About Enigmas Item Salvager
From ThunderstoreTake your gear apart at the Workbench, Forge, Black Forge or Galdr Table. A Salvage tab, a new Salvaging skill, and hold-to-scrap for items with no recipe.
Enigma's Item Salvager
Take your gear apart and get some of the materials back.
A new Salvage tab sits next to Craft and Upgrade in the crafting window. Pick an item from your inventory, see what you would get back, and salvage it. It works at the Workbench, Forge, Black Forge and Galdr Table.
What it looks like
Salvaging an iron sword at the Forge. The panel shows the range you can expect for each ingredient:
The Salvage tab at the Forge:
Scrapping a stack of leather scraps. Hold the button to confirm:
The new Salvaging skill, in the skills list:
Features
- A Salvage tab in the crafting window at the Workbench, Forge, Black Forge and Galdr Table.
- Get back part of what an item cost to make, including every upgrade level.
- A new Salvaging skill that raises the return and shortens the salvage time.
- Hold to scrap items that have no recipe, with protection for trinkets, keys, quest items and trophies.
- Creature trophies can be salvaged into materials, scaled by creature size.
- Core Wood can be chopped into Wood at the Workbench (4 Wood each, editable with the LogTable setting).
- A Sort button that merges partial stacks and tidies your bag, and a hotbar that stays free for tools and weapons.
- Works with MultiCraft: its counter sets how many of a stack to scrap or break down.
- Manages the Swap button for Enigma's Expanded Armor Stands (a future release).
- Every return value, the ingredient weights and the sayings can be changed in the config.
How it works
- The Salvage tab only lists items made at the station you are standing at, and the station must be high enough level for that item (the same rule as crafting it).
- You get back part of what the item cost to make, including every upgrade level it has. The game's own "not recoverable" ingredients stay unrecoverable.
- How much comes back depends on your Crafting skill and the new Salvaging skill. With default settings the best case at Crafting 0 is 20%, at Crafting 100 it is 70%, and Salvaging 100 adds another 10%. Each salvage rolls a little below that best case, so it varies. Salvaging is always a loss, so you can't loop craft and salvage for free materials.
- Tougher materials come back more reliably than soft ones, and you always get at least one of the most valuable ingredient.
- Only items in your main inventory can be salvaged. Equipped items, hotbar items and ExtraSlots items are skipped.
- Controller: supported, but not tested much. Please tell me if something is off.
Salvaging skill
A new skill that levels each time you salvage. It adds to the amount returned and shortens the salvage time. It never touches your Crafting skill.
Scrap
Items that have no recipe (loot, bits and pieces) show up in the same list with a Scrap button. Hold the button for 1.5 seconds to delete the whole stack, or with MultiCraft installed, as many as its counter says. Let go early and nothing happens. You get nothing back, so it is a quick way to clear junk.
Protected from scrap, always: trinkets, quest items, boss and rare creature trophies, keys, and the early axe. A blacklist in the config lets you add more.
Creature heads
At the Workbench, creature trophies can be salvaged into materials like bone fragments, entrails, greydwarf eyes, ooze and more. The amount scales with the size of the creature, and the whole stack is done at once (or the number on the MultiCraft counter, if you use it). Boss trophies are never touched. The table is editable in the config.
Sort inventory
A chest open next to the inventory. Take, Stack, Sort and Drop sit beside the chest, and Sort sits under your armor readout:
Picking things up leaves half stacks all over the bag. Sort merges partial stacks of the same item, then arranges everything by category, filling the grid in rows like the game does (or one column at a time if you change FillDirection to Columns): equipment, ammo, trinkets, tools, materials, trophies, then food, meads and potions last. Items in the same category are ordered by name.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 10d ago.
Enigmas Item Salvager on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.4, released 2026-10-26
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 5 recorded builds of Enigmas Item Salvager.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.1.4 | 2026-10-26 | n/a | BepInEx |
| 0.1.3 | 2026-10-22 | n/a | BepInEx |
| 0.1.2 | 2026-10-21 | n/a | BepInEx |
| 0.1.1 | 2026-10-16 | n/a | BepInEx |
| 0.1.0 | 2026-10-16 | n/a | BepInEx |
Dependencies
- Required: Jotunn
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Enigmas Item Salvager on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-26Open ↗
- ✓AuthorEnigma_Prime, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




