About GoosCombatOverhaul
From ThunderstoreModernize your Valheim combat experience with Souls-like mechanics and extensive combat customization, including per-weapon attacks, movement, stagger, hyperarmor, PvP, magic, YAML profiles, and more.
Goo's Combat Overhaul
Goo's Combat Overhaul (GCO) makes Valheim combat more aggressive and gives weapons clearer roles. Running and jump attacks help you close distance; heavy weapons trade stamina for stagger and protection; tower shields hold their guard until a blocked hit empties your stamina. PvP has its own balance settings.
Use the default Goo ruleset, customize individual systems or weapons, or reset them to Vanilla.
Getting started
- Install GCO and its dependencies, then launch your modded game once. Fresh configs are ready to play. Full installation instructions are below.
- Use normal Valheim controls. Sprint into a primary attack for a Running attack, or jump and press primary while airborne for a Jump attack. Availability depends on the weapon.
- Press F3 for the GCO config menu, in game or on the start screen, or use Configuration Manager (F1). The config file and console also work without a menu.
- Updates preserve your saved tuning. Apply Goo replaces it with the current preset. Weapon YAML is On for fresh installs and Apply Goo; the bundled range-only sword/spear profiles are installed without replacing existing weapon profiles.
Default Combat Identity
This describes fresh installs and the Goo preset. Saved settings, host rules and enabled weapon profiles may differ. Primary is the normal attack; Secondary is the alternate attack; P1/P2/P3 are successive combo hits. Free movement means movement from your input; lunge is forward movement built into an attack animation.
What changes across combat
- Attacks turn more readily, two-handed swords and axes less so, but most melee swings stop turning after their hit. Many attacks restrict free movement while lunging forward. Most can transition into a block after the hit.
- Most sword, axe, club, knife and atgeir combos grow stronger with each hit, without placing so much damage in the finisher. Fists and native paired axes/knives retain their existing damage progression.
- A smaller base stamina pool comes with faster recovery and limited stamina debt. Running and jumping attacks provide new approaches, while conditional bonuses reward positioning and timing.
- Large incoming PvE hits are softened. PvP damage is more consistent, with separate stagger, knockback and defensive tuning.
- Player attacks deal half the usual knockback; each weapon's own knockback tuning applies on top.
- Heavy armor offers more resistance to being interrupted or pushed around, without its usual movement penalty. Weapons and shields still have their own equipment penalties.
Melee weapons
- Two-Handed Swords: gain base damage and stagger at a higher stamina cost. Planted primaries lunge strongly and cleave without losing damage across targets. Secondary trades damage for stagger, Counter and faster recovery. Running uses the second swing with a long lunge; Jump uses the finisher with extra stagger. Ordinary impact pauses are shorter.
- Two-Handed Axes: also trade more stamina for base damage and stagger. Planted primaries gain lunge, broader contact and penalty-free cleave; Secondary retains limited free movement and its own cleave rules. Running uses the second swing without lunge. The finisher and Jump have deliberately long impact pauses. Primary chopping is weaker, and the equipped axe slows movement more.
Both heavy families reduce damage and stagger taken during primaries and Running. Ordinary attacks also resist knockback completely; Running does not. Their secondaries protect only at the instant their hit is being resolved, leaving wind-up and recovery exposed. That brief protection prevents PvE stagger and knockback; PvP instead gives strong stagger resistance. Jump attacks have no default hyperarmor.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 15d ago.
GoosCombatOverhaul on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2.2.1, released 2026-10-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 26 recorded builds of GoosCombatOverhaul.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.2.1 | 2026-10-01 | n/a | BepInEx |
| 2.2.0 | 2026-09-30 | n/a | BepInEx |
| 2.1.2 | 2026-09-26 | n/a | BepInEx |
| 2.1.1 | 2026-09-25 | n/a | BepInEx |
| 2.1.0 | 2026-09-24 | n/a | BepInEx |
| 2.0.2 | 2026-09-15 | n/a | BepInEx |
Dependencies
- Required: ConditionalConfigSync
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run GoosCombatOverhaul on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for GoosCombatOverhaul as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓Authorgnls, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




