About QuickBreeding
From ThunderstoreHand-feed two tamed animals and they find each other and produce young in seconds. Per-animal feed, cooldowns and population caps, all configurable.
Quick Breeding
Breed tamed animals by hand-feeding them, instead of dropping food and waiting.
Walk up to a tamed animal, look at it and press Use. It takes one item of the configured breeding food from your inventory. Feed two animals standing near each other and you get one offspring within seconds.
Ground feeding still works exactly as it always has. Dropping food on the ground tames and breeds animals at the usual pace, untouched. Hand-feeding is simply a faster, more deliberate option on top.
Features
- Hand-feed to breed, with on-screen feedback at every step — how many feeds an animal still needs,
when it is ready, and when it is expecting.
- One feeding produces one offspring. No runaway pens.
- A cooldown per animal stops the same pair being fed over and over.
- The pair is left hungry after the birth, so they will not immediately breed again on their own.
- Blocked feeds cost nothing. If an animal is on cooldown, if there are already too many animals
nearby, or if nothing is close enough to pair with, you are told why and keep your food.
- Hearts appear over every animal a fed one can actually breed with, so you can see the pairing
range instead of guessing at it. Hearts over nothing means move them closer.
- Newborns can be hand-fed too, which brings adulthood forward. Growing up is the longest wait in
the cycle by far.
- Each animal gets its own feed, crafted at the food preparation table from something it already eats
plus a yellow mushroom. Boars simply use the yellow mushroom itself.
- Feed items are inedible — they are animal feed, not meals, and do not compete with your own food.
- Every setting is per animal, including which feed works and whether its item is created at all.
Animals added by other mods appear in the config too.
What it tells you
Feeding always says what happened. Every row below marked no food taken is a refusal, and in all of those cases you keep the food.
| Message | What it means | | --- | --- | | Boar fed (1/2) | Accepted. It needs more before it is ready. | | Boar is ready to breed | Primed, waiting for a partner that is also ready. | | Boar is expecting | A pair came together. Young on the way. | | Boar is already ready to breed | Nothing to gain. No food taken. | | Boar is not ready to breed again (30s) | Still on cooldown from its last pairing. No food taken. | | No other Boar ready to breed yet | Others are close enough, but still on cooldown. No food taken. | | No other Boar close enough to breed with | Nothing in range to pair with. No food taken. | | Max animals in area (5/5) | The population cap, counting young. No food taken. | | Piggy grows up in 24m 45s | A newborn took the feed. That is its new wait. | | Piggy is already growing faster | It has had its one feed. No food taken. | | Piggy is already growing up | Its time is up; it changes any moment. No food taken. |
The last two are worth reading together with the hearts. Feed an animal and hearts appear over everything it could pair with - so hearts over nothing, and that message, are the same news told twice: move them closer, or wait for the cooldown.
Newborns
Growing up is by far the longest part of the cycle, and a newborn is no use until it is done - it cannot breed, so a pen of young is a pen that does nothing yet.
Hand-feed a newborn and it grows up in half the time. It takes the same food as its parents, once per animal. That works for every animal, including the ones that hatch from eggs, however they were bred.
Look at a newborn while carrying its food to see the prompt. Once it has been fed, looking at it shows how long it has left.
Settings
| Setting | What it does | | --- | --- | | EnableMod | Master switch. Off returns everything to normal. | | HandFeedCooldown | Seconds before an animal can be hand-fed into breeding again. | | FeedsRequired | Hand-feeds needed before an animal is ready. | | PregnancyDuration | Seconds between conceiving and the baby appearing. Affects ground feeding too. | | GrowUpFeedReduction | How much of a newborn's wait one hand-feed removes. | | CheckInterval | Seconds between breeding checks. Affects ground feeding too. | | BreedChance | Chance per check of progress toward conceiving. Affects ground feeding too. | | PartnerCheckRange | How far apart two animals can be and still pair up. | | TotalCheckRange | Radius used to count nearby animals. | | MaxCreatures | How many animals of a kind can be nearby before breeding stops. | | BreedingFoodOnly | Whether only the listed feed works, or any food the animal normally eats. | | ExcludedAnimals | Creatures the mod leaves entirely alone. |
Settings that affect ground feeding default to leaving the game's own values alone.
Per-animal settings
Each breedable creature gets its own section in the config, listed by name:
| Setting | What it does | | --- | --- | | BreedingFoods | What hand-feeds this animal. Blank means it cannot be hand-fed at all. | | GenerateFeedItem | Whether this animal's feed item is created. | | MaxCreatures | Population cap for this animal alone. |
There is no global food list — an animal is hand-feedable only if its own entry names something.
If you would rather use an item you already have, run the game once so the sections appear, set GenerateFeedItem to false for that animal and put your chosen item in its BreedingFoods. On the next run its feed item is never created, so nothing clutters your crafting menu that you do not use.
Example setups
Three settings — CheckInterval, BreedChance and PregnancyDuration — affect ground feeding as well as hand-feeding. Setting them to 0 leaves the game's own pace alone. Everything else only affects hand-feeding.
Hand-feeding is the fast option (default)
CheckInterval = 0
BreedChance = 0
PregnancyDuration = 2
HandFeedCooldown = 60
FeedsRequired = 1Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 2d ago.
QuickBreeding on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.8.0, released 2026-11-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 8 recorded builds of QuickBreeding.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.8.0 | 2026-11-02 | n/a | BepInEx |
| 1.7.0 | 2026-10-30 | n/a | BepInEx |
| 1.6.0 | 2026-10-25 | n/a | BepInEx |
| 1.5.1 | 2026-10-11 | n/a | BepInEx |
| 1.5.0 | 2026-10-11 | n/a | BepInEx |
| 1.3.0 | 2026-10-10 | n/a | BepInEx |
Dependencies
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run QuickBreeding on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-02Open ↗
- ✓AuthorDwarf_Haven_Games, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




