About CrudeChemistry
From ThunderstorePublic test release: four throwable alchemical bombs with custom flask models. Requires matching installations on every client and server. Crystal, frost, slowing splash and poison cloud effects.
Crude Chemistry
REQUIRED ON EVERY CLIENT AND THE SERVER. Install matching versions and gameplay settings throughout your multiplayer session.
Swamp filth. Mountain crystals. Questionable chemistry. Turn familiar materials into four throwable concoctions, each with its own role: a physical burst, a frost blast, a slowing splash or a lingering poison cloud. Every recipe consumes one purchased Corked Vial and produces one bomb.
Current version: 0.1.4 — public test candidate. Includes custom low-poly flask models, revised inventory icons and the horizontal item-stand orientation correction. Combat balance, the newest artwork fixes and multiplayer behaviour need further play-testing.
Choose your concoction
| Bomb | Default effect | Ingredients, plus 1 Corked Vial | | --- | --- | --- | | Crystal Shatter Bomb | A single 4 m burst: 45 pierce + 15 blunt damage, with knockback | 2 Crystal, 2 Stone, 1 Scrap iron | | Frost Flask | A 4 m burst: 25 frost damage, with native frost slowing/resistance | 2 Freeze glands, 1 Crystal, 2 Resin | | Leech Flask | A 4 m splash: 5 blunt damage and a 25% movement reduction for 4 seconds | 2 Bloodbags, 1 Ancient bark, 1 Ooze | | Rot Bomb | A 3.5 m poison cloud lasting 6 seconds; 50 base poison damage under native poison rules | 2 Ooze, 2 Entrails, 2 Resin |
Discover the ingredients, then craft at the same station as the vanilla Ooze Bomb, at station level 1. Equip a bomb from the hotbar and use the normal attack control to throw it. A brief native-style notification identifies the bomb when equipped. Each bomb weighs 0.5; stacks default to 10.
Familiar throwing, distinct effects
The default throw uses the installed game's native Ooze Bomb animation and ballistics. Custom flask models and icons distinguish the four types, while existing crystal, frost and blob sounds/effects provide their impacts. Horizontal item stands display the flasks upright.
Stand clear: your own bombs can hurt you, even with PvP disabled. The Rot cloud remains hazardous while it lingers. Other friendly targets are filtered by the native AoE settings, but test your multiplayer and creature-mod setup rather than assuming every combination behaves identically.
Damage figures are base values before resistances and difficulty modifiers. Frost is not a guaranteed fixed-duration freeze. Leech slows refresh rather than stack. Rot uses native poison processing: 50 is not guaranteed damage every second, and repeated exposures are not independently additive.
Limits and performance
Explosions target creatures, with no configured terrain, mining, chopping or building/prop damage. Native radial AoE can reach through thin obstacles; this mod adds no separate line-of-sight simulation. Shatter is one radial hit, not a physics simulation of individual shards.
Burst effects are short-lived. Rot checks exposure once per second during its six-second lifetime. There are no persistent machines or background world scans. These choices limit ongoing processing; live performance has not been benchmarked.
Mods that replace item databases, grenades, projectiles or status effects may conflict. Multiplayer compatibility and unusual creature/boss interactions need further testing. This build reuses the game's effects; it does not add a new custom sound library.
Installation — client AND server required
Requires BepInExPack_Valheim: https://www.nexusmods.com/valheim/mods/3605 Built against Valheim 1.0.16 and BepInEx 5.4.23.5.
For multiplayer, install the same mod version on every player's client and on the dedicated server or host. Installing it only on the server, or only on one client, is insufficient. Single-player needs the local installation only. Installation/version agreement and config values are not automatically checked or synchronised: arrange matching gameplay settings yourself.
- Close Valheim. Stop a dedicated server before updating its plugin files.
- Install BepInExPack_Valheim, run once to initialise it, then close/stop it again.
- Extract this ZIP into the Valheim game/server folder, preserving the complete
BepInEx/plugins/CrudeChemistryfolder, including the DLL, PNG icons and asset bundle. A DLL-only installation omits the custom artwork. Keep only one copy of the plugin. - Start the game/server. On first launch the config is created at
BepInEx/config/au.tyvalheim.crudechemistry.cfg.
Exit the game or stop the server BEFORE editing its config, then restart it. Config-file edits are not applied live. Keep your existing config when updating; this ZIP does not overwrite it. Update every client and the server together before playing with these custom items.
Configuration and removal
Balance.DamageMultiplier: damage scale, default 1. It does not scale the Leech slow or cloud lifetime.Balance.MaximumStackSize: default 10, configurable 1–50. Keep the value identical across machines.Crafting.EnableRecipes: hides recipes when false while retaining existing item definitions.Throwing.UseNativeThrow: true by default. When true, custom Speed, Gravity and UpwardAngle settings are ignored. Set false only to opt into custom throwing, then restart.
Use a test world or backed-up saves for the first session. Before uninstalling, remove all four bomb types from characters, containers, drops, stands and tombstones. Without the mod, their custom item definitions are unavailable.
Development and artwork
Designed by Gomisan and coded with the assistance of ChatGPT 6.0. The cover and header are illustrative artwork, not screenshots. Full acknowledgements appear below.
Full credits
Mod design and development: Gomisan. This mod was coded with the assistance of ChatGPT 6.0.
BepInEx team and contributors — plugin framework: https://github.com/BepInEx/BepInEx
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 15d ago.
CrudeChemistry on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.4, released 2026-10-20
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 1 recorded build of CrudeChemistry.
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run CrudeChemistry on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-21Open ↗
- ✓AuthorGomis_Groovy_Grotto, as published on Thunderstore
- ✓LicenseNot published by the sourceFree







