Source-checkedAdmin & protection

VikingEyes

by EchoesOfBunglas · for Valheim

A very detailed first-person mod: real eyes, your whole body with a full shadow, every motion caused by a real footstep, landing, swing or hit. Weapon in view, combat feel, comfort presets. More updates coming.

156Downloads
11d agoLast updated
BepInExLoaders
ThunderstoreSource

About VikingEyes

From Thunderstore

A very detailed first-person mod: real eyes, your whole body with a full shadow, every motion caused by a real footstep, landing, swing or hit. Weapon in view, combat feel, comfort presets. More updates coming.

Viking Eyes — True First Person

A very detailed first-person mod for Valheim. Not just a camera moved into your head: you look out of your Viking's real eyes, your whole body is there under you, and every dip, sway and jolt on screen comes from something that actually happened — a footstep, a landing, a swing that bit into wood, a hit you took.

See Valheim through Viking eyes.

> First release (0.3.0). Eyes, body, movement and combat are in. Many more updates are on the way — > see Coming in future updates below.

What makes it different

Most first-person mods solve where the camera sits. Viking Eyes is about how it feels. Three rules decide everything in it:

  • Every motion has a cause. No sine-wave head bob, no canned shake. Each movement comes from a real

footstep, landing, swing or hit, and stops when its cause stops.

  • Springs, not lerps. Motion settles with a touch of weight and overshoot instead of lagging behind you.
  • What you look at stays still. Gaze stabilisation holds your focus point steady while your head moves,

the way real eyes do — so the world can move without making you queasy.

Features

Your eyes

  • The view sits at the real eye point on your Viking's head, not inside the neck, with a neck pivot so

looking down moves your eyes forward and down like a real head.

  • A small presence lift that fades out as you look down, so your body sits under you instead of below a ghost.
  • A 72° field of view by default (about 104° across a 16:9 screen, adjustable 60–80°) for a natural sense

of scale; nothing ever narrows the view below it. Held items, torches and grass are drawn at a realistic size for your own eyes only — other players see everything as normal.

  • Wall collision: pressed against a wall you see the wall, never through it.
  • Smooth glides between first and third person — never a hard cut.

Your body

  • Feet and legs when you look down, arms that follow your gaze, and a shadow with a head — your helmet,

hair and beard still cast shadows; they are only hidden from your own eyes.

  • The body faces where you look while moving, using Valheim's own strafe and backpedal animations.
  • Arms that swing too close to the eyes, dodge rolls, your own status particles and your own damage numbers

are kept out of your face.

  • Your weapon is held in view: the weapon at the lower right, a shield low at the lower left with just its

rim showing, a torch at the right edge. Blocking raises the shield into a guard you look over. Two-handed weapons keep both hands on the grip.

Movement

  • Footstep bob driven by the game's own footsteps: a dip and a weight shift onto each foot as it lands,

deeper for jogging and sprinting, small and slow when sneaking.

  • Heavier steps in heavy armour, when over-encumbered, and when your stamina runs low.
  • A slight lean when you set off, one small settle when you stop dead, a lean into climbs, and a touch of roll

into strafes and fast turns.

  • Landings by fall speed: a push-off on jumps, a springy dip on landing, and a hard drop you feel in your knees.
  • Stairs and rocks without step pops.
  • Swimming: your eyes ride the waves just above the waterline, with a lift on each stroke — and go under

with you if you dive.

Combat

  • The camera answers the hit, not the button. A short camera freeze on contact, then a kick in the swing's

direction, sized by your weapon and what you hit — flesh, wood, stone, ore, metal or earth. A miss only drifts.

  • Wind-up leans per weapon class, a push when you block, a lurch when your guard breaks.
  • Parries get their own moment: a brief slow-motion beat of the camera (never game time) and a small FOV pulse.
  • Taking hits jolts the view away from the blow, scaled by how much health it cost; heavy hits add shake and a blink.
  • Dodge rolls tilt toward the dodge. Bows, crossbows and staffs fire from your eyes to the crosshair.

Comfort and tuning

  • One master intensity slider and per-layer intensities.
  • Presets: Comfort, Natural, Cinematic and Trailer — and you can save your own and share them as files.
  • Every value is live in Configuration Manager (F1): change a number and see it on the next frame.
  • A debug overlay (F10) shows each motion layer's live output and the last events.

Controls

| Key | Action | |---|---| | H | Toggle first / third person | | Mouse wheel | Scroll out of first person into third; at the closest zoom, scroll in once more to return | | F10 | Feel debug overlay | | Shift + F10 | Calibration view (look back at your own face with eye markers) |

Steps out to third person automatically where Valheim is built to be seen from behind: building with the hammer, at a ship's helm, during emotes and on death. The hoe and cultivator stay in first person.

Compatibility

  • Replaces Survival View (same author). The two cannot load together; your Survival View field of view and

height are imported once on first launch.

  • Realistic Running: its exertion FOV swings still apply in first person, above the field-of-view floor.
  • Other first-person and camera mods are detected at start-up and named in the log. Use one first-person mod at a time.
  • Multiplayer safe: everything is local. Other players see your normal third-person animation.
  • Built for Valheim 1.0.20.

Install

Install with r2modman / Thunderstore Mod Manager, or manually: put VikingEyes.dll in BepInEx/plugins/VikingEyes/.

Requires BepInExPack Valheim. Configuration Manager is recommended for live tuning (F1).

Coming in future updates

This is the first release of a much bigger plan. Next up:

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 11d ago.

VikingEyes on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.3.1, released 2026-10-25

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 2 recorded builds of VikingEyes.

Recent builds

BuildReleasedGame versionsLoaders
0.3.12026-10-25n/aBepInEx
0.3.02026-10-24n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run VikingEyes on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Admin”

Admin & protection

Permissions, moderation, anti-cheat and land protection for the people running the server.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-25Open ↗
  • ✓AuthorEchoesOfBunglas, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

VikingEyes, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. VikingEyes is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run VikingEyes on a Valheim server.

Deploy in about a minute from $9.99 a month, then add VikingEyes in one click.