About Saiyaheim
From ThunderstoreDragon Ball Z (DBZ) mod for Valheim: ki, flight, unarmed combat, Kamehameha and ki blasts, and Super Saiyan transformations gated behind the bosses.
Saiyaheim
A Dragon Ball mod for Valheim: ki, flight, unarmed combat, ki attacks and the Kaioken learned from the world's runestones, Super Saiyan transformations gated behind the game's bosses, and scouters to read anyone's battle power.
> This is my first mod, and it is a work in progress. It is playable from start to finish > of what it currently covers, but it is not finished — more transformations and more ki attacks > are the whole point of the next versions. Feedback is very welcome, and so is patience.
What it does
Saiyaheim adds a second progression path next to the vanilla one. Turn ki on and your gear stops mattering: damage, armor, flight speed and everything else come from your own power instead. Turn it off and you are back to plain Valheim.
Ki
A resource of its own, with its own bar — not Eitr, so it works from the very first day in Meadows and not only after Mistlands.
- Regenerates over time; the vanilla
Restedbuff makes it regenerate faster. - Hold the charge key to charge it much faster than passive regeneration.
- Spent on punches, blocking, damage taken, ki attacks, flight and a small drain while
transformed. Transforming does not cost much to hold — it costs more to fight in, and mastering that form takes the difference away.
Ki toggle
One key switches the mod's mechanics on and off per player. With ki off, the mod behaves as if you had zero ki: vanilla damage, vanilla armor from equipment and no XP. Useful for fair PvP, or for playing a normal Valheim session without uninstalling anything. Switching is instant and destroys nothing — your gear stays equipped and counts again the moment ki goes off.
Battle Power and the Power Level skill
Power Level is a custom 0–100 skill and the axis of progression while ki is on. It feeds Battle Power, a derived number built from your health and your level that decides:
- how hard your punches hit (added to base damage, not multiplied — so it stays sane against
Valheim's roughly linear enemy HP curve),
- how much armor you have (equipment is ignored while ki is on),
- how fast you fly.
Weighted training: all Power Level XP is multiplied by how full your inventory is, up to double at maximum carry weight (XpWeightBonus in the config). It is Goku's weighted clothing, and it limits itself — the weight slows you down, eats stamina and cuts your flight speed. Forms raise your carry limit, so the same load is worth a little less XP while transformed.
Battle Power is shown on the HUD, and enemies show theirs under their health bar, on the same scale — as long as you are wearing a scouter (see below).
Scouters
Battle Power can only be read through a scouter, worn in the helmet slot. Without one, no number shows up at all — not for creatures, not for other players, not even your own.
Each scouter reads up to a limit. Anything stronger shows as static: digits flickering where the number should be. There is one tier per biome, crafted from that biome's metal, and each one reads roughly the common creatures of its biome:
| Scouter | Crafted from | At | Reads roughly | |---|---|---|---| | Flint | flint | Workbench | Meadows | | Bronze | bronze | Forge | Black Forest, except Brutes and the Troll | | Iron | iron | Forge | Swamp | | Silver | silver | Forge | Mountain, except Fenrings and Stone Golems | | Black Metal | black metal | Forge | Plains | | Yggdrasil | Yggdrasil wood | Black Forge | Mistlands | | Flametal | flametal | Black Forge | Ashlands | | Bloodgold | bloodgold | Black Forge | Deep North |
The limit is about strength, not about biome, so the match is not exact: a biome's common creatures are readable from its own scouter on, but its biggest ones (Trolls, Stone Golems, Lox, Morgen) need the next tier. A biome's boss is always too strong for that biome's scouter.
- Every tier comes in four lens colors, picked by recipe: red (raspberries), green (greydwarf
eyes), blue (blueberries) or purple (thistle).
- Hovering a scouter in the inventory shows your punch damage, block armour and ki costs,
so you can compare your fists with a weapon or a shield — as long as the scouter can read your own power.
- It gives no armor and does not hide your hair. Scouters keep reading with ki off.
Unarmed combat
Punching is the core of the mod. Damage does not come from multiplying Valheim's very weak vanilla unarmed hit — it comes from Battle Power, so it scales predictably from Meadows to Plains. Transformations add their own flavor on top: slash damage on SSJ and SSJ God, lightning damage on SSJ2 and SSJ3.
Flight
Standing upright, Dragon Ball style, using the game's own flying movement by construction.
- Toggle key to take off and land, or a quick double tap of Jump to take off.
- While flying, the usual controls apply: Jump climbs, Crouch descends, Run flies fast.
- Flight follows your aim by default: moving forward flies where you are looking, up and down
included. Alt+F switches to classic flight, where forward stays level. The choice is saved with the character.
- Costs ki continuously. Running out in mid-air means you fall.
- Speed scales with your Flight skill (its own custom skill) and with Battle Power, and
drops with carried weight — on a curve, so a light load costs almost nothing and a full inventory costs a lot. Goku's weighted clothing, essentially.
- Touching the ground lands you.
Transformations
Five steps today, each gated behind a boss:
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 19d ago.
Saiyaheim on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.10.0, released 2026-10-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 18 recorded builds of Saiyaheim.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.10.0 | 2026-10-16 | n/a | BepInEx |
| 0.9.1 | 2026-10-10 | n/a | BepInEx |
| 0.9.0 | 2026-10-09 | n/a | BepInEx |
| 0.8.0 | 2026-10-06 | n/a | BepInEx |
| 0.7.0 | 2026-09-30 | n/a | BepInEx |
| 0.6.0 | 2026-09-27 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Saiyaheim on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Works on a server
From source side supportThunderstore lists server-side support for Saiyaheim as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-17Open ↗
- ✓AuthorHman, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






