About AgeOfJarls
From ThunderstoreFound settlements, rescue settlers and let them work and fight for you. Co-op, existing worlds.
Age of Jarls (Era Jarlów)
Found a settlement, rescue settlers and let them live, work and fight for you — in single player, on a dedicated server and in co-op. Works in new and existing worlds.
> Recommended: Mod Menu — a Mods button in the main > menu: edit Age of Jarls' settings (and every other mod's) in a window instead of the .cfg file, switch mods on and > off without touching files (Vortex and r2modman safe), mod profiles and update checks (Nexus, Thunderstore). > Client-side only: other players do not need it.
Features
- Settlers — every settler has a name, looks, an origin and up to three of 13 traits (diligent, strong,
hawk-eyed, night owl, veteran...). Order them with [E] (window) or the command wheel (radial, like the emote wheel): press H while looking at a settler — up to 40 m away — to call it (come to me!), stop it, send it to attack, fall back, go home or open its window; press H looking elsewhere for your squad's orders, with the creature in your sight as the attack target. The game's wheel (G) has the same squad orders under Commands. By default a settler is knocked out, not killed: it gets up with its gear (permanent death is an option). In Realistic mode (General/Mode) a knocked-out settler waits for help - you ([E]) or a settler nearby - and dies after Settlers/RescueMinutes without it; workers then also carry a limited load per trip. Its window's Family tab shows parents, children, pregnancy and the next stage. The Equipment tab takes single items back (Take / Take 1) or the whole bag, worn gear included, straight into your inventory - also in co-op, whichever machine simulates the settler. A settler that follows you is your guard: it keeps to your shoulder, out of the camera, and fights the enemies that come for you - never farther from you than Commands/GuardLeash. Settlers around you are on the map like players, in gold. The mod updates itself from its update page (https://aoj-updates.pages.dev) in the main menu and asks for a restart; off with Updates/AutoUpdate. Portals: your jump is quicker, your followers come along, and settlers take a portal on their own when it shortens a trip. Areas: press Z on the big map to mark a warehouse (its chests count as the settlement's, also behind a portal) or any named area of your settlement; the map shows the settlement circle and its areas.
- Families - couples form, court, marry with a feast, and share a double bed. Pregnancies lead to births and infants that grow through four stages (infant, child, youth, adult). Children sleep at a parent's bed, youths may work. Grief follows loss.
- They fight like you do — a settler raises its shield (or weapon) against a blow about to land, times it for a
perfect block once it has learned the creature's wind-up, turns on the enemy striking it, fights with the weapon of its role (bow from afar, melee up close) and backs off when caught with only a bow in hand.
- Jarl's Table — founds a settlement (radius 30–60 m, tiers 0–7 unlocked by bosses). Its window has tabs for
the settlement, the members, the settlers (orders, dismissal), work, storage, defence and the chronicle.
- Built together, bigger together — every player who joins (as a member) adds the tier's settler limit again (two
players = twice the settlers), more radius and more worker places at the totems. Up to two Jarls rule with equal rights; below them Hersirs run the settlement, Huscarls lead the troop and Karls live there and bring their settlers; guests only look. Sieges grow with the number of players at home.
- Life at home — settlers get a free bed (they sleep in it at night), eat from the Settlement Cauldron, carry
what they find into sorted chests (same item → same kind → an empty chest, never mixing; [Shift+E] on a chest sets what it is for), open and close doors, and heal in bed when wounded. Morale (food, bed, variety, feasts) sets their work pace.
- Work Totems — Woodcutter, Hauler, Miner, Smelter, Builder, Farmer and Cook: standards you plant anywhere in
the settlement, no workbench needed. Set the zone (8–30 m), the hours and a priority: free settlers take free places by themselves (or assign them by hand). Upgrade a totem (3 levels) for more places and faster work. Woodcutters can replant. Tools come from you (axe, pickaxe, hammer).
- While you are away — when you come back, the settlement credits the work of your absence (up to 2 days): wood,
stone, bars from the smelters, cooked food, the harvest.
- Recruitment — castaways reach the shore after your first table and walk to it; captives wait behind bars in
enemy camps (also in old worlds): beat the guards or break the bars and set them free. The shore and every camp with a captive are pinned on everybody's map.
- Troop and sieges — combat roles (warrior, archer, shieldbearer, spearman, berserker), War Banners (posts) and an
Armory the troop takes and returns gear to. From tier 1 settlements are sometimes besieged while you are home — later from several sides, with siege units that go for the walls; Builders put back what was destroyed. The alarm sounds by itself and puts a pin on everyone's map.
Manual in the game
Press F6 (UI/HelpKey) in the game for the full manual: getting started, settlers, orders and guards, work, storage, needs, the troop and defence, the map, portals, playing together, keys, console commands and settings.
Installation
Install with r2modman / Thunderstore Mod Manager, or copy plugins/AgeOfJarls to BepInEx/plugins. Everyone on a server needs the mod (the server too). Requires BepInEx and Jotunn.
Configuration
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 28d ago.
AgeOfJarls on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.9.0, released 2026-10-07
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 4 recorded builds of AgeOfJarls.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.9.0 | 2026-10-07 | n/a | BepInEx |
| 0.8.0 | 2026-10-02 | n/a | BepInEx |
| 0.7.2 | 2026-10-02 | n/a | BepInEx |
| 0.7.1 | 2026-10-02 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run AgeOfJarls on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for AgeOfJarls as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-08Open ↗
- ✓AuthorDismonder, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




