About TheDeadRemain
From ThunderstoreKills stay where they fall and nature takes them back over three days: crows and scavengers feed, Fresh, Picked, Bones, then gone. Butcher carcasses for loot, drag them where you want them. Hard caps keep saves small.
The Dead Remain
What it does: kills stay where they fall. In vanilla Valheim a body vanishes a few seconds after it drops; with The Dead Remain it stays, and over about three in-game days nature takes it back. Crows circle and land to feed, wolves and boars come to eat it (and fight over it), and the carcass goes from Fresh to Picked to Bones and then it is gone. You butcher a carcass for its loot, and the longer you wait, the less is left.
The wild takes back what you leave behind.
Version 0.2.1. Carcasses, decay, loot, caps, birds and scavengers are all in; you can drag a carcass (P) and butcher it with a key of its own (B), both ready for Controller Chords. New: the birds over a carcass can be killed for their feathers, a dragged carcass leaves a blood trail (with Crimson Blood), and bodies no longer stretch when you drag them. Not yet tried in multiplayer.
Features
- The body stays. Most creatures leave a carcass. It settles, freezes where it lies and comes back in
exactly the same pose when you walk away and return, or save and reload. Nothing drifts, sinks or launches across the map.
- Birds find it. By day crows circle high over a fresh kill (ash crows in the Ashlands, gulls on the
coast), drop down to feed and scatter the moment anything comes near. Circling birds do not mean the carcass is safe: something may still be on it.
- Shoot the birds. An arrow or a thrown spear brings one down; crouch and they only notice you within 3 m
of the carcass, close enough to strike the ones on the ground. Each drops Feathers, the rest scatter, and a bird killed over a carcass never comes back to it (for any player).
- Scavengers come. Wolves, boars, bears, necks, ulvs and asksvin walk to a carcass and feed, and a
carcass they feed on is stripped far faster. A feeding animal is distracted, but walk up on it and it attacks at once. When too many arrive, a bigger animal drives a smaller one off and equals fight for it. Not every animal comes: each has a chance per biome to go to a given carcass (40% in the Meadows, 50% in the Black Forest, none in the Ashlands...), set in ScavengerVisitChance.
- Three days, three stages. Fresh, then Picked (the body darkens and dries), then Bones (a few bone
piles where it lay, no physics), then gone. The length is a config value.
- Things keep in the cold. Carcasses in the Mountains and the Deep North last longer; in the Ashlands
and the Swamp they go faster. Every biome is a config line.
- Time passes while you are away. A carcass you leave keeps decaying, and sleeping through the night
moves it on too.
- Butcher it (default). The loot stays in the carcass until you press E on it: full loot when Fresh,
about half when Picked, nothing once it is bones. Set LootMode = Vanilla to get the loot dropped beside the body as usual instead.
- Drag it away. Look at a carcass and press P (or Shift+E) to grab it by the part you look at and
drag it; P or E again lets go and it settles where you leave it. The bigger the animal, the slower you walk; no running, jumping or crouching while dragging, and trolls are too heavy. Set DragMode = Hold to drag only while the key is held. With Crimson Blood a dragged body leaves a blood trail on the ground, heavy on a fresh kill and fading as it dries.
- Keys of their own.
ButcherKey(B) butchers like E andPickUpKey(P) grabs and lets go, in the
"8 - Keys" section. In Controller Chords pick "The Dead Remain" and either key, or type mod:marc.valheim.thedeadremain|8 - Keys|PickUpKey (or ...|ButcherKey).
- No charnel houses. A creature that dies inside an active ward leaves a normal vanilla ragdoll.
Bodies that end up in deep water or on a ship are given back to vanilla too (no floating corpses).
- Hard caps. At most 8 carcasses per 64 m zone and 200 in the world. A raid or a flood can never pile
up bodies: past the cap the oldest one goes first, and its loot drops before it goes if someone is near it.
- Skipped: players, bosses, skeletons, ghosts, wraiths, blobs, leeches, serpents, the Charred,
summoned creatures, hares and a few others. Everything is a config list.
Works with
- Dismemberment: a severed limb stays beside its carcass until the carcass is down to bones, while you
are within 150 m of it.
- Crimson Blood: its blood and The Dead Remain's carcasses work side by side, and it draws the blood trail
a dragged carcass leaves.
Both are optional; The Dead Remain runs on its own.
Console (F5)
| Command | What it does | |---|---| | tdr_status | Version, carcass counts, caps, patches | | tdr_list | Carcasses within 60 m: species, stage, progress, distance | | tdr_stage <0-3> | Sets the nearest carcass to Fresh / Picked / Bones / Gone (you must own it) | | tdr_age <days> | Ages the nearest carcass by that many days | | tdr_spawn <creature> | Makes a carcass 4 m in front of you, e.g. tdr_spawn Boar (host only) | | tdr_clear | Removes every loaded carcass you own (host only) | | tdr_reload | Re-reads the creature, rank and biome lists | | tdr_drag | Grabs the nearest carcass within 3 m, as P would | | tdr_drop | Lets go of the carcass you drag | | tdr_joints | How far the joints of the nearest carcass are pulled apart (a stretched body shows here) |
Config
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 9d ago.
TheDeadRemain on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.2.1, released 2026-10-26
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 3 recorded builds of TheDeadRemain.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.2.1 | 2026-10-26 | n/a | BepInEx |
| 0.1.1 | 2026-10-25 | n/a | BepInEx |
| 0.1.0 | 2026-10-24 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run TheDeadRemain on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-27Open ↗
- ✓AuthorEchoesOfBunglas, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






