About AbsorptionEitrShield
From ThunderstoreAbsorb incoming damage with Eitr before HP is reduced. Includes optional recharge mode, host-authoritative settings, and /die bypass.
AbsorptionEitrShield
AbsorptionEitrShield adds an Eitr-based “shield” that absorbs incoming damage by draining Eitr first, then applying any remaining damage to HP.
How it works
When damage is taken:
- The mod reads how much HP was actually lost after vanilla calculations (armor, resistances, block/parry, etc.)
- That HP loss is absorbed by draining Eitr up to the available amount
- Any remaining damage (overflow) is applied to HP
Modes
Recharge mode (default: ON)
- Shield does NOT absorb damage while Eitr is recharging from 0 up to current max (e.g. after eating Eitr food)
- Shield becomes active when Eitr reaches current max
- If Eitr drops to ~0–1, shield disables again until it fully recharges
Always-on mode (Recharge OFF)
- Shield is always active whenever the player has Eitr (even if Eitr is not full)
NEW in 0.3.14
✅ Multiplayer fixed: shield absorption now works for ALL players, not only host ✅ PvP supported: players can absorb damage from other players correctly ✅ /die command bypass: using /die kills the player and is not prevented by the shield ✅ Damage handling improved: absorption is applied using Character.ApplyDamage, which catches most multiplayer damage sources correctly
Known limitations / not fixed yet
- Always-on mode death issue: if a player has at least 1 Eitr, some lethal hits may fail to kill (HP may not reach 0 as expected). Recharge mode behaves better here, but always-on still needs a fix.
- Block/parry behavior: blocked/parried damage can still drain Eitr (some users may prefer blocked damage to be ignored by the shield).
- DoT effects: some periodic damage (burning/poison/etc.) can still bypass absorption depending on how the game applies the damage.
- This mod intentionally does not modify stagger mechanics (stagger can still build up normally).
Installation
Install via Thunderstore / r2modman, or place the DLL into: BepInEx/plugins/AbsorptionEitrShield/
Configuration
Settings can be changed in-game via Configuration Manager (host/admin authoritative in multiplayer). Client-side config values are ignored.
- ModEnabled
- UseRecharge
Multiplayer / authority
Host/admin settings are authoritative: only host/admin changes are applied.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 9 mo ago.
AbsorptionEitrShield on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.3.19, released 2026-02-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 4 recorded builds of AbsorptionEitrShield.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.3.19 | 2026-02-02 | n/a | BepInEx |
| 0.3.14 | 2026-01-28 | n/a | BepInEx |
| 0.3.3 | 2026-01-27 | n/a | BepInEx |
| 0.3.2 | 2026-01-27 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run AbsorptionEitrShield on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorGurneyArena, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






