Source-checkedCreatures & NPCs

Taum

by Ezomic · for Valheim

Farm animals follow: Alt+E on a tamed boar or hen and it walks with you; Alt+E again and it stays.

1.5KDownloads
27d agoLast updated
BepInExLoaders
ThunderstoreSource

About Taum

From Thunderstore

Farm animals follow: Alt+E on a tamed boar or hen and it walks with you; Alt+E again and it stays.

Taum

Alt+E on a tamed boar or hen and it follows you. Alt+E again and it stays. It is the same follow/stay command wolves and lox already have, opened up for the animals that never got it.

Features

  • Alt+E toggles follow/stay on any tamed creature Valheim does not let you command. In vanilla

that is boars and hens.

  • The animal's hover text gains a [Alt + E] Follow / stay line, using whichever key you have

bound to Use and whichever modifier is set in the config.

  • Above that line the hover says Following you or Staying, read from the state the game keeps

on the animal, so you know what the next press will do.

  • E still pets and Shift+E still renames. All three gestures keep their own key.
  • Follow state is stored by the game on the animal, so it survives a relog and other players

see it.

  • No new items, recipes or prefabs. One DLL, no assets, no asset bundle.

How it works

Valheim's follow/stay command already exists for every tamed creature. It is gated behind a flag (m_commandable) that boars and hens do not have set, so there has simply never been a way to ask them. Taum calls the game's own Tameable.Command on those animals when you press Use with the modifier held. The follow AI, the "follows you" and "stays" messages and the ownership handling on a server are all vanilla's.

It does not flip m_commandable itself. That flag also makes petting command the animal, the way it does on a wolf, and petting your way down a row of boars would then march the whole pen after you.

A modded tamed creature that is not commandable gets the gesture for free, with no patch or config entry needed.

The first version of this mod was a crafted halter item with a lead. That design was cut before release and lives on the halter branch.

Installation

Requires BepInEx 5.4.2350. BepInEx 5 only; this is not compatible with BepInEx 6.

Through a mod manager, install Taum and you are done. By hand, put Taum.dll in BepInEx/plugins/Taum/.

Start the game once and quit after installing. That first run writes the config file, which does not exist before the mod has loaded.

Longhouse Core is an optional soft dependency. With it installed, Taum joins the version check and the host's config values apply to clients. Without it, Taum runs on its own and only the version check is lost.

Configuration

The file is BepInEx/config/ezomic.valheim.taum.cfg, section [Taum].

| Setting | Default | Effect | | --- | --- | --- | | Enabled | true | false leaves the plugin loaded and changing nothing: no Alt+E, no hover line. | | Verbose | false | Extra logging to BepInEx/LogOutput.log. In 1.0.0 that is one line confirming the patches are live when you spawn. Its comment in the cfg still describes the cut halter item; ignore it. | | FollowKey | LeftAlt | The modifier held with Use to toggle follow/stay. |

FollowKey takes one Unity KeyCode name and matches it exactly, so LeftAlt is the left key only. Set RightAlt if that is the one you use. Keys are read through the legacy input path, so use a keyboard key; mouse and gamepad buttons are not reliable here.

BepInEx writes every setting to disk on first run and the saved value beats a new default in a later version. If a setting looks like it is being ignored, read the cfg before anything else, and make sure you are editing the profile you actually launch.

Multiplayer

The command itself is vanilla's, including the ownership handling, so following works on a dedicated server. Each player who wants the gesture installs Taum; an animal set to follow by one player behaves the same for everyone.

Taum registers with Longhouse Core as required on both ends. If a server runs Core and Taum, clients without Taum, or on a different version or build, are rejected when they connect. On a server without Core, mixed installs are fine: players without Taum just cannot issue the command.

With Core present, the host's Enabled and Verbose values are applied on connected clients in memory, without touching their config files. FollowKey is a key and is never taken over by the host.

Compatibility

Taum patches Tameable.Interact (prefix) and Tameable.GetHoverText (postfix), and nothing else. Conflicts to expect:

  • A mod that makes farm animals commandable outright. Taum only acts on creatures the game

marks non-commandable, so on those animals it becomes inert and the other mod's behaviour stands.

  • A mod that binds the same modifier plus Use on a tamed creature. Taum's prefix takes the

interaction and returns, so whichever patch runs first wins.

Wolves, lox and anything else already commandable are untouched and keep their vanilla gesture.

Troubleshooting

No hover line on the animal. Either the mod is not loaded or Enabled is false. Check BepInEx/LogOutput.log for Taum 1.0.0 by Robbin Thijssen - ready.

Hover line is there, Alt+E does nothing. The animal has to be tamed, and the modifier has to be held when you press Use rather than after. If you changed FollowKey, check the cfg in the profile you launched.

It pets instead. You pressed Use without the modifier down. If it opened the rename box, you held Shift, which is vanilla's own gesture on a tamed creature.

Bug reports

Report in the Discord or on the issue tracker. Useful to attach:

  • BepInEx/LogOutput.log
  • BepInEx/config/ezomic.valheim.taum.cfg
  • Whether you were on a server or in single player
  • Which animal it was, and whether it was tamed by you or by someone else

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 27d ago.

Taum on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.1.0, released 2026-10-07

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 3 recorded builds of Taum.

Recent builds

BuildReleasedGame versionsLoaders
1.1.02026-10-07n/aBepInEx
1.0.12026-09-12n/aBepInEx
1.0.02026-08-27n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Taum on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-08Open ↗
  • ✓AuthorEzomic, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Taum, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Taum is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Taum on a Valheim server.

Deploy in about a minute from $9.99 a month, then add Taum in one click.