Source-checkedMaps & scenarios

EilifPaths

by Eilif · for Valheim

Eilif community server, Valheim 1.0. +40% speed and a quarter of the movement stamina drain on paths, roads and built floors. Wider map discovery, stamina in deep water, longer bed and station reach, and the ValheimPlus comforts, camera included.

965Downloads
55d agoLast updated
BepInExLoaders
ThunderstoreSource

About EilifPaths

From Thunderstore

Eilif community server, Valheim 1.0. +40% speed and a quarter of the movement stamina drain on paths, roads and built floors. Wider map discovery, stamina in deep water, longer bed and station reach, and the ValheimPlus comforts, camera included.

Eilif Paths

Custom plugin for the Eilif community Valheim server (dashboard).

Roads that matter: while you stand on a recognised surface, movement speed is multiplied and stamina drain is scaled, and it reverts the instant you step off.

| Surface | Speed | Movement stamina | Tools & weapons | |---|---|---|---| | Dirt paths (hoe) | ×1.4 | ×0.25 | ×1 | | Paved roads | ×1.4 | ×0.25 | ×1 | | Built floors (wood, stone, iron, hardwood) | ×1.4 | ×0.25 | ×0 |

All values configurable in net.eilif.paths.cfg (per surface: movement, staminadrain, actionstamina).

Tools & weapons

The cheap stamina is for getting somewhere, not for working or fighting. Running, jumping, swimming, dodging and hauling a heavy load cost a quarter of the usual stamina on any recognised surface. Swinging a weapon or a tool does not: on a dirt path or a paved road an attack, a block, a drawn bow, a hammer, a hoe, a repair or a fishing line costs exactly what it costs anywhere else. On a floor you built yourself, all of that is free.

Map discovery (1.6.0, widened in 1.7.1)

The map uncovers itself in a circle around you as you travel, and vanilla makes that circle the same size whether you are walking a forest track or crossing open water at sail. This widens it: twice as far on foot, and five times as far while you are on a ship. Standing on the deck counts, not just holding the rudder, so a whole crew charts the coast at the wider radius on one trip out.

Set [Exploration] onFootMultiplier and sailingMultiplier to retune it, or enabled = false for the vanilla radius. It scales whatever radius the game has in hand rather than setting a fixed number, so it stacks cleanly with anything else that touches the map. It is a client-side check: it fills in your own map, and nobody else's.

Retune it in whole steps, not tenths. The game uncovers the map in 64 metre squares and rounds up to a whole one, so the vanilla circle is 2 squares, the 2.0 on-foot default is 4 and the 5.0 sailing default is 8. Anything between 1 and roughly 1.28 rounds back to the same 2 squares and does nothing you can see. If a small increase looks like it had no effect, that is because it had none.

Stamina in deep water (1.6.0)

Vanilla does not regenerate any stamina at all while you are swimming, which is why a long crossing is a countdown rather than a swim. Now it does: the normal rate while you are treading water, and half the normal rate while you are actively swimming. Float for a moment and the bar comes back the way it does on a beach; keep stroking and it comes back slowly against the drain.

The cost of swimming is left exactly as it was. This only changes what you get back, never what a stroke takes, so the server's own swim drain setting stays the lever for how hard the water is. Set [Swim] regenWhileTreading and regenWhileSwimming to retune it, or enabled = false for vanilla.

Beds

Vanilla makes you park a bed almost on top of the fire before it will let you claim it or sleep in it. This mod adds 8 metres of extra reach to that check, so a bed anywhere in a normal hall counts as having a fire nearby. Set [Bed] extraFireRange to 0 for vanilla behaviour, or raise it if you want more. It is a client-side check, so it only affects your own beds.

Crafting stations

Vanilla gives a station upgrade about 5 metres to reach its station, which means chests, anvils, tanning racks and the rest end up crammed against the bench. This mod adds 10 metres to that reach, for every station in the game: workbench, forge, black forge, galdr table, artisan table, and whatever a future update brings. Both halves of the rule move together, so anywhere the game lets you place the piece is somewhere the station actually counts it towards its level. Set [Workstation] extraAttachmentRange to 0 for vanilla, or raise it if you want more. It is a client-side check.

Detects terrain the way current Valheim stores it (the Heightmap paint mask), replacing the abandoned Useful Paths mod whose detection broke years ago. Ships in the Eilif modpack. Nothing to configure.

The ValheimPlus comforts

ValheimPlus has no Valheim 1.0 build, so the [VPlusFallback] section is what keeps the comforts the crew is used to. It is off by default and the server tells you when to turn it on; while ValheimPlus is loaded every one of these stands down on its own, even with the key on, so the two can never double up.

With Enabled = true and no V+ present you get: fuel that never runs out in fireplaces, ovens, hot tubs and shield generators; longer crafting-station reach with the roof check off; a gathering, pickable and loot bonus; shared map exploration; and, from 1.7.0, the five below.

No weather damage. Rain and water erosion stop wearing your buildings down. Everything else about wear is untouched: a piece still collapses when its supports go, still takes Deep North snow load, still takes event damage, and still takes every point of combat damage. This is the rain, and only the rain.

Area repair. One hammer click repairs every damaged piece within 7.5 metres, not just the one under your crosshair. Each extra piece pays its own stamina and its own hammer durability, and passes the same ward and crafting-station checks a single repair does, so the sweep stops the moment you run out of either. Intact pieces are skipped. Set AreaRepairRadius to 0 for ordinary single-piece repair.

Dropped items float. Anything that lands in water stays on the surface instead of sinking out of reach. It applies to items that spawn while you are nearby; something already resting on a lake bed stays there.

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 55d ago.

EilifPaths on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.7.1, released 2026-09-09

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 8 recorded builds of EilifPaths.

Recent builds

BuildReleasedGame versionsLoaders
1.7.12026-09-09n/aBepInEx
1.7.02026-09-09n/aBepInEx
1.6.02026-09-07n/aBepInEx
1.5.02026-09-06n/aBepInEx
1.4.02026-08-24n/aBepInEx
1.3.02026-08-24n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run EilifPaths on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
  • ✓AuthorEilif, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

EilifPaths, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. EilifPaths is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run EilifPaths on a Valheim server.

Deploy in about a minute from $9.99 a month, then add EilifPaths in one click.