About WeaponArts
From ThunderstoreActive abilities keyed to the weapon in your hands: crits, bleed, poison, stagger, lifesteal, exposed targets, berserk, group heals and a tower-shield taunt. Players without the mod see the effects and get healed.
WeaponArts
Active abilities ("arts") keyed to the weapon in your hands. Press one key (default C) and the effect depends on what you hold.
| | | |---|---| |
|
| | Crushing (atgeir): every hit staggers | Taunt (tower shield): the monsters come to you | |
|
| | Rally (sledge): heal yourself and your allies | Berserk (battleaxe): less damage taken, HP regenerates |
Focus (bow): the next shots are critical, counted in the HUD
The HUD: ready, active, cooldown
Arts by weapon:
| Weapon | Art | Effect | |---|---|---| | 2H sword | Onslaught | more damage for a window | | 1H sword | Bloodthirst | lifesteal from damage dealt | | Battleaxe | Berserk | take less damage and regenerate HP | | 1H axe | Bleed | physical damage over time | | 1H spear | Rend | the target is exposed: more damage from every player | | Pike | Impale | ignore resistances + extra damage | | Atgeir | Crushing | every hit staggers (not bosses) | | Knives | Envenom | strong poison on every hit | | Fists | Fury | a critical hit on every blow | | Bow | Focus | the next shots are critical | | Crossbow | Piercing Bolts | bolts ignore resistances + extra damage | | 2H sledge | Rally | heal yourself and allies around | | 1H mace | Mend | heal the allies in front of you (the greydwarf shaman's green spray) | | Staves (attack, support) | Eitr Surge | more magic damage | | Summoning staves | Legion | the whole squad at once; those already with you are healed | | Staff of the Wild | Overgrowth | several roots at the nearest enemy | | Tower shield | Taunt | pull the monsters around onto you and take less damage |
- Strength and duration grow with the weapon's tier and your weapon skill. Every art has
its own cooldown plus a shared global cooldown.
- Effects only ever touch creatures (PvP-safe); bosses take a reduced share and are
immune to stagger.
- Players without the mod see every effect (vanilla prefabs) and receive heals. With
09 Proxy enabled, a nearby modded player can also act for them: they use the /challenge emote or type art in chat.
- The server's balance settings apply to every client with the mod.
- English and Russian text (follows the game's language, or set
01 General > Language). - All settings live in
BepInEx/config/j1ga.weaponarts.cfg; with BepInEx
ConfigurationManager (F1) they apply in game without a restart.
Install on every player who wants the arts and on the host / dedicated server.
Compatibility
Tested with Valheim 1.0.20 (network version 41), BepInEx 5.4.23.5 (BepInExPack_Valheim 5.4.2351).
Who needs it
| Who | What | |---|---| | Players with the mod | use their arts with the key (default C) | | Host / dedicated server | recommended: its balance settings apply to every client with the mod | | Players without the mod | see every effect and receive heals; to use arts themselves, 09 Proxy > Enabled must be on for a modded player near them (off by default) |
Known conflicts
- Combat overhauls that rework damage (
Character.RPC_Damage) or monster targeting may change how strong the arts are or override the taunt. - Another mod bound to C — change
01 General > AbilityKey.
Bugs and feedback
GitHub Issues: https://github.com/tbsj1ga/WeaponArtsValheim/issues — please attach BepInEx/LogOutput.log.
More mods by j1gA
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 12d ago.
WeaponArts on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.16.0, released 2026-10-23
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 5 recorded builds of WeaponArts.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.16.0 | 2026-10-23 | n/a | BepInEx |
| 0.15.2 | 2026-10-03 | n/a | BepInEx |
| 0.15.1 | 2026-09-30 | n/a | BepInEx |
| 0.14.1 | 2026-09-26 | n/a | BepInEx |
| 0.14.0 | 2026-09-25 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run WeaponArts on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Runs on your server
From source side supportThunderstore lists WeaponArts as required on the server. Check its Thunderstore page to see whether players need it too.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serverrequired on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-24Open ↗
- ✓Authorj1gA, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




