Source-checkedMaps & scenarios

PortalMonuments

by Disrod · for Valheim

An alternative to vanilla portals. Find ancient stone monuments across the world, activate them, and teleport between them by picking one on the map. Activations are shared in multiplayer, and you can build your own. Highly configurable.

1.9KDownloads
16d agoLast updated
BepInExLoaders
ThunderstoreSource

About PortalMonuments

From Thunderstore

An alternative to vanilla portals. Find ancient stone monuments across the world, activate them, and teleport between them by picking one on the map. Activations are shared in multiplayer, and you can build your own. Highly configurable.

Portal Monuments

An alternative to vanilla portals. Find ancient stone monuments across the world, activate them, and travel between them by picking one on the map.

A Portal Monument in a player's base

Features

  • Monuments in every land biome, about 120–160 per world, at least 800 m apart, never in water or lava, plus one near the spawn. They can't be damaged.
  • Activate with E. The rune circle lights up blue and the monument starts to hum.
  • Light beams rise from monuments you haven't activated yet, visible from about 1 km.
  • On your map: activated monuments show as small icons on the map and minimap (can be turned off).
  • Teleport by map. Use an activated monument, then click another one's pin on the map. You hold still and take no damage while you dissolve and reappear.
  • Vanilla item rules: no ore or metals, unless the server allows all items.
  • Shared in multiplayer: what one player activates, everyone can use (can be turned off).
  • Build your own with the hammer (Misc tab): 10 Greydwarf eyes, 10 stone, 2 Surtling cores. Removable with the hammer, takes no damage.
  • Optional: disable vanilla portals.
An activated Portal Monument seen from above The light beam above a monument that hasn't been activated yet

No-map mode

For playing without a map: turn on No-map mode (F1, per player; automatic in No Map worlds). Monuments then open a Travel to... list instead of the map. Unnamed monuments are listed by biome and number (Black Forest #2); rename activated ones with Shift+E.

Installation

Use a mod manager (r2modman, Thunderstore Mod Manager or Gale), or install BepInExPack Valheim and Jötunn and put PortalMonuments.dll in BepInEx/plugins.

Multiplayer: the server and every player need the mod. Versions with the same first two numbers work together.

Existing and bigger worlds

  • Monuments only generate in new worlds. In an existing world, an admin can run pm_generate to add them to unexplored areas.
  • Bigger worlds (Expand World Size) get monuments all the way to the edge. After enlarging a world, run pm_generate to fill the new space.
  • Config files from before 1.0.3 keep Count = 500; raise it for big worlds (new default 2000).

Configuration

In BepInEx/config/com.portalmonuments.cfg or in game (F1). On a server, the server's settings apply.

| Setting | Default | | |---|---|---| | Share activated monuments | On | Activations count for everyone | | Allow all items through monuments | Off | Lets ore and metals through | | Hold still and invulnerable while teleporting | On | No moving or damage during the teleport effect | | Disable Vanilla Portals | Off | Existing portals keep working | | Build recipe | GreydwarfEye:10, Stone:10, SurtlingCore:2 | Item prefab names; empty = free | | Disable building | Off | Removes the monument from the hammer | | Generated Monuments | | Spacing, biomes, ground, spawn monument (more in the config file) | | No-map mode | Off | Per player | | Show activated monuments on the map | On | Per player | | Hum volume, map pin size, light beam (on/off, brightness, range) | | Per player |

Console commands

F5 console. On a dedicated server, admins can run pm_count and pm_generate; pm_place, pm_remove and pm_show need devcommands and only work in single-player or for the host.

| Command | | |---|---| | pm_help | Lists the commands | | pm_count | How many monuments the world has | | pm_generate | Adds monuments to unexplored areas | | pm_place [x z] | Places a monument here or at x z | | pm_remove | Removes the generated monument you're standing at | | pm_show | Shows every monument on the map |

Changelog

  • 1.0.6 - Teleport map: named pins no longer flash when zooming, and other players (who share their position) are shown. A message when the game refuses a teleport. "Disable Vanilla Portals" no longer brings back portals that another mod hid.
  • 1.0.5 - Fix: on some modded setups teleporting could stop working (the map closed and nothing happened). If something goes wrong during a teleport, you now still teleport, and a short message names the cause for bug reports.
  • 1.0.4 - Light beams visible from about 1 km (range setting). Activated monuments on the map and minimap (setting, on by default). Monuments no longer generate under water at swamp edges. New pm_remove command.
  • 1.0.3 - Monuments generate past the vanilla world edge in bigger worlds. No moving or damage during the teleport effect (setting, on by default). Shorter README.
  • 1.0.2 - Monument picture as the hammer icon. No-map mode with monument names.
  • 1.0.1 - README update.
  • 1.0.0 - First release.

Tested

Valheim 1.0.17, BepInExPack 5.4.2351, Jötunn 2.30.2. 1.0.5 and 1.0.4 were tested in single-player; earlier versions also on a dedicated server (Valheim 1.0.16) and with Expand World Size 1.43.0. Not yet tested with several players online at once.

Known limits

  • Removing the mod removes all monuments; built ones don't return their materials.
  • Building-copy mods (Infinity Hammer, PlanBuild) can duplicate a monument's ID, so teleports may go to the copy.

Feedback

Bugs or ideas: Discord disr0d (with a zero). For bugs, please include BepInEx/LogOutput.log.

Credits

Inspired by Waypoints by RustyMods. Portal Monuments is a separate mod with its own code and art.

If you enjoy the mod, you can support me on Ko-fi.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 16d ago.

PortalMonuments on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.0.6, released 2026-10-19

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 7 recorded builds of PortalMonuments.

Recent builds

BuildReleasedGame versionsLoaders
1.0.62026-10-19n/aBepInEx
1.0.52026-10-12n/aBepInEx
1.0.42026-10-08n/aBepInEx
1.0.32026-10-06n/aBepInEx
1.0.22026-10-04n/aBepInEx
1.0.12026-10-03n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run PortalMonuments on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Works on a server

From source side support

Thunderstore lists server-side support for PortalMonuments as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-19Open ↗
  • ✓AuthorDisrod, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

PortalMonuments, answered

Generated from the mod’s own source data.

Do my players need to install PortalMonuments?

Thunderstore lists server-side support for PortalMonuments as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. PortalMonuments is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run PortalMonuments on a Valheim server.

Deploy in about a minute from $9.99 a month, then add PortalMonuments in one click.