About Build Resource Requirements
From ThunderstoreMod to allow configurable resource requirements depending on the build category
Build Resource Requirements
Build Resources Requirements is a mod that allows control over whether resources are required for specific build categories, tools, and pieces. This includes support for vanilla and modded categories, and configuration syncing. I wrote this mod because I didn't really like how the world modifier for disabling resources turned off everything, including the cultivator.
Features
- Category-Based Resource Requirements: Configure resource requirements for specific build categories (e.g., Crafting, Furniture, Misc.).
- Tool-Specific Configurations: Enable or disable resource requirements for tools such as the Cultivator and Hoe.
- Piece Exceptions: Specify individual pieces that should never require resources, regardless of their category.
- Modded Category Support: Automatically detects and configures newly added modded categories.
- Skill Based Resource Requirements: Configurable option to reduce resource requirements depending on the players crafting skill level.
- Multiplayer Synchronization: Ensures all players share the same configuration when connected to a multiplayer server.
Installation
- Install BepInEx.
- Extract the
BuildResourcesMod.dllinto theBepInEx/pluginsfolder. - Launch Valheim to generate the configuration file.
Configuration
The configuration file is generated in BepInEx/config/Jammerbam.buildresourcesmod.cfg.
Categories
These are the available categories and their defaults:
[Categories]
MiscRequiresResources = true
CraftingRequiresResources = true
FurnitureRequiresResources = false
BuildingWorkbenchRequiresResources = false (Build)
BuildingStonecutterRequiresResources = false (Heavy Building)
CultivatorRequiresResources = true
HoeRequiresResources = true
Exceptions
Individual pieces can be added to the exceptions list:
[Exceptions]
## Comma-separated list of pieces that are always buildable.
# Setting type: String
# Default value:
PieceExceptions = darkwood_wolf,darkwood_raven,wood_dragon1
Add piece names as a comma-separated list. Exceptions override category-based settings and never require resources.
Skill Based Resource Reduction
The mod has an option to enable a feature to reduce resource requirements depending on the players crafting sill level.
This works as a percentage, so if the player has a crafting skill of 50, the required resources will be 50% less.
There is also another option to completly disable resource requirements if the player has a crafting skill of 100. If this option is disabled, all pieces will require at least 1 of each required item.
Modded Categories
The mod will detect modded categories and add them to the config file. These categories are usually added when you load a world. If you want to configure a modded category, load a world, then close the game.
Currently, the way that modded categories are displayed in the config file is by a numerical value, which is assigned when it is loaded in the game.
## Require resources for modded category: $category_9
# Setting type: Boolean
# Default value: true
9RequiresResources = true
If you need to find the category, enable the debugging option, and select a piece from the category. In the log it should show something like this:
[Info : Unity Log] [BuildResourcesMod] Piece 'Armory_TW' in category '9' requires resources: True
You can also use this same method to find the name of a piece to add it to exceptions.
Disclaimer
This is my very first mod, and my first time coding in C#. There are things that will inevitably be broken as I haven't been able to test for all scenarios. Please report if anything goes wrong so I can fix it.
Planned Changes
- Fix the naming scheme in the config to make it more user-friendly.
- Continue updating and support for game updates.
Credits
Almost all of the code was written by me however the config syncing is powered by: https://github.com/blaxxun-boop/ServerSync
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 22 mo ago.
Build Resource Requirements on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.0, released 2025-01-19
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 1 recorded build of Build Resource Requirements.
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Build Resource Requirements on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorJammerbam, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




