Source-checkedQuality of life & UI

Skuld

by Hardwire99 · for Valheim

Replaces Valheim hard-death skill loss with repayable per-skill debt. Earn XP to pay it back.

490Downloads
54d agoLast updated
BepInExLoaders
ThunderstoreSource

About Skuld

From Thunderstore

Replaces Valheim hard-death skill loss with repayable per-skill debt. Earn XP to pay it back.

Skuld

Death no longer erases your skills — it puts them in debt.

Version 1.0.0 — Valheim 1.0 / Unity 6 compatible.

Skuld is a Valheim BepInEx mod that replaces vanilla hard-death skill loss with repayable per-skill debt. When you die on a hard death, the skill levels you would have lost become debt instead. Your actual skill levels stay where they are. While debt remains, earned XP is split between normal leveling and paying that debt down. Once a skill's debt reaches zero, it earns XP at full speed again.

Named after Skuld, the Norn who weaves the future — your fate is not erased on death, only deferred.


Support & feedback

Bug reports, feature requests, and questions:

When reporting a problem, include your mod version, single-player or multiplayer, and any other skill or death-related mods.


Features

  • Debt instead of loss — Hard-death skill reduction becomes per-skill debt; levels are not lowered
  • XP split paydown — While debt exists, earned XP is shared between leveling and debt repayment
  • Focus paydown — Voluntary 100% paydown on chosen skills via /focus (your choice, per character)
  • Skill panel display — Maroon debt segment on the gold level bar plus red -X debt label
  • Configurable visuals — Bar color, text color, and text size ([Visual], client-only)
  • Hover progress — Skill row tooltip shows remaining debt and paid-off progress
  • Chat commands — Debt overview, lifetime stats, and focus status
  • Debt cap — Optional per-skill maximum debt (scales with your level at death)
  • Soft-death clarity — Message when a soft death occurs (no debt added)
  • Debt cleared feedback — Optional halo + sound when a skill's debt hits zero
  • Server config sync — Gameplay tuning from server/host while connected (see Multiplayer)
  • Character persistence — Debt survives death, respawn, and save/load
  • Private to you — Debt is stored in your character save data, not synced to other players

How the debt system works

Hard death only

Skuld only applies on hard deaths — the same deaths that trigger vanilla skill loss (roughly one hard death every 10 minutes of real time). Soft deaths do not add debt and do not trigger vanilla skill loss. On a soft death you see: "Soft death — no skill debt".

What happens on a hard death

For each skill with a level above zero, Skuld calculates the vanilla loss amount:

rawDebt = skillLevel × deathFactor

That amount is not subtracted from your skill level. Instead:

  1. Current debt increases by the raw amount (subject to cap — see below)
  2. Lifetime debt increases by the full raw amount (never decreases)
  3. Paid-off baseline resets to the new current debt (paid-off progress starts over for this death cycle)

You also get a short summary message listing which skills gained debt.

Paying debt down

Whenever you earn XP in a skill that has debt, Skuld splits the gain:

  • A configurable share goes toward debt paydown (server rule in multiplayer)
  • The rest goes toward normal leveling

If the paydown share would exceed your remaining debt, only enough XP is used to zero the debt — the leftover goes to leveling (no XP is wasted).

Default split: 50% paydown / 50% leveling (DebtPaydownShare = 0.5).

Focus paydown (player choice)

Use /focus to voluntarily send 100% of earned XP in a skill toward debt until that debt clears:

/focus woodcutting
/focus all
/focus off
/show focus

Focus is stored on your character (not server config). It clears automatically when debt for that skill reaches zero. Focus does not affect other players.

Three tracked values per skill

| Value | What it means | |-------|----------------| | Current debt | How much you still owe on this skill | | Paid-off baseline | Snapshot of current debt when it was last added on death; used to calculate progress | | Lifetime debt | Total raw debt ever incurred on this skill across all deaths (never shrinks) |

Paid-off progress (shown in tooltips and /show debt):

paidOff = baseline − currentDebt

Lifetime repaid (shown on /show debt lifetime <skill>):

lifetimeRepaid = lifetimeIncurred − currentDebt

Debt cap (MaxDebtPerSkill)

By default, current debt per skill is capped at 3× the raw debt from the most recent death. The cap floats with your level — higher-level skills allow more total debt before the cap bites.

  • MaxDebtPerSkill = 3 (default) — cap is 3 × rawDebtThisDeath
  • MaxDebtPerSkill = 0 — uncapped
  • Lifetime debt always records the full uncapped raw amount, even when current debt is clamped

In-game display

Skill panel (Tab → Skills)

Skuld skill panel showing maroon debt segments and red -X labels on indebted skills

Skills with debt show:

  • A maroon segment on the trailing portion of the gold level bar (debt in skill levels)
  • A red -X label at the left edge of the bar (rounded whole number)

Vanilla blue +X set bonuses are unchanged. Skuld does not modify SEMan skill modifiers.

Hover tooltip

Hover a skill row with debt to see exact progress appended below the vanilla skill description:

-1.2500  (1.2500 paid off)  [focused 100%]

Post-death message

After a hard death, a top-left message summarizes debt added (e.g. Debt: Wood Cutting +2.5, Run +1.1).

Debt cleared (optional)

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 54d ago.

Skuld on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.0.0, released 2026-09-11

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 5 recorded builds of Skuld.

Recent builds

BuildReleasedGame versionsLoaders
1.0.02026-09-11n/aBepInEx
0.3.42026-07-16n/aBepInEx
0.3.22026-07-12n/aBepInEx
0.3.02026-07-12n/aBepInEx
0.2.02026-07-10n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Skuld on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Tweaks”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Works on a server

From source side support

Thunderstore lists server-side support for Skuld as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
  • ✓AuthorHardwire99, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Skuld, answered

Generated from the mod’s own source data.

Do my players need to install Skuld?

Thunderstore lists server-side support for Skuld as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Skuld is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Skuld on a Valheim server.

Deploy in about a minute from $9.99 a month, then add Skuld in one click.