About Immersive Auto Fuelers
From ThunderstoreThree decorative containers automatically fuel supported fires, torches and braziers with matching fuel. Configurable ranges, connection displays, multiplayer safeguards and bounded diagnostic logs.
Immersive Auto Fuelers 1.1.1
Keep your fires and lights burning with three decorative fuel containers. Store fuel inside, and they automatically refill supported nearby items with matching fuel.
Buildable pieces
All three require a Forge, have six inventory slots (3 x 2), and default to a 12-meter radius.
| Piece | Recipe | Supported targets and fuel | |---|---|---| | Firewood Rack | 30 Wood, 6 Iron, 3 Bronze | Campfire, Hearth, Bonfire, Iron Fire Pit, Stone Oven, Hot Tub. Uses Wood first, then Core Wood and Fine Wood. | | Lamplighter's Barrel | 1 Barrel Hoop, 12 Wood, 3 Bronze, 25 Resin | Resin: Standing Wood Torch, Standing Iron Torch, Sconce, Jack-o-turnip, Snow Lantern. Guck: Standing Green Torch. Greydwarf Eyes: Standing Blue Torch. | | Brazier Scuttle | 4 Bronze, 2 Iron, 25 Coal | Coal: Standing Brazier and Hanging Brazier. Greydwarf Eyes: Standing Blue Brazier. |
The rack does not fuel kilns or rams. The scuttle does not fuel smelters or blast furnaces. Unrelated stored items are not consumed.
Features and controls
- Placement displays a white ground circle showing the configured range.
- A connection tab lists supplied targets and current burn rates per real-life hour.
- Hover text identifies the supplier. Shift + E toggles auto fueling on a supported target.
- Fueling checks run approximately every five seconds and pause while the supplying inventory is open.
- Targets must be loaded. Discovery and ownership settling can delay initial refilling.
- Overlapping compatible containers select the nearest supplier. An empty nearest supplier does not fall back to a farther container.
- Breaking a piece returns recipe materials and remaining contents through vanilla destruction behavior, subject to vanilla world settings. Already consumed fuel is not returned.
The burn-rate display estimates fuel burning, rather than measuring withdrawals. Filling existing shortages can consume several items together even when the hourly burn rate is low.
Requirements and installation
Requires BepInEx 5 for Valheim. Configuration Manager is optional; Jotunn is not required.
Install through Vortex or a compatible mod manager. For manual installation, close Valheim and place the plugin DLL at:
BepInEx/plugins/ImmersiveAutoFuelers/ImmersiveAutoFuelers.dll
Keep only one installed copy. Install the same version on every client and the host or dedicated server.
Configuration
Use Configuration Manager or edit:
BepInEx/config/camde.valheim.immersiveautofuelers.cfg
Each piece has its own build-menu toggle and radius setting (1-128 meters). Multiplayer uses server radius and build-menu settings. Hiding a recipe leaves existing placed pieces functional.
Languages
The mod follows each player's selected Valheim language, independently in multiplayer. Names, descriptions, hover instructions, connection labels, consumption-rate units and Configuration Manager labels/tooltips are localized. Changing the game language refreshes the mod text without changing saved pieces or configuration keys.
English and 34 other Valheim language slots have complete custom UI strings: Swedish, French, Italian, German, Spanish, Russian, Romanian, Bulgarian, Macedonian, Finnish, Danish, Norwegian, Icelandic, Turkish, Lithuanian, Czech, Hungarian, Slovak, Polish, Dutch, European Portuguese, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, Japanese, Korean, Hindi, Thai, Croatian, Georgian, Greek, Serbian, Ukrainian and Latvian.
Abenaki: uses Valheim's existing Abenaki item/building terms where available, with an explicit English fallback for new mod-specific phrases. A fluent Abenaki contributor is needed before those phrases can be called translated.
Existing game translations take priority for vanilla fuels and buildings, with additional popup labels where the game's community translations are incomplete. Custom translations are written in context and checked for missing text and format placeholders; they have not all been reviewed by native speakers. Please report awkward wording with the language, screenshot and suggested correction.
Internal prefab IDs, saved item identities, RPC names and config section/key identifiers remain stable. Diagnostic log types and connection identifiers remain in English for cross-player comparison. The optional Configuration Manager interface uses localized display names; its underlying config-file keys remain the existing identifiers.
Diagnostic logs and reporting issues
Logging is enabled by default for all three containers. Disable locally under Diagnostics > Enable diagnostic logs, or set:
[Diagnostics]
Enable diagnostic logs = false
Each client/server records its own files in:
BepInEx/ImmersiveAutoFuelers-Logs
Inventory and fueling logs have timestamped filenames. Restarting creates a new session. Total managed diagnostic storage is capped at 50 MiB (approximately 50 MB); older completed pairs are removed as needed, with no age limit. Long sessions rotate into smaller pairs.
If fuel unexpectedly disappears, duplicates, or fails to refill:
- Note the approximate time and what happened, then exit normally if possible.
- Copy and ZIP the entire diagnostic logs folder.
- Include
BepInEx/LogOutput.logand the mod's config file. - Send the archive or a download link to GlobalFriction with your issue report.
For multiplayer, collect the host/server and affected players' files and label each archive. Copy promptly: ordinary LogOutput.log may be overwritten on restart, and diagnostic files rotate when storage fills. Logs include player names/IDs, world identifiers and positions; share privately if preferred.
Multiplayer safeguards
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 8d ago.
Immersive Auto Fuelers on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.1, released 2026-10-27
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 3 recorded builds of Immersive Auto Fuelers.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.1.1 | 2026-10-27 | n/a | BepInEx |
| 1.1.0 | 2026-10-19 | n/a | BepInEx |
| 1.0.3 | 2026-10-15 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Immersive Auto Fuelers on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-27Open ↗
- ✓AuthorGlobalFriction, as published on Thunderstore
- ✓LicenseNot published by the sourceFree





