Source-checkedGameplay & overhauls

Kynda

by Ezomic · for Valheim

Load a smelter, kiln or fire several at a time. Fewer trips; the same metal out.

1.2KDownloads
28d agoLast updated
BepInExLoaders
ThunderstoreSource

About Kynda

From Thunderstore

Load a smelter, kiln or fire several at a time. Fewer trips; the same metal out.

Kynda

Load a smelter, kiln or fire several items at a time instead of one per press, and build two pieces that make a smelter or a charcoal kiln hold more.

Kynda never changes throughput. m_secPerProduct and m_fuelPerProduct are untouched, so twenty iron takes the same time and burns the same coal whether it went in as one load or seven. What changes is how often you walk back to the station.

Built against Valheim 1.0.7, Unity 6000.0.75, BepInEx 5.4.23.5, Harmony 2.9.

Features

  • Hold a modifier key (Shift by default) while adding ore, coal or wood and three go in

instead of one.

  • Works on every station with a Smelter component: smelter, charcoal kiln, blast furnace,

windmill, spinning wheel, eitr refinery, and any modded station built on the same class.

  • Works on fireplaces that can be refilled: campfire, hearth, bonfire, standing torches.
  • The station's hover text shows the modifier, so the feature is discoverable without

reading this file.

  • Under it, one grey line says how long the ore, coal or wood already loaded will last, from

the station's own timing. Off with ShowTimeLeft.

  • Two buildable upgrades, the Tun and the Woodrack, that raise the capacity of a smelter or

a charcoal kiln standing next to them.

  • Everything is configurable: the key, the batch size, the upgrade costs, which stations

they serve, and how much capacity they add.

Batching

Hold the modifier and press Use on the station.

| Station | What goes in | Default per press | | --- | --- | --- | | Smelter, blast furnace, eitr refinery | ore on the ore switch, coal on the wood switch | 3 | | Charcoal kiln, windmill, spinning wheel | wood or its own input | 3 | | Campfire, hearth, bonfire, torch | logs | 3 |

Some details worth knowing:

  • The modifier is held rather than toggled, so a plain press stays vanilla and you can still

top up a nearly full smelter with one last ore. Set BatchModifier to None if you would rather batch every time.

  • Batching runs after the game's own add has succeeded, so vanilla decides whether the first

item is allowed at all. Wrong item, empty hands, full station: nothing happens, same as before.

  • Holding Use on a fireplace to refill it repeats on the game's own timer and is not

batched. A single press is.

  • Pressing Use on a fireplace that is lit and can be turned off is a toggle, not a refill,

so it never takes logs.

  • Set SmelterItemsPerAdd or FireplaceItemsPerAdd to 1 to restore vanilla for either

half.

The upgrades

Two buildable pieces, on the hammer's Crafting tab, marked with the upgrade star. Both need a Forge in range to build, because both are held together with nails.

| Piece | Cost | Serves | Capacity | | --- | --- | --- | --- | | Tun | 20 Fine wood, 15 Iron nails | Smelter, blast furnace | 10 ore becomes 30, 20 coal becomes 60 | | Woodrack | 25 Fine wood, 20 Deer hide, 25 Bronze nails | Charcoal kiln | 25 wood becomes 50 |

Build one within 4 metres of the station it serves and the station's capacity goes up. The coal figure is twice the ore figure because a smelter burns two coal per ore; matching them would run the fuel out with a third of the ore still queued.

One per station. A second Tun beside the same smelter adds nothing, and says so in its hover text rather than sitting there looking broken. Raise MaxPerStation if you want them to stack.

Look at an upgrade and it draws the game's own station-link effect to the station it is feeding, the same run of motes a chopping block draws to its workbench. That is how you tell which piece belongs to which station in a row of eight. An upgrade that is not next to anything it can serve says so in its hover text.

By default the Tun serves smelter and blastfurnace and the Woodrack serves charcoal_kiln. Eitr refineries, windmills and spinning wheels are left alone. A cfg saved before the Tun learned the blast furnace keeps Stations = smelter until you edit the line to smelter,blastfurnace. Both lists are config, so adding a modded station is a line in the .cfg rather than a rebuild.

The models are plain .obj files read from beside the DLL at runtime, with a .col sidecar for collision and an _icon.png for the hammer icon, matched by filename. Rejected designs live in assets\variants\ and are not deployed; copy one up into assets\ and point Model at it to try it.

The upgrades register prefabs, and that is permanent. Valheim keys a placed piece on its prefab name hash and discards any saved object whose name no longer resolves. Loading a world without Kynda, or joining a server that does not run it, deletes every Tun and Woodrack standing there without an error. See Multiplayer below for what prevents that.

Turning Enabled off is safe: since 1.1.0 it only hides the pieces from the hammer and leaves the prefabs registered, so anything already built keeps working.

Installation

Requires BepInEx 5.4.2350. BepInEx 5 only; this will not load under BepInEx 6.

Mod manager: install Kynda from Thunderstore.

Manual: drop the contents of plugins/Kynda into <Valheim>\BepInEx\plugins\Kynda\. The .obj, .col and .png files have to sit beside Kynda.dll or the upgrades fall back to the donor prefab's look and icon.

Longhouse Core is optional but recommended on any server. Kynda works without it.

Configuration

BepInEx\config\ezomic.valheim.kynda.cfg, written on first run.

BepInEx writes every entry to disk the first time the plugin runs, and the saved value beats a new default in code. If a setting appears to do nothing after an update, check the .cfg.

[Batching]

| Key | Default | Effect | | --- | --- | --- |

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 28d ago.

Kynda on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.2.0, released 2026-10-07

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 8 recorded builds of Kynda.

Recent builds

BuildReleasedGame versionsLoaders
1.2.02026-10-07n/aBepInEx
1.1.22026-10-05n/aBepInEx
1.1.12026-09-12n/aBepInEx
1.1.02026-09-10n/aBepInEx
1.0.32026-08-29n/aBepInEx
1.0.22026-08-27n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Kynda on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-08Open ↗
  • ✓AuthorEzomic, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Kynda, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Kynda is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Kynda on a Valheim server.

Deploy in about a minute from $9.99 a month, then add Kynda in one click.