About Ultimate Builder
From ThunderstorePrecision building: freeze the build ghost to move and rotate it on every axis with grid snapping, and place pieces from a distance with the build camera.
Ultimate Builder
Precision building: freeze the build ghost to move and rotate it on every axis with grid snapping, and place pieces from a distance with the build camera.
<img src="https://img.shields.io/badge/%E2%8C%A8%20PRESS-F3-f0a020?style=for-the-badge&labelColor=1a1a2e" alt="Press F3" height="90">
⌨️ PRESS F3 IN THE GAME TO OPEN THE SETTINGS PANEL ⌨️
Every feature of this mod is turned on and tuned in the in-game panel.
Can't use F3? Open the console with F5 and type ultimateqol_config.
> ### ⌨️ How to use > 1. Install and start the game. > 2. Press F3 to open the settings panel. > 3. Find the Builder options in the sidebar (or type in the search box at the top) and turn on what you want. > > Everything is off by default, so the game stays vanilla until you turn something on. > > 🔑 To change settings you need admin access with devcommands: be listed in the server's adminlist.txt (on a dedicated server) or be the host of the world. Changes are synchronized to all players in real time.
Features
Advanced building
Page Advanced building (off by default). Press the freeze key (default Insert) to freeze the build ghost, then place it precisely:
- Arrows move it on the world axis closest to where the camera looks, Page Up/Down move it up/down.
- Alt + arrows / Page Up/Down rotate it on every axis. Ctrl = 1/10 step, Shift = 10x step (steps configurable).
- Optional grid size: the frozen ghost is aligned to a world grid. Mouse wheel rotation step configurable (22.5° = vanilla).
- Every placement rule still applies (wards, no-build zones, biome, distance, players in the way). Pieces that depend on the ground under them (plants, ground pieces, station extensions…) cannot be frozen. Placing or choosing another piece releases the ghost.
Build camera (players, inside sanctuaries)
Players can send the camera out of the character to place buildings from a distance. Because that could be abused to scout or to fight with an advantage, it works only inside an active sanctuary (so Wards and Sanctuary must be on), or, when Require a sanctuary is off, next to a workbench and is locked down in several ways. Everything is off by default and decided by the admin (panel page Build camera, listed with the building pages; config section 130 - Build camera).
| Option (config key) | Default | Range | What it does | |---|---|---|---| | Build camera for players (BuildCamera) | off | on / off | Turns the feature on for everybody on the server. | | Require a sanctuary (RequireSanctuary) | on | on / off | On: the camera works only inside an active sanctuary (Wards and Sanctuary must be on), as in 1.0.0. Off: it also works outside a sanctuary wherever a workbench is in building range; inside a sanctuary it works with or without a workbench. Outside a sanctuary it closes by itself when the character leaves the workbench. The maximum distance and all other limits apply either way. | | Build camera key (BuildCameraKey) | F8 | any key | Sends the camera out and brings it back. Personal setting of each player, never synchronized. | | Camera maximum distance (MaxDistance) | 25 m | 5 – 60 m | How far the camera may go from the character. It also can never leave the area of the sanctuary the character stands in, and never goes under the ground. | | Enemy distance (EnemyDistance) | 40 m | 10 – 100 m | The camera cannot be opened, and closes by itself, when a hostile creature (one that hunts: monsters, bosses, wolves, boars...; tamed and peaceful animals do not count) or a PvP player is closer than this to the character. | | Combat lock (CombatLockSeconds) | 30 s | 5 – 300 s | After the player was hit or attacked, the camera stays unavailable for this long. | | Wait after closing (CooldownSeconds) | 10 s | 0 – 300 s | Wait before the camera can be used again (0 = no wait). | | Hide creature info (HideEnemyInfo) | on | on / off | Names and health bars of creatures are hidden while the camera is out. |
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 1d ago.
Ultimate Builder on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.5, released 2026-11-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 4 recorded builds of Ultimate Builder.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.5 | 2026-11-04 | n/a | BepInEx |
| 1.0.3 | 2026-11-02 | n/a | BepInEx |
| 1.0.1 | 2026-10-31 | n/a | BepInEx |
| 1.0.0 | 2026-10-31 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Ultimate QOL
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Ultimate Builder on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for Ultimate Builder as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorIgao, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




