About FortifySkillsReborn
From ThunderstoreChanges skill loss on death. Each skill gains a slowly-growing fortified level that acts as a floor your skills can never fall below, so a run of deaths can no longer erase your progress. Fork of FortifySkillsRedux by Searica.
FortifySkillsReborn
FortifySkillsReborn is a fork of FortifySkillsRedux by Searica (itself a remake of the original FortifySkills mod), updated for Valheim 1.0 and maintained by dethkube. It changes how skills are lost on death. Each skill gains a second, slowly-growing fortified level, and your skills can never fall below it. The longer you stay alive the higher that floor rises, so repeated deaths no longer undo your progress.
By default you still take the game's normal death penalty, but cannot drop below your fortified level. For the harsher behaviour of the older FortifySkillsRedux, where dying drops each skill to its fortified level, set Skill Loss Mode to ResetToFortify (see Configuration).
Server-Side Info: This mod does work as a client-side only mod and only needs to be installed on the server if you wish to enforce configuration settings.
Supported Game Version
Updated for Valheim 1.0 (built and verified against 1.0.12, Deep North). Requires Jotunn 2.30.0 or newer.
Skills added by the game since the previous release (Polearms, Crossbows, Dodge and Ride) get their own configuration sections automatically.
Renamed from FortifySkillsRedux
This mod was renamed from FortifySkillsRedux to FortifySkillsReborn, which changes the plugin GUID and therefore the config file name:
- Old:
BepInEx/config/Searica.Valheim.FortifySkillsRedux.cfg - New:
BepInEx/config/dethkube.Valheim.FortifySkillsReborn.cfg
If you are coming from FortifySkillsRedux, uninstall it first. Running both at once means both patch the same methods, so your XP rates get applied twice. Your existing settings are not carried over automatically; copy them into the new file if you want to keep them.
Two things behave differently in this fork (see Mechanics):
- Death now applies the normal game penalty with the fortified level as a floor, instead of resetting each skill straight to its fortified level.
- The default XP values have changed (Active Skill XP Multiplier 1.5 to 1.0, Max Fortify Skill XP Rate 0.8 to 0.5).
To get the old behaviour back, see Matching the old FortifySkillsRedux behaviour. It takes three settings.
Installation
Via Mod Manager (Recommended)
- The best way to install the mod is using r2modman and installing it from Thunderstore: FortifySkillsReborn on Thunderstore.
- The next best way is to use Thunderstore Mod Manager.
Manual
- Download and install BepInEx Pack
- Download and install Jotunn
- Download this mod and move
FortifySkillsReborn.dllinto<GameLocation>/BepInEx/plugins
Mechanics
Every skill has a second level tracked alongside it, called the fortified level. It rises as you earn skill XP, very slowly at first and faster while your active level sits well above it. The longer you stay alive, the more of your progress becomes permanent. Your fortified level is shown in parentheses next to your active level in the skill list.
Skill Loss Mode controls what happens to that progress when you die.
FortifyFloor (default)
You take the game's normal death penalty (5% by default, scaled by your world modifiers), and the fortified level acts purely as a floor.
| Scenario | Active | Fortified | After dying | |---|---|---|---| | Normal death | 20 | 16 | 19 (lost 5%, still above the floor) | | Repeated deaths | 17 | 16 | 16 (cannot fall below the floor) | | Soft death (dying again shortly after a death) | 20 | 16 | 20 (no penalty, same as the base game) |
A death costs you the same as it does in the base game. The fortified level only limits how far you can fall.
ResetToFortify
Dying sets each skill straight to its fortified level, discarding whatever the normal penalty would have been.
| Scenario | Active | Fortified | After dying | |---|---|---|---| | Any hard death | 20 | 16 | 16 (the whole gap is lost) |
This is how FortifySkillsRedux behaved. Your fortified level can fall a long way behind your active level during a long survival streak, so a single death can cost far more than the vanilla 5%, such as the 20% in the table above. Redux offset that with bonus active XP and a faster-rising fortified level, so if you pick this mode you should restore those values too. See Matching the old FortifySkillsRedux behaviour.
In either mode
- A string of deaths won't destroy your skill level. No need to worry about the No Skill Drain buff ending just before you die.
- Less used skills won't wither away completely from the occasional death. If you use one weapon type a lot early game but then switch to something else, now a few deaths without training the original weapon skill won't completely reset it.
- Your skills can never drop below their fortified levels, however many times you die.
Configuration
Changes made to the configuration settings will be reflected in-game immediately (no restart required) and they will also sync to clients if the mod is on the server. The mod also has a built in file watcher so you can edit settings via an in-game configuration manager (changes applied upon closing the in-game configuration manager) or by changing values in the file via a text editor or mod manager.
Global Section
Verbosity
- Low will log basic information about the mod. Medium will log information that is useful for troubleshooting. High will log a lot of information, do not set it to this without good reason as it will slow down your game.
- Acceptable values: Low, Medium, High
- Default value: Low.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 50d ago.
FortifySkillsReborn on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.7.1, released 2026-09-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 3 recorded builds of FortifySkillsReborn.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.7.1 | 2026-09-15 | n/a | BepInEx |
| 1.7.0 | 2026-09-14 | n/a | BepInEx |
| 1.6.0 | 2026-09-13 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run FortifySkillsReborn on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for FortifySkillsReborn as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorHappyFunTimeGoGo, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




