About DogHausTweaks
From ThunderstoreThe DogHaus server's own plugin: winter freezing, fuel and warmth for modded lights, building balance, terrain health, craters, smooth tools, raids, faster loading. Optional client features: DogHaus Client Tweaks (DogHaus Extras).
DogHausTweaks
The DogHaus Valheim server's own plugin. One DLL, several small parts, each patching only its own code. It is made for the DogHaus Valheim modpack and is meant to be installed through it, on the server and every player.
Every gameplay number lives in BepInEx/config/DogHausTweaks.balance.txt. The server's copy is sent to every player when they join, so the server owner tunes the game by editing that file and restarting the server - no pack update.
What it does
Winter and warmth (needs Seasons)
- Deep winter can freeze you: long stretches of Cold, being wet, and the middle of the night turn into Freezing.
Frost gear or a frost-resist mead, a fire under a roof, or a lit placed torch keep you safe. When wet, frost gear does not help - a frost-resist mead, a fire under a roof or a placed torch still do.
- Snow is dry, rain is wet: falling snow (including the winter "rain") never makes you Wet and never puts a torch out.
Real rain and thunderstorms do both. The Mountains and Deep North freeze you at once, as in the plain game; the Ashlands and dungeons are never touched by the winter rules.
- In winter you only get Rested with a roof and a fire.
- Lit torches give a small warm zone, never Rested. A torch in your hand on a summer day makes you overheat.
- Modded always-lit lights get a real fuel system; fireplaces smoke; ship lamps are capped and warm-only on small ships.
- Snow on buildings follows the winter: it builds up through early winter, peaks late in winter, then thaws a step
each day so spring arrives on bare roofs (needs Seasons; days set in the balance file's [snow] section).
- Sweep a roof: the hammer's repair swing on a snowy piece knocks its snow off (costs a swing of stamina). Pieces
built in winter start clean.
Ships and sea
- A heavy hold slows a ship and its steering: load is the cargo, everything the crew carries, installed Shipyard upgrades and
anything loose on deck. Normal load = full speed, the ship's limit = 40%, never below a third. Heavy ships lean more under sail, roll more and take more damage. The helm shows "Load N kg / limit - N% speed"; the tiller hover shows the normal load.
- Rowing gets faster with more crew; the Oars upgrade helps only while rowing, Ropes only under sail.
- Storm waves pound a crewed ship (worst side-on). An empty boat in deep water takes storm damage and drifts unless anchored;
the shallows and the beach are safe. Running into rock, ice or shore hurts the hull - faster and heavier is worse.
- Serpents hunt at night and in storms, far from land. Nights on deck make you Wet and cold even in clear weather (only Cold while snow falls).
- Winter sea: icebergs early and late in winter, frozen sea in the middle; more and bigger icebergs in the open ocean.
Fire
- Only enemies can set your buildings alight, and only once the Elder is dead: fire thrown or swung by Surtlings, Fulings,
cultists, Charred and the like spreads and burns at the game's own speed, a limited number of pieces per attack - 4 after the Elder, 2 more for each further boss. A fire hit from any fire enemy (Surtling fireball, goblin torch, fire mage, lava blob...) on dry wood always lights it. Standing in a hearth or campfire no longer wears it down.
- Rain on an unroofed fire, a hammer repair swing, or the piece falling puts it out. Chests, crafting stations, smelters and
fermenters never burn. Your own torches, fires, fire arrows and bombs spread nothing. The Ashlands keep the game's own rules.
Creatures and bosses
- Starred creatures drop trophies and rare items more often (a 2-star has 5x the chance of a 0-star), not more hide, meat
or bone. Common drops are a quarter lower. Bosses, boss-progression and quest items, and tamed animals are untouched.
- Meat follows the seasons: less in spring and summer, more in fall and winter.
- Bosses have 25% more health and hit 25% harder, with 30% more health for every extra player nearby. Same drops.
- Big creatures leave craters when their attacks hit the ground (wards respected).
Building
- Costs, health, support and comfort of Balrond, Odin, CoreWood, FineWood and Missing Pieces building pieces brought in line
with vanilla; the server can hide any piece from every build menu ([hidden_pieces] in the balance file - built ones stay).
- Crops show their growth speed when you look at them.
- Armor-stand swaps (Runic Display Stands) take the normal equip time.
- Crafting stations reach 25% farther, and their upgrades may stand 25% farther away (
[stations]in the balance file).
Terrain
- Ground has health: a pickaxe digs less in hard ground; bedrock 12 m down is marked with a deep thud and icy ground. The
deeper you dig, the more stone.
- Hoe tools, grouped by job: Level ground, Level (2x2 / 4x4 / 8x8), Raise ground, Smooth (round), Smooth (square, 1 m grid),
paths and paved roads, Reset ground (square), Restore ground (square), Lower ground, Water (2x2 / 4x4 / 8x8). Size and strength of the round tools use AdvancedTerrainModifiers' scroll keys.
- The square hoe tools (Pathen, Paved road and Paved road (path) square, Smooth, Reset, Restore ground) come in 1x1 /
2x2 / 4x4 / 8x8: hold Shift and scroll. Edges sit on the 1 m world grid; cost and tool wear grow with the area. Every sized hoe tool starts at its smallest size (squares 1x1, Level and Water 2x2) and keeps your last size until you quit.
- Hoe strength / sharpness (Ctrl + scroll) starts at 50% for every hoe terrain tool and each tool remembers yours.
- Levelling uses and gives stone: raising ground more than 0.25 m uses stone at the pickaxe rate (more the deeper);
cutting more than 0.25 m into the world's own ground gives back a quarter of what a pickaxe would. Not enough stone = the
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update today.
DogHausTweaks on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2.1.2, released 2026-11-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 30 recorded builds of DogHausTweaks.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.1.2 | 2026-11-04 | n/a | BepInEx |
| 2.1.1 | 2026-10-30 | n/a | BepInEx |
| 2.0.9 | 2026-10-23 | n/a | BepInEx |
| 2.0.8 | 2026-10-23 | n/a | BepInEx |
| 2.0.7 | 2026-10-22 | n/a | BepInEx |
| 2.0.6 | 2026-10-22 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run DogHausTweaks on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorDogHaus, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




