About Hunger Pangs
From ThunderstoreDon't forget to eat food again! Automatic eating, HUD notifications and now Automatic Health, Poison, Fire and Frost Mead consumption! Fully configurable.
HungerPangs
Never let your food buffs silently expire again. HungerPangs watches your active food timers and automatically alerts and/or re-eats food from your inventory before it runs out — warns you when your supply is getting low — automatically drinks health meads when you take damage in combat — automatically drinks resist meads when a threatening enemy is nearby or environmental conditions demand it — and pauses food timers while you're at your workbench or on a boat.
This mod was inspired by Gaakrin's AutoEat.
Features
- Auto-Eat — Automatically consumes a matching food item from your inventory when a food buff is about to expire.
- Auto-eat notifications — Shows a HUD message each time a food item is automatically re-eaten.
- Expiry notifications — Shows a HUD message when a food item is nearing its expiry, so you can eat manually on cue if you prefer.
- Low supply warnings — Alerts you when your remaining stock of a food item drops to or below a configurable count.
- Auto Mead — Automatically drinks a health mead when your health drops below a configurable threshold. Optionally restricts this to combat only (triggered by enemy hits), and can filter out meads that would overheal your health cap.
- Auto Poison Resist Mead — Automatically drinks a poison resist mead when a poison-capable enemy is approaching you or within melee range.
- Auto Fire Resist Mead — Automatically drinks a fire resist mead when a fire-capable enemy is approaching you or within melee range.
- Auto Frost Resist Mead — Automatically drinks a frost resist mead when you are Freezing (Mountain biome environmental cold) or have taken a configurable number of frost damage hits within a time window.
- Pause Near Workbench — Pauses food expiry timers when you are within workbench range. Food effects (health and stamina regen) continue normally — only the countdown is paused.
- Pause On Boat — Pauses food expiry timers when you are on a boat. Food effects (health and stamina regen) continue normally — only the countdown is paused.
- Keep Food On Death (optional, off by default) — Preserves the food you have eaten when you die: you respawn with the same active food buffs and their remaining timers instead of losing all food on death.
- Scale With TimeControl — Scales food expiry timers by the TimeControl mod's day/night multiplier, so food lasts proportionally longer when days are longer (e.g. TimeControl at 4× → food lasts ~4× longer). Uses TimeControl's effective multiplier, so on a server it follows the shared clock. No effect if TimeControl isn't installed.
- Server-authoritative config — When installed on a multiplayer server, key settings are enforced on connected clients and locked in the config manager for non-admins. See Multiplayer.
- Fully configurable — Every feature can be independently toggled and tuned via the BepInEx config file.
How Valheim Food Timers Work
Understanding this helps you choose the right threshold values.
Every food item has a total duration (e.g. 20 or 30 minutes). As the timer counts down, the buff gradually weakens. At 50% of the duration remaining, the food starts blinking in the HUD — this is Valheim's signal that you can eat it again. You cannot re-eat food before that point, regardless of mod settings.
This means the useful tuning window is roughly 1–49% of a food's total duration. Both thresholds below are expressed as a percentage of total duration so they scale correctly across all food types automatically.
Configuration
Settings are written to BepInEx/config/drummercraig.hungerpangs.cfg on first launch and can be edited with any text editor or Configuration Manager. Numeric thresholds appear as sliders when using Configuration Manager.
General
| Setting | Default | Range | Description | | --- | --- | --- | --- | | 1. Mod Status | true | — | Master toggle. Disabling this stops all auto-eating, notifications, and workbench pausing. | | 2. Auto-Eat | true | — | Automatically re-eat food before it expires. When disabled, only expiry notifications fire (if enabled), letting you eat manually on cue. | | 3. Auto-Eat Percent | 5 | 1–49 | % of total food duration remaining when the food is automatically re-eaten. See examples below. | | 4. Auto-Eat Notify | true | — | Show a HUD notification when a food item is automatically re-eaten. Requires 2. Auto-Eat. | | 5. Food Expiry Notify | true | — | Show a HUD notification when a food item nears its expiry threshold. | | 6. Food Expiry Percent | 30 | 1–50 | % of total food duration remaining when the expiry notification appears. See examples below. | | 7. Low Supply Notify | true | — | Show a HUD notification when auto-eating consumes a food and the remaining count is at or below 8. Low Supply Count. Requires 2. Auto-Eat. | | 8. Low Supply Count | 1 | 0+ | The inventory count at which the low supply notification fires. | | 9. Pause Near Workbench | true | — | Pause food expiry timers when within range of a workbench. Food effects continue normally — only the countdown is paused. | | 10. Pause On Boat | true | — | Pause food expiry timers when on a boat. Food effects continue normally — only the countdown is paused. | | 11. Keep Food On Death | false | — | Preserve your eaten food (buffs + remaining timers) through death instead of losing it on respawn. Off by default, as this removes a normal death penalty. | | 12. Scale With TimeControl | true | — | Scale food expiry timers by the TimeControl mod's day/night multiplier so food lasts proportionally longer. No effect if TimeControl isn't installed. |
Poison Resist Mead
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 55d ago.
Hunger Pangs on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.3.3, released 2026-09-10
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 9 recorded builds of Hunger Pangs.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.3.3 | 2026-09-10 | n/a | BepInEx |
| 1.3.0 | 2026-07-27 | n/a | BepInEx |
| 1.2.2 | 2026-04-07 | n/a | BepInEx |
| 1.2.1 | 2026-03-31 | n/a | BepInEx |
| 1.2.0 | 2026-03-31 | n/a | BepInEx |
| 1.1.0 | 2026-03-30 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Hunger Pangs on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for Hunger Pangs as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorDrummerCraig, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






