemetry.
> ⚠️ Work in Progress (Pre-Release v0.1.0): This mod is in active development and has not been tested extensively. Features, balance, and mechanics may change, and unintended bugs or edge cases may occur. Backup your character and world saves before testing.
> ⚡ Powered by VikingLib: This mod requires VikingLib. > VikingLib replaces Valheim's native combat calculation and stat engines. Not all mods may be compatible / work as expected with this.
How It Works
Your character maintains an internal body warmth (comfort equilibrium at 22°C) that continually conducts towards the ambient "feels-like" temperature of your surroundings:
- Ambient Microclimates: Local temperature blends dynamically from seven environmental inputs: 16-point spatial biome sampling, solar elevation, elevation lapse rate (-1°C per 35m), precipitation, wind chill, and raycast-occluded fire radiance. Handheld torches radiate personal warmth (+3°C).
- Insulation & Exposure: Cold gear armor (wolf, lox, fenris, padded) mitigates environmental heat loss by up to 90%. Wet clothing, cold wind, and swimming accelerate heat loss. Sheltered resting and sleeping stabilize body warmth rapidly.
- Sensory Immersion: Cold breath vapor puffs emit from your character in freezing environments (scaling with exertion), while a subtle frosted screen vignette outlines severe hypothermia without obscuring your crosshair.
- HUD Telemetry: A stylized vertical thermometer column attaches beside your health bar, displaying live body temperature, rate-of-change arrows, and the local feels-like ambient target.
Click to expand Thermal Conduction Modifiers
| Condition | Rate Multiplier | Mechanical Effect | | :--- | :--- | :--- | | Base Cooling Rate | $0.005\text{ /s}$ | Baseline conduction rate towards ambient temperature. | | Wetness (Wet) | $1.8\times$ | Increases thermal conduction by +80% and applies -5% movement speed via waterlogged gear. | | Swimming | $3.0\times$ | Submersion in water triples conductive heat loss. | | Wind Exposure | Up to $2.2\times$ | Open wind accelerates heat loss based on live wind speed (fully blocked by shelter). | | Cold Gear Insulation | Down to $0.10\times$ | Insulated armor pieces mitigate cold heat loss by up to 90%. Inactive when warming up. | | Resting / Sleeping | $10.0\times$ | Sitting sheltered near fire triggers rapid metabolic stabilization toward 22°C. |
Click to expand Thermal Consequences (8-Tier Progressive System)
Native binary Cold and Freezing effects are replaced with 8 progressive stages scaling through VikingLib:
Cold Progression (Hypothermia)
| Stage | Threshold | Mechanics & Modifiers | | :--- | :--- | :--- | | Comfort | 18°C to 26°C | Baseline physiological equilibrium. No penalties. | | Chilly | 8°C to 18°C | Stamina Regen -15%, All Damage × 0.90. | | Bitter Cold | 0°C to 8°C | Stamina Regen -30%, All Damage × 0.80. | | Numbing Frost | -12°C to 0°C | Stamina Regen -45%, All Damage × 0.65, Attack/Tool Speed × 0.85. | | Hypothermia | < -12°C | Stamina Regen -60%, All Damage × 0.50, Attack/Tool Speed × 0.70, periodic frost damage. |
Heat Progression (Hyperthermia)
| Stage | Threshold | Mechanics & Modifiers | | :--- | :--- | :--- | | Warm | 26°C to 35°C | Mild heat. Stamina Regen -10%. | | Heat Exhaustion | 35°C to 45°C | Stamina Regen -25%, All Damage × 0.85, Run Stamina Drain +20%. | | Severe Hyperthermia | 45°C to 55°C | Stamina Regen -40%, All Damage × 0.70, Run Stamina Drain +40%, Jump Stamina +30%. | | Catastrophic Scorching | > 55°C | Severe debuffs, Run Stamina Drain +60%, periodic fire damage. |
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 1d ago.
VikingClimate on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.3.0, released 2026-11-03
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 6 recorded builds of VikingClimate.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.3.0 | 2026-11-03 | n/a | BepInEx |
| 0.2.2 | 2026-10-29 | n/a | BepInEx |
| 0.2.1 | 2026-10-27 | n/a | BepInEx |
| 0.2.0 | 2026-10-25 | n/a | BepInEx |
| 0.1.1 | 2026-10-24 | n/a | BepInEx |
| 0.1.0 | 2026-10-22 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
- Required: VikingLib
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run VikingClimate on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorDigitalVikings, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




