About VargheimStatues
From ThunderstoreEpic Norse statues players build: Odin, the Valkyrie, Fenring, Moder and more, 10 m tall in stone. Admins can bless a statue with a radius buff. Server + client.
> ### ⚔️ Vargheim Season 2 — pre-registration open > Vargheim is a Ghost Pack community server with a hand-built ruleset: pick three professions and the whole modded economy runs through them; ships over portals; seasons that change what grows and what sails; zone scaling and a season gate so everyone starts the same day. > Season 2 is in closed testing now and opens soon. Spots are limited — join the Discord to pre-register. The mod list, sync code and start date go out there first.
VargheimStatues
Epic Norse statues any builder can raise: Odin, the Valkyrie, Fenring, Moder, Eikthyr, a stag, a drake, a Troll, the Elder, Yagluth, a wolf, a lox — ten metres of stone on a plinth. Goes on the server and on every player's PC.
What it does
- Statues under Decor and Misc in the hammer (Odin, the Valkyrie, Fenring, Moder, Eikthyr, a stag, a drake, a Troll, the Elder, Yagluth, a wolf, a lox), each carved from the game's own creature model, frozen in stone, 10 m tall by default (
Height), on a round plinth. Cost: Stone 100, Wood 20 (Resources). - Statues cannot be damaged (
Indestructible); the hammer removes them as usual. They give +1 comfort like any decoration. - Blessings: an admin (devcommands on) looks at a statue and types
vstatue bless <name>. The blessing lives on the statue — every player standing within its radius gets the buff, shown as a status icon.vstatue clearremoves it,vstatue listshows the ones defined,vstatue inforeads a statue. Default blessings: vigor (health and stamina regen ×1.5, 30 m), stride (+10% speed, +100 carry, 30 m), wisdom (+50% skill gain, 30 m), peace (no creature spawns or raids, 30 m), allfather (all of it, 40 m). Define your own in[Blessings] Definitions. - Hover a statue to see its name and blessing.
Settings (digi.vargheim.statues.cfg)
| Setting | Default | What it does | |---|---|---| | Figures | 12 entries | key:creaturePrefab:displayName[:scaleTweak], ;-separated. Any creature prefab works (Deer, Boar, Drake, SeekerQueen, Fader…). | | Height | 10 | Figure height in metres | | Resources | Stone:100,Wood:20 | Build cost | | Material / PlinthMaterial | grey stone | #rrggbb[,metallic,smoothness] or a vanilla piece prefab to borrow its material | | PlinthHeight | 1.2 | Plinth height (0 = none) | | Indestructible | true | No damage from anything | | [Blessings] Definitions | see above | name: key=value, … with hpregen, stamregen, eitrregen (multipliers), carry (kg), speed, skillgain, damage (fractions), nospawn (1/0), radius (m) | | [Blessings] AdminOnly | true | Only devcommands users can bless |
The figures are built at world load, so changing Figures, Height or the materials needs a relog (server: restart). Blessing definitions are read at load too; a blessing already on a statue keeps working by name.
Compatibility
Needs the vanilla creature prefabs it names (all 1.0 builds). No other dependencies. Works alongside the Vargheim profession pack and everything else in the Season 2 list.
Changelog
- 0.4.1 — Part costs: every statue totals 1000 Stone + 300 Wood (sidecar stoneCost/woodCost; read by Statue Workshop 0.3.12).
- 0.4.0 — Only Odin and the two Guardians (Axe, Spear) remain; the 18 creature-carved statues (old Odin, Valkyrie, Fenring, Moder, Eikthyr, Stag, Drake, Troll, Elder, Yagluth, Wolf ×2, Lox, five jotnar) are retired and stripped from existing configs at load. Already-placed ones disappear from a world on the next load — fine for the test world; Season 2 starts on a fresh world.
- 0.3.7 — Fixed the stacking collapse for real: every part carried a TerrainModifier (ClearGrass) and Valheim's TerrainModifier.OnPlaced → RemoveOthers destroyed the parts already standing on the same point when a new part was placed. Statue modifiers no longer evict anything and nothing evicts a statue through that path. Support-wear flag is re-read from wood_wall once ZNetScene exists and logged (the 0.3.6 self-check never printed).
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 2d ago.
VargheimStatues on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.4.1, released 2026-11-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 6 recorded builds of VargheimStatues.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.4.1 | 2026-11-02 | n/a | BepInEx |
| 0.4.0 | 2026-11-02 | n/a | BepInEx |
| 0.3.7 | 2026-11-02 | n/a | BepInEx |
| 0.3.6 | 2026-11-02 | n/a | BepInEx |
| 0.3.5 | 2026-11-02 | n/a | BepInEx |
| 0.3.4 | 2026-11-01 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run VargheimStatues on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogAdmin & protection
Permissions, moderation, anti-cheat and land protection for the people running the server.
Works on a server
From source side supportThunderstore lists server-side support for VargheimStatues as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-03Open ↗
- ✓AuthorGhost_Pack, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






