About JardsAdditions
From ThunderstoreVarious tweaks and additions to the game, with the goal of improving the vanilla experience without changing core gameplay.
Jard's Additions
Various tweaks and additions to the game, with the goal of improving the vanilla experience without changing core gameplay.
PvP protections
Skill loss and graves can now be protected in PvP scenarios, either everywhere or within the range of a ward. In the configuration file, the following two options in [PvP Protection] control this:
[PvP Protection]
## Whether to prevent skill loss when killed by another player (enforced by server)
# Setting type: PvpProtection
# Default value: OnlyInWard
# Acceptable values: Yes, OnlyInWard, No
PreventPvPSkillLoss = OnlyInWard
## Whether to prevent grave access by other players (enforced by server)
# Setting type: PvpProtection
# Default value: OnlyInWard
# Acceptable values: Yes, OnlyInWard, No
ProtectPlayerGraves = OnlyInWard
When protection is active (either everywhere or in a ward), skill loss is canceled when the player dies from another player's attack. Graves also won't be able to be accessed when protected except for the grave's owner.
Vanilla tweaks
Paved road travel tweaks
These options control both stamina costs and running speed when running on a paved stone road surface.
[Vanilla tweaks]
## Stamina multiplier when running on a paved road (enforced by server)
# Setting type: Single
# Default value: 0.4
# Acceptable value range: From 0 to 1
PavedRoadStaminaMultiplier = 0.4
## Speed multiplier when running on a paved road (enforced by server)
# Setting type: Single
# Default value: 1.15
# Acceptable value range: From 0 to 3.402823E+38
PavedRoadSpeedMultiplier = 1.15
By default, run stamina cost is decreased by 60% and run speed is increased by 15% when running on paved roads.
Stone floor run buffs
[Vanilla tweaks]
## Whether to apply speed and stamina multipliers when the player is running on a stone piece (stone floor, grausten floor, etc) (enforced by server)
# Setting type: Boolean
# Default value: true
ApplyRunBuffsToStoneFloors = true
Setting this to true counts any stone material piece as a 'paved road surface,' giving players the stamina and run speed buffs configured above while running on stone floors, grausten floors, etc.
Cage floor run buffs
[Vanilla tweaks]
## Whether to apply speed and stamina multipliers when the player is running on a cage floor piece (enforced by server)
# Setting type: Boolean
# Default value: true
ApplyRunBuffsToCageFloors = true
Setting this to true counts any iron material piece as a 'paved road surface,' giving players the stamina and run speed buffs configured above while running on cage floors.
Bloodstone changes
[Vanilla tweaks]
## Modify the effect of the bloodstone enchantment (enforced by server)
# Setting type: ChangeBloodstoneEffect
# Default value: Damage
# Acceptable values: Damage, Vampirism, DamageAndVampirism
BloodstoneEffect = Damage
## Percentage increase of damage per missing health point for bloodstone damage effect (enforced by server)
# Setting type: Single
# Default value: 0.004
# Acceptable value range: From 0.002 to 0.01
BloodstoneDamagePercent = 0.004
## Percentage of health returned per missing health point for bloodstone vampirism effect (enforced by server)
# Setting type: Single
# Default value: 0.0225
# Acceptable value range: From 0 to 1
BloodstoneVampirismPercent = 0.0225
General modifiers for the bloodstone enchantment, the most notable being a vampirism effect which returns a percentage of the player's missing health back after each hit. By default, the damage multiplier per missing point of health is also doubled from 0.2% to 0.4%.
When enabled, the percentage of health returned after an attack is calculated with the following factors:
m_base: The configuration-controlled base vampirism percentage (by default 0.045),m_base = 0.0225.m_weap_damage: The quotient of the weapon's base physical damage divided by the base damage of the level one Berzerkir Axes (140), raised to the 2.5 power, and capped to one or higher.m_weap_damage = max(1, (weapon_base_damage / 135) ^ 1.25).m_enemy_damage: The global enemy damage modifier key, usually controlled by the world's combat difficulty modifier.m_enemy_damage = 1when the world is on normal difficulty,m_enemy_damage = 1.5when the world is on hard,m_enemy_damage = 2for very hard, etc...
The weapon damage multiplier buffs the healing factor of naturally slower attacking weapons like the Slayer and Ash Fang, since these weapons also tend to have higher base physical damage. The enemy damage multiplier buffs the healing factor of all bloodstone weapons relative to the world's combat difficulty to compensate for increased enemy damage.
The final amount of health returned per hit is then calculated as follows:
health_returned = (player_max_health - player_current_health) * m_base * m_weap_damage * m_enemy_damage
Food duration penalty on death
[Vanilla tweaks]
## The percentage penalty to apply to consumed food duration after dying. 0 is no food loss, 1 is standard vanilla behavior (enforced by server)
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
FoodLossPenalty = 1
## The percentage penalty to apply to consumed food duration after dying with the 'No skill drain' status. 0 is no food loss, 1 is standard vanilla behavior (enforced by server)
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
FoodLossPenaltyOnSoftDeath = 1
Configurable penalties for food durations on player death. 0% loss lets you keep the entirety of the food duration, 100% loss is consistent with vanilla behavior.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 mo ago.
JardsAdditions on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2.1.0, released 2025-12-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 13 recorded builds of JardsAdditions.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.1.0 | 2025-12-15 | n/a | BepInEx |
| 2.0.0 | 2025-12-12 | n/a | BepInEx |
| 1.6.0 | 2024-11-05 | n/a | BepInEx |
| 1.5.1 | 2024-06-18 | n/a | BepInEx |
| 1.5.0 | 2024-06-15 | n/a | BepInEx |
| 1.4.0 | 2024-06-13 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run JardsAdditions on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for JardsAdditions as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓Authorjard_hu, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




