Source-checkedCreatures & NPCs

TimegatedProgression

by JDawg_Valheim · for Valheim

Locks boss summons until a real-world date and time chosen by the server, so nobody can rush ahead of the group.

83Downloads
47d agoLast updated
BepInExLoaders
ThunderstoreSource

About TimegatedProgression

From Thunderstore

Locks boss summons until a real-world date and time chosen by the server, so nobody can rush ahead of the group.

TimegatedProgression

A Valheim BepInEx mod that locks each boss until a real-world date and time. Until a boss unlocks, its altar refuses the offering and shows a message you write yourself.

What it does

  • Unlocks on a real date. Each boss has its own unlock date and time.
  • Nothing is wasted. A blocked attempt consumes no offering and spawns no boss.
  • The server decides. The server works out what is unlocked and tells players' games. Changing

your own PC clock does nothing.

  • Your own words. Each boss has its own locked message and its own unlock announcement.
  • Required on both sides. Players without the mod, or on the wrong version, can't join.
  • Optional Discord. The server can post announcements and advance reminders to a webhook. The

webhook is read by the server only and is never sent to players.

  • Live reload. Editing the config on the server applies without a restart.
  • Mod Guard (experimental, off by default). Optionally refuses players whose mod list doesn't

match the server's. See below.

How it decides which boss an altar belongs to

The game itself records, on every altar, which boss it summons, and on every boss, its intended kill order and the "defeated" flag its death sets. This mod reads those, so it needs no internal names of altars, items or bosses, so it keeps working when a game update renames things.

A boss that has already been killed on that world is never locked again.

Requirements

  • Valheim 1.0 (built and tested against 1.0.12, network version 40)
  • BepInExPack Valheim 5.4.2350
  • Installed on the server and every player

ServerSync v1.20 is merged into the mod's own file, so there is nothing else to install.

Configuration

Config file: BepInEx/config/TimegatedProgression.cfg, created on first run.

1 - General

| Setting | Default | Meaning | |---|---|---| | Lock Configuration | true | Only server admins can change these settings. | | TimeZone | Central Standard Time | Time zone the unlock times are written in. The Windows name (Central Standard Time) and the Linux name (America/Chicago) both work on either host, so a Linux server and Windows players can share one value. Handles daylight saving. Supported pairs: Central, Eastern, Mountain, Pacific and UTC. | | UtcOffsetHours | -6 | Hours ahead of UTC. Used only when TimeZone is empty or the host doesn't know that name. No daylight saving, so unlocks land an hour late during CDT. | | TimeZoneLabel | CST | Written in brackets after a time. Empty shows no label. Only a label — the times come from TimeZone. | | CheckIntervalSeconds | 60 | How often the server re-checks the schedule, and so how late an announcement can be. | | BlockUnlistedBosses | false | Also block bosses that have no section below, such as bosses added by other mods. | | BlockSiteGates | true | Also lock any second altar a boss site requires before its boss can be summoned, so both follow that boss's schedule. | | MessageLineLength | 52 | Messages are wrapped to about this many characters per line, since the game does not wrap them. Write a literal backslash-n in a message to force your own break. | | MessageSizeAdjust | -8 | Points added to or taken off the font size of this mod's messages only. Negative is smaller, 0 uses the game default. | | AnnouncementHoldSeconds | 6 | How long an unlock announcement stays on screen. The game fades centre messages after four seconds, so longer is held by redrawing. | | DiscordWebhookURL | (empty) | Server-only. Never sent to players. | | DiscordNotifyMinutesBefore | 30 | Post a reminder this many minutes before an unlock. 0 turns it off. |

1 - Mod Guard

> Untested on a live dedicated server. It compiles and follows the same connection handshake > ServerSync uses, but it has not been run against real players yet. If anyone has trouble > connecting, set Enabled = false on the server — the config reloads live, no restart needed.

Mod Guard compares each connecting player's installed mods against the server's. The server's own mod list is the required list: a player is refused if they are missing one of those mods, run a mod that is not on the server and not listed as allowed, or have a different version of a mod whose version is checked — every mod when StrictVersions is on, or only the mods listed in VersionLockedMods when it is off. A refused player sees the reason and the names of the mods involved.

With Enabled = false it still checks every connection and writes what it would have refused to the server log, without refusing anyone. Run it that way first and read the log before turning it on.

| Setting | Default | Meaning | |---|---|---| | Enabled | false | Actually refuse mismatched players. Off means log only. | | StrictVersions | true | Require every mod's version to match the server's. Off means versions are checked only for VersionLockedMods. | | VersionLockedMods | (empty) | Mods whose version must match even when StrictVersions is off. Every other mod only has to be present. | | ServerOnlyMods | (empty) | Mods the server runs that players don't need. | | ClientOnlyMods | (empty) | Mods players may run that the server doesn't, such as UI mods. | | RejectMessage | (generic text) | Shown to a refused player above the list of what's wrong. |

All three lists take comma-separated plugin GUIDs, which are usually not the folder or package name. The quickest way to find one: BepInEx names each mod's config file <GUID>.cfg. The log from a Enabled = false run also prints the GUIDs.

Per boss

Sections are numbered by the game's own kill order and named after the biome, for example 2 - Meadows boss.

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 47d ago.

TimegatedProgression on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.7.5, released 2026-09-17

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of TimegatedProgression.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run TimegatedProgression on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorJDawg_Valheim, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

TimegatedProgression, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. TimegatedProgression is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run TimegatedProgression on a Valheim server.

Deploy in about a minute from $9.99 a month, then add TimegatedProgression in one click.