About VikingWeapons
From ThunderstoreTactile melee weapon overhauls: forward underhand spear thrusts, secondary damage conversions, multi-target cleave, and animation pacing.
VikingWeapons
VikingWeapons reimagines Valheim's melee combat archetypes with tactile secondary attacks, underhand spear mechanics, multi-target cleave profiles, and animation speed calibrations built on VikingLib.
> ⚠️ Work in Progress (Pre-Release v0.1.0): This mod is in active development and has not been tested extensively. Features, balance, and mechanics may change, and unintended bugs or edge cases may occur. Backup your character and world saves before testing.
> ⚡ Powered by VikingLib: This mod requires VikingLib. > VikingLib replaces Valheim's native combat calculation and stat engines. Not all mods may be compatible / work as expected with this.
How It Works
Each weapon family gains a distinct tactical role, distinct damage types, and responsive animation pacing:
- 1H Spear Overhaul & Visual Flip: Corrects Valheim's awkward inverted spear orientation. Spears are gripped pointing forward for underhand thrusts and movement, dynamically flipping back to native overhand posture during throw windups. Forward reach is extended and vertical hitboxes are lowered to consistently hit low targets (necks and boars). Secondary throws inflict a Hamstring movement slow.
- Tactical Secondary & Attack Conversions: Secondary and combo attacks serve distinct, animation-aligned functional roles: Sword secondary thrusts deal pure Piercing damage; Knife primary swings (hits 1 & 2) deal pure Slashing damage while the finisher thrust (hit 3) and leaping secondary attack deal pure Piercing damage; Fist and Claw secondary kicks deal Blunt damage with a 2.0× strike multiplier (2× primary hit damage) and 6.0× stagger; Battleaxe secondary attacks deal Blunt pommel-poke damage with heavy stagger; Atgeir 360° spin attacks deal 2.0× base damage converted to wide Slashing cleaves with heavy 5.0× knockback.
- Combat Cleave Profiles: Primary weapon swings utilize VikingLib's cleave engine to damage multiple foes in tight arcs without split damage penalties (25% cleave for swords, 40% cleave for battleaxes).
- Responsive Attack Cadence: Heavy secondary windups on 1H Axes and Clubs/Maces are accelerated to feel snappy and competitive in fast-paced combat.
Click to expand Weapon Archetype & Attack Calibrations
| Weapon Family | Primary Changes | Secondary Changes | Special Mechanics | | :--- | :--- | :--- | :--- | | Spears (1H) | Forward underhand thrusts, +0.6m reach, lowered attack origin | Vanilla throw | Forward visual flip; throws inflict Hamstring (-30% speed for 6s) | | Swords (1H) | +10% base damage, 25% primary cleave across combo | Converted to Piercing damage | 2.5× finisher multiplier on 3rd combo strike | | Knives (1H) | Hits 1 & 2 deal pure Slashing; Hit 3 finisher deals pure Piercing | Converted to pure Piercing damage | 37.5% cleave across combo; 6.0× backstab bonus | | Fists / Claws (Fist Weapons) | 2-hit combo (1.0x, 1.0x) | 2.0× damage kick converted to Blunt damage | 6.0× stagger multiplier on kick; 6.0× backstab bonus | | Battleaxes (2H)| +10% base damage, 40% primary cleave across combo | Converted to Blunt damage | Pommel poke deals heavy stagger damage; 2.5× finisher multiplier | | Polearms (Atgeirs)| 37.5% cleave on primary attacks | 2.0× damage 360° spin converted to Slashing damage | 40% cleave on spin; 5.0× knockback | | Axes (1H) | 35% primary cleave across 3-hit combo | 1.75× damage secondary uppercut; accelerated swing speed (+30%) | Multi-target cleave on trees and mobs; fast secondary executioner | | Clubs / Maces (1H) | Vanilla 3-hit combo (1.0x, 1.0x, 2.0x finisher) | 1.5× base damage uppercut; 4.0× multiplier vs staggered targets (6.0× total damage) | 2.0× stagger multiplier (3.0× total poise damage); Stagger Executioner finisher role; deliberate vanilla uppercut timing |
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 1d ago.
VikingWeapons on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.3.0, released 2026-11-03
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 3 recorded builds of VikingWeapons.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.3.0 | 2026-11-03 | n/a | BepInEx |
| 0.2.0 | 2026-10-25 | n/a | BepInEx |
| 0.1.0 | 2026-10-22 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: VikingLib
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run VikingWeapons on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorDigitalVikings, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




