About ObeliskHub
From ThunderstoreBuild Obelisks to enter a shared Hub above the ocean, with one exit for every named Waypoint in the world.
ObeliskHub
Build Obelisks to enter a shared Hub high above the ocean, with one exit for every named Waypoint in the world. Every player on the server needs the mod.
Features
- Obelisk: a one-way gate into the Hub. Metals and other restricted items can't pass, unless an Ashlands Obelisk Upgrade has been applied.
- Waypoint: a pad that becomes a destination for everyone on the server once it has a name.
- The Hub: a generated building with halls to the north, east, south and west. Each Waypoint's exit stands in the hall matching its direction from the world center, numbered from the entrance. A map table marks every Waypoint on your map, and those names stay correct as the Hub is rebuilt.
- Decorations: furniture and other decorative pieces can be built in the Hub's central room, at their normal cost, with no workbench needed. Anyone can remove them.
- Obelisk Shard: a consumable that takes you into the Hub from anywhere after 1.5 seconds, crafted at a level 4 Cauldron. A Molten Obelisk Shard, made from it at the Food Preparation Table, also lets metals through.
- Carts: a cart attached to you travels with you.
- Hub styles: set in the server's config.
- Stone: dark low-ceilinged dungeon
- Grausten a soaring cathedral
- Darkwood a snug log cabin
- BlackMarble a brutalist fort
- MeadowsCottage a rounded garden full of plants.
When Waypoints change while someone is in the Hub, entry is blocked and anyone inside is returned to where they entered after 60 seconds, then the Hub rebuilds.
Console commands
| Command | Permissions | What it does | |---|---|---| | obeliskhub_style [name] | Admins | Sets the Hub style; with no name, lists the styles | | obeliskhub_layout | Anyone | Prints the current layout and its validation report | | obeliskhub_seed [count] | Admins | Places Waypoints around the world and reveals them on your map (default 20) | | obeliskhub_clear [seeded\|placed\|all] | Admins | Deletes Waypoints once the Hub is empty; with no filter, only reports the counts |
Installation
Install with a mod manager, or put ObeliskHub.dll in BepInEx/plugins, on every client and the server. Requires BepInEx and Jötunn.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update today.
ObeliskHub on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.0.2, released 2026-11-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 2 recorded builds of ObeliskHub.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.0.2 | 2026-11-04 | n/a | BepInEx |
| 0.0.1 | 2026-11-04 | n/a | BepInEx |
Dependencies
- Required: Jotunn
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run ObeliskHub on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Works on a server
From source side supportThunderstore lists server-side support for ObeliskHub as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-04Open ↗
- ✓Authorgregdev, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






