Source-checkedQuality of life & UI

HerdBell

by Einherjer · for Valheim

A Palworld-style ranch: tamed animals kept fed near a Herd bell build up yields of their own materials, like pelts, feathers and hides. Ring the bell to collect.

702Downloads
20d agoLast updated
BepInExLoaders
ThunderstoreSource

About HerdBell

From Thunderstore

A Palworld-style ranch: tamed animals kept fed near a Herd bell build up yields of their own materials, like pelts, feathers and hides. Ring the bell to collect.

HerdBell

Farm your herd without killing it: fed animals near a Herd bell grow hides, pelts, feathers and scales, and one ring brings it all in.

At a glance

  • A ranch in the style of Palworld. Keep tamed, grown animals fed within 20 m of a Herd bell and each one builds up a yield every 15 minutes of fed time.
  • One ring collects the whole herd. Everything they have ready drops at your feet, also in caves and basements.
  • 77 creatures with a ready-made yield, from leather scraps off boars and feathers off hens to wolf pelts, troll hide and lox pelts.
  • Hunting keeps its reward. Yields are things an animal could shed, grow back or gather: no trophies, and no meat beyond a neck's regrowing tail.
  • Stars pay off: +25% yield per star, and each animal stores up to 4 yields until you ring.
  • Sensible kill drops from starred creatures: 2x at 4 stars and 3.5x at 10, instead of the game's doubling per star (1024x at 10).
  • Creatures above 2 stars keep the 2-star look and grow a little bigger with every extra star.

Needs Jotunn. Everyone on the server needs HerdBell, dedicated server included.

Features

The ranch

  • Yields from fed animals. Each tamed, grown animal kept fed within 20 m of a Herd bell builds up one yield per 15 minutes of fed time. Tougher creatures take longer, based on their health (a lox about twice as long). Each star adds 25% to the yield.
  • Storage. An animal holds up to 4 yields until the bell is rung. Optionally (off by default), animals drop each yield at their feet when it is ready, for auto-pickup chests.
  • Stored yield on death. When an animal dies, slaughtered or otherwise, the yield it had stored drops where it fell, along with its kill drops.
  • Yields at your feet. Ringing the bell drops the herd's yields right at your own feet, at the height you stand at: in a cave or basement dug under the ground they land down there with you, not on the land above.
  • Herd ledger. The bell lists each kind of animal in reach, with yields ready and animals hungry or young. An animal shows its yield and progress, or why it is not producing.

Yields

  • A yield for every tameable creature. 77 creatures have a ready-made yield of things they could shed, grow back or gather: hides, scales, feathers, bones, resin. No trophies and no meat (the neck's tail grows back), so meat stays the reward for hunting.
  • Your own yields. Every creature's yield is a setting, and creatures from other mods yield their own material drops or whatever you give them.

Stars

  • Gentler star drops. The game doubles kill drops per star: 8x at 3 stars, 1024x at the 10 stars breeding mods allow. HerdBell makes them grow like the bell's yields: 1.25x at 1 star, 2x at 4, 3.5x at 10. Drops that only come some of the time keep their chance; trophies and one-per-player drops are left alone.
  • Looks above 2 stars. The game has no look for 3 stars and up, so such creatures look starless. HerdBell keeps the 2-star look and makes them 6% bigger per star above 2, up to 1.5 times the 2-star size, on your own screen.

How to use

  1. Build a Herd bell with the Hammer (Misc tab, needs a Workbench): a post with a bronze bell that swings and rings. Default cost: 6 Wood, 2 Bronze, 2 Leather scraps.
  2. Keep tamed, grown animals within 20 m of the bell, and keep them fed.
  3. Look at the bell for the herd ledger, or at an animal for its progress.
  4. Ring the bell. Everything the animals in its reach have ready drops at your feet.

| Key | Action | |---|---| | E | Ring the bell (the game's Use key; needs access to any ward covering the bell) |

Configuration

Settings are in BepInEx/config/anwo.HerdBell.cfg and can be changed in game with a configuration manager.

1 - Ranch

| Setting | Default | Scope | Description | |---|---|---|---| | Needs a herd bell | true | Server | Animals only build up a yield within reach of a bell. Off: every tamed animal yields anywhere | | Bell reach | 20 | Server | How far a bell reaches, in metres (5-60) | | Only while fed | true | Server | Animals only build up a yield while fed. Off: yields are free | | Minutes per yield | 15 | Server | Fed minutes near a bell for one yield of a small animal (1-240), in world time | | Big creatures yield slower | true | Server | Tougher creatures take longer per yield, based on their health | | Max stored yields | 4 | Server | Yields an animal holds before it waits for the bell (1-20) | | Bonus per star | 0.25 | Server | Extra amount per star, as a share (0-2); also used by Like the bell | | Drop automatically | false | Server | Animals drop each yield at their feet as soon as it is ready | | Stored yield drops on death | true | Server | An animal that dies drops what it had stored where it fell, as a ring would give it, with yields its fed time had earned added first. Off: the stored yield is lost with the animal | | Bell recipe | Wood:6,Bronze:2,LeatherScraps:2 | Server | Cost of a bell, as Item:Amount pairs with prefab names; applies without a restart |

2 - Products

| Setting | Default | Scope | Description | |---|---|---|---| | Bosses yield | false | Server | Lets tamed bosses yield (their entries under 4 - Creature yields) | | Product overrides | (empty) | Server | Yields for creatures with no entry under 4 - Creature yields: Creature = Item min-max chance%, ...; NextCreature = ... | | Excluded items | Meat, Trophy, NeckTail, Fish, Coins, HardAntler, CryptKey, Wishbone, DragonTear, YagluthDrop, QueenDrop, FaderDrop | Server | A creature's own drops whose names contain any of these words are never yielded |

3 - Display

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 20d ago.

HerdBell on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.0.14, released 2026-10-15

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 15 recorded builds of HerdBell.

Recent builds

BuildReleasedGame versionsLoaders
1.0.142026-10-15n/aBepInEx
1.0.132026-10-15n/aBepInEx
1.0.122026-10-11n/aBepInEx
1.0.112026-10-10n/aBepInEx
1.0.102026-10-09n/aBepInEx
1.0.92026-10-09n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run HerdBell on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Tweaks”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-16Open ↗
  • ✓AuthorEinherjer, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

HerdBell, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. HerdBell is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run HerdBell on a Valheim server.

Deploy in about a minute from $9.99 a month, then add HerdBell in one click.