Source-checkedWeapons, items & crafting

Skaft

by Ezomic · for Valheim

Hammer repair reaches further the higher your Crafting skill.

1.9KDownloads
35d agoLast updated
BepInExLoaders
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About Skaft

From Thunderstore

Hammer repair reaches further the higher your Crafting skill.

Skaft

Skaft is about repair, and the Crafting skill is what it pays you in.

With the hammer it turns repair into an area repair, and the size of that area is your Crafting skill. Every piece the sweep fixes costs the same stamina, eitr and hammer durability that repairing it by hand would have cost, so the skill decides how far you reach and your stamina bar decides how much of that you can afford in one swing.

At a crafting station the same skill decides how many worn items one press of the Repair button puts right. Vanilla charges nothing to repair an item, so there is no price there to cut and the count is the whole of it: one item a press at Crafting 0, a full kit from 60.

Skaft is Old Norse for the shaft of a tool.

Features

  • Repairing a damaged piece with the hammer also repairs the damaged pieces around it.
  • The radius comes from Crafting: nothing at level 0, about 2m at 10, 4m at 25, 7m at 50, and

8m from 60 upwards.

  • Each swept piece is charged the full vanilla per-piece repair cost. Nothing is free.
  • Pieces are repaired nearest first, so a swing that runs out of stamina has fixed the wall in

front of you.

  • The Repair entry in the build menu shows your current reach in metres and the Crafting level

it came from, and the crosshair shows how many damaged pieces are in reach of what you are pointing at.

  • The result arrives in the usual corner message as Repaired Wood wall x13, using the game's

own text.

  • The sweep will not break your hammer inside one click; it stops a durability point short.
  • One press of the Repair button at a bench repairs several worn items: one at Crafting 0, three

around 25, seven around 50 and ten from 60.

  • The bench half grants vanilla's own skill, per item, so nine items in one press raise Crafting

by exactly what nine presses raised it by.

  • Either half can be switched off on its own.
  • No new prefabs, items, recipes or saved values. A world played with Skaft is an ordinary

world, and removing the mod leaves nothing behind.

How the sweep works

Take out the hammer, select Repair, and hit something damaged. Everything damaged within reach of that piece is repaired until your stamina or your hammer durability runs out.

Point at something broken. With a repair entry selected, the crosshair says how many damaged pieces are in reach of the one you are aiming at - and says aim at a damaged piece when that one is intact, because the sweep only runs when the piece under your cursor was itself repaired by that swing.

That line is worth having because damage is mostly invisible. The game swaps in the worn model below three quarters health and the broken one below a quarter, and shows nothing at all above that, so a wall at 90% looks new. The count is damage and distance only: stamina, hammer durability, wards and a missing station can still cut the swing short, so it is what the swing will attempt rather than a promise about what it will finish.

A second click within a second also does nothing, because vanilla holds each piece on a one second repair cooldown. Following vanilla's own success is how the mod inherits every check the game already makes: build mode, the crafting station a piece requires, ward access, and the full-health test.

The radius is MinRadius + (MaxRadius - MinRadius) * (level / FullLevel)^Curve, read fresh on every swing. With the default numbers:

| Crafting | Reach | | --- | --- | | 0 | none | | 10 | 1.9m | | 25 | 4.0m | | 50 | 6.9m | | 60 and above | 8.0m |

FullLevel is 60 rather than 100 because Crafting 100 costs roughly 20,300 crafts and level 60 about 5,700, and repairing buildings trains no skill at all. Crafting rises from crafting and upgrading at a station and from repairing worn items.

Vanilla already makes building and repairing cheaper as Crafting rises: the Hammer's piece table names the Crafting skill, so GetBuildStamina subtracts up to half the cost at max level. Measured in game that is 5.00 stamina a piece at Crafting 0, 3.50 at 60 and 2.50 at

  1. Skaft does not cancel that, which means the levels above 60 still pay you: the radius

stops growing but each swing affords more pieces.

What it does not do

  • It does not train Crafting for a building repair. Repairing a building has never given skill

in this game, and the sweep does not invent it. Repairing an item at a bench always has, and that payout is left exactly as vanilla has it: per item, sized by how worn the item was.

  • It does not repair anything the hammer could not repair by hand. Other players' buildings

yes, exactly as vanilla does, with wards as the permission system in both cases. Objects that are not build pieces, such as dvergr props and Ashlands altars, are skipped.

  • It does not fire the build effect, the swing animation or a corner message per piece. One

swing already fired those once for the piece under the cursor.

The bench

Stand at a crafting station, open it, and press Repair. Vanilla repairs one worn item per press. Skaft repairs as many as your Crafting allows:

| Crafting | Items per press | | --- | --- | | 0 | 1 | | 14 | 2 | | 25 | 3 | | 50 | 7 | | 60 and above | 10 |

The count is MinItems + (MaxItems - MinItems) * (level / FullLevel)^ItemCurve, floored, and FullLevel is the same entry the radius uses. Ten at the top is a full kit: helmet, chest, legs, cape, weapon, shield, bow and the three tools.

There is no price to charge here, so the count is the constraint. Repairing an item at a bench costs no materials, no durability and no stamina in vanilla, which is why a kit is tedious to repair rather than expensive. The only cost was the pressing, so that is what the skill buys down, starting from vanilla's one.

ItemCurve is a separate entry from the radius's Curve, and it sits above 1 where that one

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 35d ago.

Skaft on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.3.0, released 2026-09-30

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 5 recorded builds of Skaft.

Recent builds

BuildReleasedGame versionsLoaders
1.3.02026-09-30n/aBepInEx
1.2.02026-09-22n/aBepInEx
1.1.12026-09-12n/aBepInEx
1.1.02026-09-10n/aBepInEx
1.0.02026-09-01n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Skaft on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorEzomic, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Skaft, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Skaft is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Skaft on a Valheim server.

Deploy in about a minute from $9.99 a month, then add Skaft in one click.